Topic: Suggestion for extension system
I realize this suggestion is probably impossible to implement at this stage of the game’s development but I couldn’t sleep so...
Warhammer Online allowed players to specialize their characters in three different categories: the primary combat-related role for their class (DPS, tanking, healing, etc.), one gathering specialty, and one crafting specialty.
I would have liked this game to have offered a similar system: break down the extensions into three categories, each of which is earning their own type of EPs over time.
The first category would be combat related specializations: missiles, lasers, magnetics, EWAR, remote repair, squad leadership, etc.
The second category would be an active resource gathering specialization: mining (break mining down into several sub-specialties based on the type of resource to be mined), salvaging, scanning, hauling, etc.
The third category would be a passive industrial specialization: corporation management, marketing, research, recycling, refining, manufacturing (break manufacturing down into 10+ sub-specializations), etc.
This would have given a player more variety, more depth, more “things to do” without requiring the purchase of a second account—which let’s face it, is what most people with a dedicated industrial alt have been forced to do.