Trap Card wrote:Wraithbane wrote:Trayk wrote:
How many more spawn changes can we expect? I am waiting until you guys are finished before I update the NPC maps on the wiki. I just don't want to waste time scanning mobs to have the work wasted.
BTW, the Elite mobs drop t4 on occasion
after the first patch they all dropped the highest tier kernals, but after the recent patch it seemed the Might Arbiter Tyrannos (forget the name) got nerfed and only drops Arbiter Mech kernals yet the assault version still drops the Overlord Assaults. Why did you guys do this?
I totally agree with you on that. This game of musical chairs they are playing with the spawns is getting old FAST. At this point, its a waste of time trying to keep a decent spawn map current. Its making PVE farming more trouble than its worth. Which is NOT the direction they really should be taking, if they wish to retain players.
OH ye magical one that automatically knows what is and what isn't keeping players, please teach me how to recognize what is and what isn't keeping players.
Because apparently nerfing something both adds and removes more people.
Certainly... Gaze within the crystal vortex oh unworthy padiwan, and thou shall grasp how experience spread over years and many games affords one insights into the mystical retention sequence... ^^ Or in more modern terms, its not rocket science in terms of annoying players beyond a certain point... Some Dev's take absolute delight in that. But unless ones company name happens to be Blizzard, a more measured approach is usually called for. ^^
Even AAA class games have been having retention problems over the last few years. Look at Warhammer Online, Age of Conan, and Aion as just a few examples. Notice I didn't even mention the disaster that Final Fantasy 14 has turned out to be?
There is a fine line between challenging content, and fustration. Crossing the line acts like a DOT process. Eroding players enjoyment of the *service* one is providing, tends to be counter productive. Once in a while is natural of course. But if it becomes a general trend, even a monster like WoW starts to lose subscriptions. The difference being that WoW could lose a million players a year, and it would still be around in a decade. ^^ Perpetuum needs to be much more conservative of the players they do have, in order to insure they can continue into the future.
If you can't kill it, don't make it mad.