Topic: Paintjobs
Remember this?
http://blog.perpetuum-online.com/posts/ … er-part-2/
Now shut up and take my money!
(had a bit too much coffee, sorry)
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Remember this?
http://blog.perpetuum-online.com/posts/ … er-part-2/
Now shut up and take my money!
(had a bit too much coffee, sorry)
Give the pink yak to doek also.
Give the pink yak to doek also.
LOL!
urgs, that blogpost not only promised paint jobs, but also
- improved corp features
- waypoint routes
- random assignment objectives,
- titles/achievements
- other camera improvements
- persistent (SQL-based) field containers
- improved NPC AI with different behaviors
- spark teleport
- geoscan result trading
- dynamic ore spawns
- free camera
red = not yet in
orange = soon in, or in but not as expected
green = in
Not the colors I would've chosen, but some kind of pattern would be nice. I'm more a flower man myself though, stripes are a bit dull.
urgs, that blogpost not only promised paint jobs, but also
- improved corp features
- waypoint routes
- random assignment objectives,
- titles/achievements
- other camera improvements
- persistent (SQL-based) field containers
- improved NPC AI with different behaviors
- spark teleport
- geoscan result trading
- dynamic ore spawns
- free camerared = not yet in
orange = soon in, or in but not as expected
green = in
AAAH yes the biggest problem of this game is.... the DEVs seem to have A.D.D.
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