Topic: Define "Themepark Game"

From what i hear as arguments here, i have to think about "EvE" as a themepark game.

sometime ago, someone asked here what you think a sandbox games is (could have been myself) - now im asking you, what is a themepark game?

what are themepark elements?
where are the rollercoaster in perpetuum?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

2 (edited by Gremrod 2012-07-13 20:14:06)

Re: Define "Themepark Game"

Annihilator wrote:

From what i hear as arguments here, i have to think about "EvE" as a themepark game.

sometime ago, someone asked here what you think a sandbox games is (could have been myself) - now im asking you, what is a themepark game?

what are themepark elements?
where are the rollercoaster in perpetuum?

Theme park's have rigid rides that cannot be changed.

Theme parks tend to limit areas by gear and levels. A player is not aloud in an area if they are not X level or higher and MUST have a specific type of gear to enter said area.

John 3:16 - Timothy 2:23

Re: Define "Themepark Game"

so basicly, gamma island are themepark? you need millions of NIC to do something there, or a certain fit and extension robot to search artifacts!

btw, happy birthday wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Define "Themepark Game"

Annihilator wrote:

so basicly, gamma island are themepark? you need millions of NIC to do something there, or a certain fit and extension robot to search artifacts!

Well it would be if the teleports only aloud extensions at lvl 5 or higher and Heavy mech was required. In theme parks to run end game as an example as a theme park game calls it. You cannot enter at all unless X level and N gear.

But this is not the case in Perpetuum. You can enter with any type of gear and any level of extensions. They let the players choose how they will play there.

Annihilator wrote:

btw, happy birthday wink

Thanks!

John 3:16 - Timothy 2:23

Re: Define "Themepark Game"

Generally, themepark MMO's are the ones that have developers set out predefined paths for the players to follow, allowing for a consistent experience with a high level of quality. In these games, you'll hit very little highs (and lows!), which generally falls well within mainstream gaming. Even if you argue that some of these MMO's have a big world with generally a lot of freedom, there's usually just a few (if that) paths to follow. Even with group gameplay, your role is pretty much fixed (a good example is the tank/heal/dps element in almost all of these games). And that's fine, people playing these games have expectations, easily met by the developers.

Sandbox games are pretty much the opposite. There might be themepark elements (like the tutorials for new players, or the assignment-relation mechanics), but these games allow for any path or gameplay style, within the game's mechanics.

After all said and done, in my opinion sandbox games do one thing very well; the highs are extremely high. Then it's up to the players and their expectations to negate the inevitable lows as a result of this. The developers just provide the tools.

Then again, analogies are just that. They might be interesting. but don't get stuck on them.

Re: Define "Themepark Game"

I saw this in EvE quite a bit and I am seeing this here.
People get confused by "sandbox" simply because they dont realize you have kindergarden kids and graduating seniors in the same sandbox. 

Maybe a better analogy would be a gym.

The gym is full of all sorts of equipment, but when you start out you can only lift the lightest weights, effectively.  Sure you can go anywhere in the gym and try anything, but until you start out and grow your character you are limited to the easy stuff.  The more time you put into your character the more of the gym you can use, and the better and stronger you get. Then you can have 2 people, in the same gym side by side, one is new and one is a regular. And both can make full use of what the gym offers.  This is what the ideal "sandbox" game should provide for all its players.

Re: Define "Themepark Game"

You guys want analogies? Try comparing the process of defining 'themepark' and 'sandbox' to the political process of defining fun words like democrat, republican, socialist, capitalist, liberal, conservative. Have fun with that! Everyone will have his own subjective idea of what they mean and many will skew definitions to bolster their own arguments.

My opinion ...don't waste your time trying to define themeparks and sandboxes for Perpetuum. Focus on what will make the game better. It's subjective enough without inserting more cloudy concepts.

Sparking to other games

Re: Define "Themepark Game"

Rex Amelius wrote:

You guys want analogies? Try comparing the process of defining 'themepark' and 'sandbox' to the political process of defining fun words like democrat, republican, socialist, capitalist, liberal, conservative. Have fun with that! Everyone will have his own subjective idea of what they mean and many will skew definitions to bolster their own arguments.

My opinion ...don't waste your time trying to define themeparks and sandboxes for Perpetuum. Focus on what will make the game better. It's subjective enough without inserting more cloudy concepts.

+1

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Re: Define "Themepark Game"

*Obi wan looks at the title of this thread... *thinks*


Must have roller coasters. other wise it cant be called "Themepark"

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: Define "Themepark Game"

Obi Wan Kenobi wrote:

*Obi wan looks at the title of this thread... *thinks*


Must have roller coasters. other wise it cant be called "Themepark"

A good MPC idea there! smile

"Rock is OP. Paper is okay." - Scissors

Re: Define "Themepark Game"

Rex Amelius wrote:

My opinion ...don't waste your time trying to define themeparks and sandboxes for Perpetuum. Focus on what will make the game better. It's subjective enough without inserting more cloudy concepts.

This is one of those analogies that works just fine. I believe general consensus is that these are sub-genre's of the MMO genre. That said, inserting more themepark elements (without affecting the sandbox) can actually help new players progress into the sandbox.

Re: Define "Themepark Game"

while i agree that themepark elements can be implemented in a good sandbox, or should be...

the reason for the topic is - what are themepark elements, when you say there is no definition what a themepark game is?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Define "Themepark Game"

DEV Alf wrote:
Obi Wan Kenobi wrote:

*Obi wan looks at the title of this thread... *thinks*


Must have roller coasters. other wise it cant be called "Themepark"

A good MPC idea there! smile

sweet so thats in the next patch right ? smile

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue