Your right, I havent done any PvP at all in Perpetuum yet, but I have done PvP in Eve, and HAVE lost ships worth Billions. I didnt cry over CCP to start insuring Modules due to the fact the total cost of them were so much more then the ship itself. I knew the consequences, and sure I wasn't impressed, but thats part of the game, and it's a part of it that I love, along with many others.
As for your comment about me wanting to "destroy" the fun of others for this game, is total bs. You are just completely missing 1 of the Major Aspects of this game that makes it so much different from other Games. "Your Loss, or the loss of others could have a effect on the Entire Game". Sure at the moment, with a low population, it's not going to have that much of an impact, but what about when Perp really does pick up to a point where this would pretty much destroy this concept?
I'm not at all against Perpetuum growing, but I don't believe taking a unique factor away from what it is, will improve on Memberbase. How many New Members do you know that go straight into PvP? They all Mission at the start, and with the new "Alpha 1's have no Aggression Mobs unless Attacked", then there should really be no reason to have this in the game to help put "Fun" in for New Members.
There are so many other things that can be changed, improved, and implemented in it to be more attractive to the New Members.
But everyone has different opinions of Games, and I'm not against that.