1 (edited by Chief Ubenor 2010-12-02 21:41:46)

Topic: How to make PO kill EVE :)

Show the Perpetuum game to same investors, show the success of EVE, show them some diagrams, rich people like to see rising colorful lines of their possible investment success in the future. Discuss improvements of the game that you plan, create a business plan and project plan to show that you are serious about this. You have EVE right at hand, its ups and downs. Your game is after all mechwarrior meets EVE, its not a secret. And you are right - niche of mech based sandbox game is not conquered yet. Be the ones who conquer this place of gaming market smile. You have like a handbook of success right there. All you have to do is reseach the EVE progression and base your future plans on that, based on what was popular content released in EVE since 1995.

I think your first focus on constructable player owned structures is a very right one, since that was one of the most fun thing in EVE when they released constructible player owned structures. Release more mechs in the meantime, more islands with more advanced inhabitant bots to kill, maybe some mega bots. Something like what if 3 of the local robotic inhabitant factions have finally got their stuff straight and developed some mega machines that would be much tougher than existing batches of random spawns that people would have to work together to take down. Game has the mechanics for that - tanking, remote repairing, DPS focus.

PO actually can kill EVE eventually, because EVE is just too huge. PO is faster paced and have a lot of room to grow and fun content to have implemented in and the opportunity NOT TO REPEAT EVE's mistakes. Don't focus ONLY on PvP side. Give us Beta island inhabitants something to be afraid of other than other PvP corporations. And give PvE people some food for fun and not just grindable assignments. After all a lot of PvE people eventually try PvP and some stay especially since PO is so PvP friendly.

Anyway, its all future of course but you have all the aces in your hand devs.

Re: How to make PO kill EVE :)

If the company goal would be to beat EvE they have already lost. If you create a good game investor and players will come, regardless of your competition. In time they might do better then EvE or not, but that should not matter at all.

Re: How to make PO kill EVE :)

This game is a copy of EVE, even though some people just keep saying its not. roll I can't roll my eyes enough when i hear that someone stupendously says - PO IS A COMPLETELY DIFFERENT GAME, blah blah blah.

So the successes of EVE would work in PO 100%. The only difference in PO is a ground scale instead of space and robots instead of space ships. Not recognizing potential success of similar content in PO as it happened in EVE would be some extreme ignorance.

They don't need to copy every EVE detail, even though they've copied enough already. But similar content like player owned constructable structures for example - is a road to success. Niche games grow very slowly and attract players much slower than cookie cutters wow clones. i am not saying that devs shouldn't use their OWN creativity, but it has definitely to be done keeping in mind of popularity of the content in similar game on the market that took 15 years to build their playerbase.

Re: How to make PO kill EVE :)

they could create walking in stations. Or in PO case walking in the base back on earth. Its pretty important to do that as if they want female players they need full body avatars.

Re: How to make PO kill EVE :)

Chief Ubenor wrote:

I think your first focus on constructable player owned structures is a very right one, since that was one of the most fun thing in EVE when they released constructible player owned structures

Have you ever played EvE?
POS warfare was one of biggest CCP mistake in terms of gameplay : utterly boring to deploy, to maintain and to destroy. If there is one thing Avatars must not copy, its the Eve pos warfare system as it was built in EvE.
That lead even faster to massive blobby lagfests.

Re: How to make PO kill EVE :)

you just can't be serious, can you ? :=)

7 (edited by Jon Dean 2010-12-03 20:01:05)

Re: How to make PO kill EVE :)

The are many things to be learned from Eve. CCP did somethings right and others not so well in my opinion.

Their revenue stream comes from PVE. This not my opinion, every QEN shows the vast number (+85%) of players are in high sec. Many low sec/PVP players have high sec mission running alts to generate ISK.

Games are generally played as a form of entertainment. They need to be visually appealing (7 year old static nebulae aren't) and provide a sense of pleasure or satisfaction to the player.

T2 and T3 ships worked very well. Huge capital fighting ships not so much (particularly given that maybe 10% of the population would interact with them). Introduce new robots in increasing capably and size in a continuum as needed.

If you want a PVP game, you need to convince the population at large to do it. The death penalty needs to be reasonable. PVE and PVP should be similar in set-up and skills needed. . There needs to be significant benefit for taking part in PVP, profits greatly out weigh potential losses.

Plexes are good. If people are going to by in game NIC (and they will), they should do it from Avatar. The NIC sellers are already there. Nip RMT in the bud.

Suppress anti-social behavior. PVP as part of the game, good. PVP to collect 'carebear tears', bad. Pissed off people leave, and so do their revenue.

8 (edited by Outlaw 2010-12-03 21:12:05)

Re: How to make PO kill EVE :)

focus focus and create your own niche  dev's nothing more

Blossom wrote:

Have you ever played EvE?
POS warfare was one of biggest CCP mistake in terms of gameplay : utterly boring to deploy, to maintain and to destroy. If there is one thing Avatars must not copy, its the Eve pos warfare system as it was built in EvE.
That lead even faster to massive blobby lagfests.

that was because CCP put allot of feature in one go whit no feature testing there where to many stuff put on the POS feature
imo the way to do a thing like that is
1 put the POS like a "motel" for ships do anyone want to be a professional play that like a profession
2 the POS on  "motel" is fun to manage is hard/easy to kill can be exploited
after some time and feedback on that build more stuff on top
1 put a POS on resource gathering mode but whit no "motel" mode where only "workers" can get in check if this can be a mini profession if can be exploited get feedback wait some months to see how ppl use this new toys
2 put the sov mode whit guns and stuff but whit no motel or mining mode on

in one year you can have a good feature

better deliver a half good feature that a half arsed feature

To avoid criticism, do nothing, say nothing, and be nothing.” – Elbert Hubbard