Annihilator wrote:Cobalt - maybe we are running in circles here - now the question:
IF im training into EWAR mechs... how much EP do i have left over to crosspec into all kinds of turrets? As far as i remember, training into a Vagabond for maximum ECM efficiency takes several month, not counting any weapon skills of any kind. So this kind of argumentation is kinda... flawed.
ELECTRONICS: 200726
Accelerated target locking lv10
Complex jamming electronics lv10
Data processing lv10
Jamming electronics lv10
Long distance EW lv10
Long range targeting lv10
Optimized electronics lv5
Sensor connection lv3
Targeting lv5
ENGINEERING: 34311
Accumulator expansion lv5
Energy management lv5
Reactor expansion lv10
WEAPON USAGE: 18764
Critical hit lv5
General firing lv5
Improved falloff lv5
Precision firing lv5
Rapid firing lv5
Sharpshooting lv5
Target analysis lv5
ROBOT CONTROL: 194714
Advanced robotic lv10
Basic robotic lv4
Navigation lv10
Nuimqol robot control lv9
Spec.ops.robot control lv5
TOTAL: 448515
With that skills you can pilot a vagabond MK2 and maxxed ECM/suppressor strenght/range
An EA account possess around 515k
So you still got 66k to choose from
Basic 5 + Advanced 10 cost:
magnetostatic = 53k or lv9 = 31k
kinematics = 40k = 23k
optics = 53K = 31k
You can then have at least two medium turret weapons at lv 9.
Really you should take the problem the other way around. When i have maxxed all my ECM skills + enough fitting/accu, where do i spend my EPs? If i choose to spend in weapons, i have 3 choices if im on turret side (vagabond). I have only one if im missile side (Ictus).
I dont really think that need balancing, just i want that everyone admit that this game is complex enough to have cross speccing and "hybrids" not totally useless.