Topic: Defense Turret Stats
DEV Alf (or Mark Zima extract it from gbf as usual) - Please fill in the blanks:
I dont know why those stats should be secret, or why they cannot be obtained ingame.
Sentry Laser
Optimal Range: 625m
Falloff: 200m
Dispersion: 4°
Accumulator consumption: 30 AP
Cycletime: 5s
Damage Mod: 1500 %
Ammo Type:
Medium Sentry Energy cells
Damage: _____ Kinetic / _____ Seismic / 48 Thermal / _____ Chemical
Sentry Railgun
Optimal Range: 500m
Falloff: 150m
Dispersion: 12°
Accumulator consumption: 50 AP
Cycletime: 10s
Damage Mod: 4500 %
Ammo Type:
Medium Sentry slugs
Damage: 48 Kinetic / _____ Seismic / _____ Thermal / _____ Chemical
Sentry Missile Launcher
Optimal Range: 150%
Dispersion: 0°
Accumulator consumption: 50 AP
Cycletime: 10s
Damage Mod: 900 %
Ammo Type:
Sentry Missiles
Damage: _____ Kinetic / 80 Seismic / _____ Thermal / _____ Chemical
Optimal Range: 750 m
Explosion Radius: 9 m
Aditionally:
Mod for Advanced Sentry Tower 0 % range + 0 % damage + 45 AllResist + 1 InConnection + 30% HP
Mod for HighTech Sentry Tower 0 % range + 0 % damage + 90 AllResist + 2 InConnection + 50% HP
due to the high damage mods there, and the info listing "medium ammo", i guess you just copied existing ammo types and replaced the GFX ("Thermal Energy Cell" for laser, "Compositte Core slugs" for EM gun, and "Ballistic Sonic Missile" for Launcher - each with its default parameters)
Booster nodes' sensor effect also provide 10 / 12.5 / 15 % optimal range increase in addition to Sensor strength, Locking range, Detection.
Whining - It's amazing how fast your trivial concerns will disappear