Topic: AoE Explosion Damage from Robots.
Just thinking about it, this system has some major flaws which should be fixed.
AoE damage based on Hitpoints
Fitting plates makes you go boom more violently. Naturally, yellow bots will explode with more boom then blue.AoE damage Falloff based on hitsize
Fitting plates makes youre explosion have a bigger radius (10m per med plate)Aoe damage modified by Explosion radius (aka your hitsize) vs. targets hitsize
Fitting plates makes you recieve more damage if your in a relatively smaller bot
Fitting plates on smaller bot makes it a good bomb vs. bigger bots.AoE damage is equaly divided in all damage types.
To resist an explosion, you need all resists high.
Three things i would like to see changed there:
1. armor plates modifying hitsize is stupid. There is no logical reason for that
2. AoE damage based on hitpoints is also stupid... should be something else.
3. AoE damage should be 90% seismic, 5% kinetic, 5% thermal, no chemo.
about 3. in detail:
Blue bots with close range weapons also have highest seismic resists, which would be logical for bots that are naturally beeing exposed the the AoE explosions more often. Also, seismic = explosion damage.
Whining - It's amazing how fast your trivial concerns will disappear