Topic: Missions and the good idea fairy
If you have a good idea to post up on how to make the missions funner/more productive/any thing lets do it and let the devs hear our ideas instead of just qq'in about how you can make more doing x-port missions.
Warning the devs can rip the wings outta your good idea fairy anytime they choose.
I want Daily Missions..... Have a set of random missions that must be completed with in 24 hours to reward a large sum of nic and a choice of ammo/raw material at end (Energy stuff thats planed to come to the game?)...
Lore: The Conglomrates would post up a list of daily needs to be done... and we do them
All outposts/terminals will have there own set of random daily missions
Have each mission provides a normal reward for completion
If you accept your first mission at a terminal all other conglomerates (daily randoms) must be blocked to you for that day
If you fail to complete the group of missions before the 24 hour period you fail the group and receive no bonus
Missions maybe strung between island and profession ie. Move this package 12U from TMA to ICSA and accept the next mission there, Next mission has you mine 5U of titan on attalica, Next mission has you kill x amount of x spawn and take data consoles back to TMA
Make them random dont make 7 sets and just let them run for a week make 30 sets and have them select a few extra random missions from a pool
Missions may make you go to any island (including BETA) for any reason(farming/mining/transport/indy survey) if you do not complete this part of the mission(abort) your reward will be substancially lowered
Have the abality to abort or select an alternative Beta mission for a penalty, Large penalty to abort, small if you change the mission but keep the beta danger.
Thats my idea we can discuss this more or post up your good idea lets help the Devs understand what we want from PVE.
My mission attention span is very short to begin with but if you give me a goal to reach I will do them easily. I don't feel this will ruin the game in any way or negativly impact the sandbox.