Topic: Variety in Probes
It would be nice to have a variety of probes with different benefits.
What I propose is:
[To existing probes]
Implement the ability for probes to be affected by interference
Increase HP to to the same amount of HP that a fully grown fully healthy wall has.
Increase cost of Probe to = Cost of Bomb (because a bomb would equal an instant probe death; the "investment" of the attacking corp should be roughly equal to the "investment" of the defending corp per probe)
This would give probes some defence, decrease the "blow it up" motive and increase the jam (with interference emitters) / neut it strategy
[New Disposable Probe Type]
Make a new probe type which is harder to find (masking closer to the initial implementation's value)
Cheaper (eg. 250k - 500k nic)
everything else is the same as the current probe with the exception that these probes have a time limit on them (eg. 2 hours then they explode a result of the over clocking the masking component of the probe to unsustainable levels)
just a thought gives a bit more diversity to the probes dynamic and strategy in their use.
* changed AP to HP to avoid confusion