Arga wrote:http://www.msnbc.msn.com/id/47267637/ns … e-science/
It turns out that sheer abundance of food is less important than what scientists sometimes call "patchiness" — the spatial distribution of a food source. Marine animals, from birds to dolphins, are able to home in on dense patches of food, making a more efficient use of precious energy for mealtime.
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What I would suggest, is that every 3 days or so, the server runs a check, and deletes any tiles with less than the equivalent of 5 cycles worth of material.
This has 2 effects. First it will reduce fragmentation, and secondly in general, an indication of materials in a scan should provide a reasonable return of effort when you drive out there.
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I think that the above is a very good idea, and I can't see that it would be that hard to implement, as long as it was at intervals (for example your "every 3 days") and didn't have to be a dynamic deletion.
Perhaps this should be a separate feature suggestion, since it diverges from your OP about the imbalance inthe weighting of new materials-- which I think is also a valid point. Regarding that, I doubt that it was a case of not wanitng to make a 3rd material-- it likely just got missed in the original work-up. It's a complicated set of relationships when they do a re-vamp like this.