Topic: NPC E-war

This is seriously limiting the ability of new players of expanding beyond Alpha-1 territory, much less beta.  Currently anything above class 2 mechs spams so much e-war anything less than an assault is sent scuttling back to the shelter of starter terminals.

It's perfectly expected that players will have tons of e-war in PvP, but you don't go into beta looking for a fight with just 1 or 2 team members.  But NPCs are what people take on when they're learning, or when they're doing their solo thing.  Groups of 3 to 5 or more NPCs should not be able to demob x5, neut x5, what-have-you unless they're bad-nasties and even then it should only be one or two of a five unit spawn.

Lowering the e-war of NPCs will allow younger pilots to expand out, explore, and find their spot in the game without forcing them straightaway into a Mech or Heavy just to survive a few light-bot mobs with more e-war than an entire lance of PvP players.

Re: NPC E-war

did you actually read the dev-blog?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: NPC E-war

Annihilator wrote:

did you actually read the dev-blog?


Which one, and no.

Re: NPC E-war

They're moving ewar further away from the centers, making it so newbies won't as easily run into a spawn with them.

Re: NPC E-war

They're also removing ewar from spawns I believe or lowering them because one NPC that demobs is usually fine but 5 NPCs that double demob in the middle of a path is just wrong.