Alexander wrote:Question about the mapping tool. When can we expect to maybe see options for Light, assault, mech and heavy mech terrain map options?
It's just a lot of work, stitching together screenshots from the in-game map (that's the only source I know of). Right now it's light (taken from my Cameleon), and heavy mech would right now be a no anyway
By missing a zoom function you mean your tool right? Well the code is all client side, so view the source to see what I did here.
edit: Hmm, that reminded me; the Mercator projector won't allow for any of those features, since the distances will become larger as you move towards the poles. The Perpetuum map is flat, so I'd have to have it use an Euclidean projection. So that's why the generic labels are positioned for now.
edit 2: I'm right now reworking the world to fit a 1 pixel = 60 cm scale. The base map I exported from the game (using the console) has a 1 pixel = 1 meter scale, so whatever math in meters / 0.6 = in-game meters.
edit 3: the mapping tool is now more properly scaled and uses it's own projection class. Also, I've retained the 0 zoom setting, so you can zoom out and watch the islands disappear. Don't get lost!