1 (edited by DEV Alf 2012-07-07 10:10:15)

Topic: Defense Turret Stats

DEV Alf (or Mark Zima extract it from gbf as usual) - Please fill in the blanks:
I dont know why those stats should be secret, or why they cannot be obtained ingame.

Sentry Laser

  • Optimal Range: 625m

  • Falloff: 200m

  • Dispersion: 4°

  • Accumulator consumption: 30 AP

  • Cycletime: 5s

  • Damage Mod: 1500 %

  • Ammo Type:
    Medium Sentry Energy cells
    Damage: _____ Kinetic / _____ Seismic /  48  Thermal / _____ Chemical


Sentry Railgun

  • Optimal Range: 500m

  • Falloff: 150m

  • Dispersion: 12°

  • Accumulator consumption: 50 AP

  • Cycletime: 10s

  • Damage Mod: 4500 %

  • Ammo Type:
    Medium Sentry slugs
    Damage:  48  Kinetic / _____ Seismic / _____ Thermal / _____ Chemical


Sentry Missile Launcher

  • Optimal Range: 150%

  • Dispersion: 0°

  • Accumulator consumption: 50 AP

  • Cycletime: 10s

  • Damage Mod: 900 %

  • Ammo Type:
    Sentry Missiles
    Damage: _____ Kinetic /  80  Seismic / _____ Thermal / _____ Chemical
    Optimal Range: 750 m
    Explosion Radius: 9 m


Aditionally:
Mod for Advanced Sentry Tower  0  % range + 0 % damage + 45 AllResist + 1 InConnection + 30% HP
Mod for  HighTech Sentry Tower  0  % range + 0 % damage + 90 AllResist + 2 InConnection + 50% HP

due to the high damage mods there, and the info listing "medium ammo", i guess you just copied existing ammo types and replaced the GFX ("Thermal Energy Cell" for laser, "Compositte Core slugs" for EM gun, and "Ballistic Sonic Missile" for Launcher - each with its default parameters)

Booster nodes' sensor effect also provide 10 / 12.5 / 15 % optimal range increase in addition to Sensor strength, Locking range, Detection.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Defense Turret Stats

Also stats like masking/detection, you can see them before you deploy stuff. It applies to everything in the game (mobile tps too)

"you're not in an MMO to make friends, you're there to make enemies smile"

Re: Defense Turret Stats

masking and detection values are on info screen... but due to know bugs, you cannot trust the infoscreens anymore... something deployed has different stats then on market ??

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

4 (edited by Annihilator 2012-07-17 21:29:26)

Re: Defense Turret Stats

Thank you DEV Alf!

edit:
hmm, missile launcher has 150% range, and the missiles in it got 750m base range?

that means if you sensor boost them, they can shoot 1250m ?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Defense Turret Stats

750 is the final (without other effect from buildings) base range is 300, +150% ->750

"Rock is OP. Paper is okay." - Scissors

6 (edited by Annihilator 2012-11-19 23:44:35)

Re: Defense Turret Stats

so my guess, that the turret ammos are copys of regualr single damage ammos was right.

if you dont mind -

DEV Alf wrote:

(without other effect from buildings)

Is there a range buff from Turret Booster availiable or not? If yes, how much (another stat not availiable ingame AFAIK)

Edit:
EWAR Turret

  • 2x ECM
    Range: 635m
    Accumulator: 30 AP
    Cycletime: 10s
    EW-Strength: 75 Hw³

  • 2x Supressor
    Range: 635m
    Accumulator: 10 AP
    Cyceltime: 10s
    EW-Strength: 120 Hw³
    Locktime: +45%
    Lockrange: -30%

  • 1x Demob
    Range: 635m
    Accumulator: 20 AP
    Cycletime: 5s
    Speed: -50%

  • 2x Neutralizer
    Range: 635m
    Accumulator: 100 AP
    Cycletime: 10s
    Neuted: 750 AP
    Electrostatic Dispersion: 5.00°

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear