Topic: FPS drop when near containers

I noticed significant slowing of the game when I pass near the place where you can find 10 or more containers (the remains of the destroyed NPC).
When I move away from them and I do not see them on Landmark, slowing disappearing.

The cause of slowness is not lag. In that time does not exceed the usual values of 50-60 ms.
If I see a greater number of players or NPC, this slowdown is not happening.
I have a ATI Radeon HD5770 with 1GB of RAM, and the game graphics settings are at maximum values and everything works great.

I mention this little problem just because of the possibility that there is a hidden error in the programming code related to the containers.
It's illogical to me that only the appearance of many containers on the screen slows down the game and other things are not slowing down.

Did anyone noticed something similar?

Re: FPS drop when near containers

I've wondered about this too.

If you zoom in on a canister, its a fairly detailed object...

Re: FPS drop when near containers

Arga wrote:

I've wondered about this too.

If you zoom in on a canister, its a fairly detailed object...

I'm pretty sure the cans have a higher texture resolution than the outposts.

->You just lost The Game<-