The objective of all of you is trying to standardize player experience. The only result of this will be shallow game, with no players. Sandbox mean opportunity, becoming rich if you know how to etc... A veteran with same EP than me maybe wont be able to do the 10M/H, so what?
In your idea of "balance" and "working economy", you want to eliminate all the special little things that make a sandbox a sandbox. Find the good spot, accept the danger, reap the reward. In what *** game were said that veteran and long time followers should not get many more income per time played?
Your calling about inflation, everybody with a sense of logic know with such a small playerbase, it wont happens.
Biggest corps = internal markets, no NIC influx in open economy, no inflation.
Small corps/players = no NIC production power to make inflation incontrolable.
All is all about is not inflation ,admit it. All this is about is: Why a guys could make ten times more than a yougling in the same time? Wake up, it always existed. If my wealth production capacity was the same of a newbie/ half time player, i wouldnt farm at all. And Lucius wouldnt sell his T4 mods at over the top prices (no personal here, you follow the trend), because nobody would spend 8M for example for a T4 med shield, or 65M for a HM MK2 like i did.
You guys talking about inflation? Care to show the stats, because ive seen someday ago Heavy mechs MK2 at not so much more than production cost.
Show the maths, show the curves, then we will talk about inflation and how to circumvent it. If it exist at all.
Arga wrote:Again though, I'm not even sure there needs an adjustment. I only put this one out there because Indy income is 100% dependant on the market while ratting is 100% independant of it
What? Ratting income is 100% independant, but what do you do with all your NICS? Spend them on the market. Or leave them in your wallet, in that case theres no inflation, just NIC volume increase. But some seems to confuse those two parameters.
Inflation 1rst reason is peoples make easy nic too fast. But the 2nd and mandatory reason for inflation, is sellers inflating their prices. Everyone could be billionnaire, and no inflation happens. If nobody would up his prices, we would end up with increased buying power for "money vets" and same buy power for newbies (if its your problem with inflation). If you up the prices in line with NIC in world (and not in economy, cause adding NIC in economy is always a consequence of upping prices (given a fix amount of players/transaction, lets not overcomplicate it) , not the other way around), then yes newbie will have a hard time buying anything.
So... if you really care about inflation, and fear big farmers will create it, remember the only deciders of inflation is the sellers, producers etc...