1 (edited by Blackomen 2012-06-01 06:25:45)

Topic: Turret Resist Bug

After some testing today we found that something is bugged on the resists of turrets. The blueprint/foundation of turrets is showing very different resist values than the completed turrets.

Foundation:

Standard: 23% 30 points
High Tech: 56% 130 points

Built:

Standard: 23% 30 points
High Tech: 23% 30 points

Also the built ones still show that pointless "Armor 50%" stat that seemingly has no purpose.

Oldest player still in the game. Perpetuum for life.
Original Founder of M2S, may it rest in peace. sad
"Hungarian Math" is defined by the dictionary as "Just like normal math, but where each equation ends by dividing the sum by Potato."
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Re: Turret Resist Bug

its not only the resists.

for example the cycletime of the Repair node shows as 30s on market, but 5s when built.

The DEVs have to run a script that will mirror the stats into all tables.

AFAIK every parameter ingame has at least two entries:
- one that shows up when the item is packaged (or on market)
- one that shows up when you have that item in your hangar (bot) or equipped (modules)

some info-screens are bugged and showing you BOTH entries at the same time (thats when you see 2x accumulator listed). The name may differ because each entry has a corresponding entry @ translation database, and those are all manually created wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
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Re: Turret Resist Bug

Caught CRM on skype, he's working on it.

Oldest player still in the game. Perpetuum for life.
Original Founder of M2S, may it rest in peace. sad
"Hungarian Math" is defined by the dictionary as "Just like normal math, but where each equation ends by dividing the sum by Potato."
-Shoutout to "Stranger Danger" for the "potato" comment.

Re: Turret Resist Bug

Great!

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