Topic: Dev Blog/Patch notes
Can we haz for tomorrows patch??????:D
[13:43:18] <DEV Zoom> a real patch is planned for tomorrow
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Can we haz for tomorrows patch??????:D
[13:43:18] <DEV Zoom> a real patch is planned for tomorrow
Patch notes will be posted during the downtime as usual
Patch notes will be posted during the downtime as usual
Think outta the box here!!!!!!!
Atleast tease us with something.....
Think outta the box here!!!!!!!
Atleast tease us with something.....
Patch will contain fix for titanium ore layer on new virginia.
Scyylla wrote:Think outta the box here!!!!!!!
Atleast tease us with something.....
Patch will contain fix for titanium ore layer on new virginia.
Good start but perhaps a bit more leg next time?:P
thx!
THEORY CRAFTING TIME:
Attributes Removed and replaced with new mechanics
Navigation Extension removed and all speed boosted by 20%
Lowered effect of lightweight frames but also raised their negative effects
Fix to module balance as some module still don't fit the 10%,15%,20% scale
Increased armour in all classes. Balanced NPCs accordingly to lower their armour back to only slightly above what it used to be.
Recreated the new player experience to have universal but have multiple lines for combat and industry from assignment file 2 to allow for player choice to gain industrial robots (Laird, Argano) or combat (Arkhe Mk2, Light robot for their megacorp)
Intrusions 2.0 added. All ownership of current outposts set to 40~%
Introduced some more assignments that aren't tested or balanced
Fixed older assignments to be more balanced but still not tested
Shield ratio to include robot size calculation in display of ratio
Missile range and mining yield displays corrected
Terrain blocking map corrected on each island because it's still not perfect and never will be
Fixed the broken buildings on Hershfield
The paint jobs are coming!
THEORY CRAFTING TIME:
Attributes Removed and replaced with new mechanics
Navigation Extension removed and all speed boosted by 20%
Lowered effect of lightweight frames but also raised their negative effects
Fix to module balance as some module still don't fit the 10%,15%,20% scale
Increased armour in all classes. Balanced NPCs accordingly to lower their armour back to only slightly above what it used to be.
Recreated the new player experience to have universal but have multiple lines for combat and industry from assignment file 2 to allow for player choice to gain industrial robots (Laird, Argano) or combat (Arkhe Mk2, Light robot for their megacorp)
Intrusions 2.0 added. All ownership of current outposts set to 40~%
Introduced some more assignments that aren't tested or balanced
Fixed older assignments to be more balanced but still not tested
Shield ratio to include robot size calculation in display of ratio
Missile range and mining yield displays corrected
Terrain blocking map corrected on each island because it's still not perfect and never will be
Fixed the broken buildings on Hershfield
If they are going to fix the broken buildings on Hersch they also need to consider adding a handi-cap ramp so it doesn't take all day for indy bots to get to and from the station!!!!!!!!!!!!!!!!!!!
Nothing will be done to attributes as long as we haven't announced it beforehand.
Nothing will be done to attributes as long as we haven't announced it beforehand.
How long between the announcement and attributes changes? I want to know if to reset an account or not.
Hello kitty paint job?
I was going to speculate widly about the patch, but its only a day away, too quick to really get moving off on inappropriate tangents.
I will speculate though, that the 'big' items aren't going to come out in a patch, but will be for the next expansion. *puts on tinfoil hat* The first expansion was released at about the 6 month mark, we are coming up on the 1 year mark ... maaaaybe.
To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).
The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.
To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).
The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.
Small patches often contain the best stuff!
Thanks for the info!!!!!!
Little things come in small packages.
Wait. Thats logical, but doesn't sound quite right.
To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).
The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.
Perfect. Thank you for the information!
Devs,
A few questions on timelines . .
Is the timeline for the new intrusion system more like 2 months or 6?
Is the timeline for larger islands (continents) more like 2 months or 6?
Is the timeline for new robots (new assaults) more like 2 months or 6?
I understand that you do not want to disrupt the current economics of the game by giving specific dates but many are wondering how far along the Dev team is in making this additions a reality.
To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).
The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.
Good stuff, better stablility = all around better playing experience.
the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips)
THAT IS actually BIG! No more rubberbanding! Yay!
DEV Zoom wrote:the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips)
THAT IS actually BIG! No more rubberbanding! Yay!
I agree, these are all good things.
To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).
The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.
You see? now that wasnt so hard was it? Did it hurt?.. Did writing this take too much of your time?... no. You dont need to give us specifics, but generalizations like this which help manage expectation is all we really want.
If you were to make more regular posts like this then maybe we wouldnt need to make wild speculations and then you wouldnt have to spend half your time running around on the forums doing damage control.
DEV Zoom wrote:To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).
The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.
You see? now that wasnt so hard was it? Did it hurt?.. Did writing this take too much of your time?... no. You dont need to give us specifics, but generalizations like this which help manage expectation is all we really want.
If you were to make more regular posts like this then maybe we wouldnt need to make wild speculations and then you wouldnt have to spend half your time running around on the forums doing damage control.
Silly impatient kid can't wait 12 hour for real patch notes. You guys are really pathetic.
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+1
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+1
Patch notes are out and they're grand. Thank you.
After looking at some translation tokens and the new update news I can't help but notice that the dev's are big star treck fans
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