Topic: Some questions about new beacon spawns.

Managed to get a couple of beacons from artifacts and drops, but wanted to know what to expect before I popped them, so I can prepare accordingly. So, I have a couple of questions.

Is there a consistent pattern of how many NPCs spawn in each wave, how many waves spawn, and the type of bots in each according to tier/type of beacon? And if so, anyone been able to figure out what the pattern is yet?

Do industrial beacons spawn just industrial bots? Or combat bots also?

Thanks for any info you can share.

2 (edited by Triglav 2011-10-25 00:27:13)

Re: Some questions about new beacon spawns.

I think number of waves is random (from 5or 6 to over 10 iirc), what type (size and stuff) you can kinda figure from the name of the beacon.   i dont know mucg about industrials, today we popped the first one , the"brigade" i think and it dropped anything from assault to heavies - just industrial bots.Loads of them.

Each wave has between 5-7 npcs, of same or different classes. I think that's random as well from what i could see, but there was so much fun surrounding it, i wasn't looking for patterns smile

Some beacons are bugged and spawning bot waves of mixed colors.

Re: Some questions about new beacon spawns.

Each faction has 2 type of beacons.
These are Light/Assault and Mech/H. Mech.
Level 1 beacons are low rank NPCs (1 to 2)
Level 2 beacons are mid rank NPCs (3 to 4)
Level 3 beacons are high rank NPCs (4 to 5)
Each beacon has around 4 to 6 waves (I believe more are possible but rare)
Combat beacons are 100% combat robots.
Industrial beacons are 100% industrial robots.
Kernel drop chance is Industrial spawns appears to be MUCH lower than normal NPC drop rate.

I AM NOT A GM™

Re: Some questions about new beacon spawns.

Many thanks folks. Your replies are quite helpful.