DEV Crm wrote:No the liquid is still not one single entity... sorry.
thens it seems to not deplete at all. tested it with HDT: mined a couple of cycles then scanned again with uni charges. the value doesnt change. tried it a couple of times.
@Arga: it can already be quite a time effort, finding some ore you need, why make it even more time consuming?
@DEVs: when the ore fields currently on test server (telesis) are representative, I guess, we will get in trouble, when times will come, with more than 100-150 ppl online. The ore deposits that I found so far, I could mine in less then a day alone....Arga will mine them in 3 hrs
And when the fragmentation starts, a vet miner (or just a well skilled one on riv MK2) will have troubles finding a deposit worth mining, while some unskilled miners (e.g the actual trial termis problem) will benefit from the new system, as they can mine longer from a single tile what makes mining less of an effort.
Another problem is, now time will come where skilling a miner above certain levels (7?) will make no sense, as you can always mine the same amount out of a tile, where high levels are more a curse than a bless. I think, there should be done something, to encourage dedicated miners to skill their characters towards perfection...
Another thing, Id like to mention, are plants.
Since we have only universal plant charges, the effective percentage showed in the harvester info, doesnt envolve exploitation skills of specific plants. Why not show the effectiveness for every single plant in the info window then?
Well, the main trouble about harvesting plants still exists: you cannot effectively harvest it without a hauler account or another player, just following you on a hauler, since there are never that much plants an a "small" area, where you could place a single container to mine a reasonable volume of plants (for later hauling).
While harvesting plants is a kind of "exploration adventure job" where you need to travel and harvest and travel again....you should be able to harvest a reasonable amount without a hauler to be needed. Drastically decreasing the volume of plants (to like 5-10% of current volume, helio even more) should solve the problem.
Or make the plants having like 200-250 cycles with a 4-5 times the current regrowth rate.