Re: Little tiny player choices that are missing in this game.
Obi Wan Kenobi wrote:First off:
1.
Alpha 1 should always be 100% safe. its the noob zones so leave them in peace.2.
IF any of the ideas posted in this thread do happen it should be on Alpha 2 islands.
As it stands now An alpha 2 island is divided up into "zones". Lets use shinjala as an example.
TL:BR StuffzSo A2 would have no real gankable zone? This game needs a true low sec. Beta can easily become lowsec once gamma enters the game.
Allow Gamma to be no-mans land no flagging just free pew pew no getting caught at TPs waiting flags.
Beta will now be a lowsec where shooting makes you flagged and you can't jump TPs except to gamma.
Assuming this is the true island layout after patch http://content.perpetuum-online.com/ima … etwork.jpg
Have the A2 be as Obi was saying but I think only have the police towers (protection on the A1 TP to Main terminal)Gankers in Beta and Alpha will encure a Outlaw Buff/Debuff(basicly its a perma flag) which will allow them to be attacked on any island for 24 hours.
Possibly code all this in to syndicate Outlaw point system and if they are repeat offenders they will not be allowed on Alpha islands, And Syndicate will start imposing bountys on bot the player used. Once syndicte has bountied a bot, owning player will no-longer be able to unequip the bot or insure it. Swapping to a new bot is possible but bountied bot will remain in players hanger with bounty until destroied by another player or NPCs.
TL:DR need a bounty system that includes outlaws, and Alpha island privlages.
woops ment to have only put 2 zones in the 100% safe area lol.. nvm
But ya i think a well thought out system will allow for some risk But a smart "carebear" who goes into more unsafe areas well prepared should have far less to worry about.
But as always balance must be struck. Not every one who plays this game wants to be involved with PVP. All Islands outside of the 3 alpha 1 islands should present challenges to those who wish to live there. Now ignoring beta & gamma for a sec, Alpha 2 islands & lets say future alpha 3 island should present challenges to those who wish to live / play there. This should be thru a mix of Limited Unsafe areas AND a challenging / fun PVE aspects.
For instance an island might be as a whole 100% safe from pvp ganking, BUT new & nasty PNCs will be there to annoy you. Why would you live on an island like that? For the rewards!
Why would you leave a safe part of an island to venture out into a less safe area? for the rewards!
i feel a rework of islands & security that has been talked about so far in this thread could be interesting if implemented into the game. But i also feel it must coincide with more innovative game play for those who just want to enjoy the PVE aspects of this game.
But i understand doing this kind of thing will take a S**t load of work.
I encourage the devs to finish a job well b4 moving onto the next item
Edit: just on a side point. I was thinking by using missile firing police towers as the method for dealing with illegal pvping flight time from place of launch to target would provide a natural way for variance in reaction times to a crime.
From a none programmers POV lol it would seem easier for the server to register a crime, order the tower to lock that target & fire the missile. OR simple register target calculate distance from "launch tower" to target & then delaying his death for the appropriate amount of time.
(Personally i think seeing a missile launch & hit the target would be way more cooler:p )
The rest of you guys are Hacks
PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ?