Topic: Paid EP resets

Just wondering how people would look at paid EP resets. (respecs) Payment could be with nic (expensive, 1st time 25, 2nd 50, 3rd 100  mil etc..) With restrictions as it takes 1 or 2 week befor it applies, so it will be abit harder to abuse it for intrusions/pvp.

Or payment could be with real cash, lesser restrictions, so devs make some extra money smile.

Think it would be fun to be able to play more mech types, without needing to cross spec. or undo the mistakes i have made (like going green tongue).

Re: Paid EP resets

Maybe a good idea for the energy credits/currency incoming. We have the reset account thingy but this would be really nice for ppl trying to adapt a corp rooster.

I hate stationhuggers and arkhebears.
M2S - Considerably more braincells than Trantor.

Spam

Re: Paid EP resets

/totally agree

big_smile big_smile big_smile

Re: Paid EP resets

Nope, "we have this op we need all blue bots, excellent i'll just buy some NIC off ebay and respec"

There are no wrong decisions, in 6 months time they'll be some patch and green will the fotm.  Even i have a green account!

Re: Paid EP resets

whats wrong with green?

the green faction is raising in popularity and the yellow one is losing fans rapidly since 2011-03-11.

oh, wait, thats real life...

back2topic: no respec! neither paid nor for free

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Paid EP resets

Jelan wrote:

Nope, "we have this op we need all blue bots, excellent i'll just buy some NIC off ebay and respec"

There are no wrong decisions, in 6 months time they'll be some patch and green will the fotm.  Even i have a green account!

Jelan, i was not thinking of going blue, i just think 1 reset with only 1 character slot on an account except some ep-less scouts, small mistakes are expensive.

I agree with u, the going blue part would become a problem, but if that happened the devs would even have more reason to balance things out  (if all go blue, then something must be wrong with the balance of blues wich is not the point i want to discuss in this topic?)

In every game there are sometimes "unbalances" and it will change over time just as you say. /agree

My thing only is, i would like to try out other races, other focusses. If you make a mistake deciding on the way you want to go, u have to pay deerly for it, and for a loong time.

And about ebay, some may think about it, but i hope mayority doesn't.

Re: Paid EP resets

There is the 45 day respec option, if it was possible to pay for multiple respecs with nic or real cash you are favouring wealthy players or encouraging gold farming, I like your optimisim but trust me people will do it

You would simply have corps(hell i'd do it if it was my corp!) that say we are doing a sniping op this week everyone respec yellow etc and provide the nic from Corp funds for it

I appreciate for the casual gamer it's fine but you have to say to yourself with any requests how can it be abused?

Re: Paid EP resets

Its something I would use too, but for industry as it would be cheaper then supporting multiple accounts. Get Indy 8 Riveler setup for Titan ore, switch to HDT, Sterm, ect until lots of minerals stored up. Respec to max refining, respec to max RE to make CT's, respec to max factory extensions and let'r rip. Even if there were a time delay between respec's that would align very well with the time it takes to acutaly do the functions, other than refining which is Instant, but there's only 1 skill so technically I could just tag it into the last ore gathering respec.

Heck, I have enough EP I could probably do the non-mining part with just 1 paid respec. And then 1 more to respec into combat and blow all them bots up )

Re: Paid EP resets

Should be offered once a year you use it or you don't and cost a nice chunk of nic that way you wait a year and save your nic till next time. Should also apply to the account not just the toon 1 reset a year per account.

Re: Paid EP resets

Please, no paid resets. The game is too young, so if you made mistake in your build, wait few monthes and fix it. Meanwhile you can use your current extensions forfun.

11

Re: Paid EP resets

I suspect Jelan is subetly trolling...a feature which is attractive doesn't mean people will pay for money.  Lithus is attractive and expensive but no one is saying that is creating gold farmers.  Attractive, expensive features are good and totally separate from gold farming concerns.  By this logic we should remove anything anyone wants that costs NIC.

Arga, the scenario you outline would be insanely expensive, far more costly than any benefit from the production you would ultimately create.  The OP said 25mil NIC starting, getting more costly each time. 

Personally, I don't see a huge need for this, but I don't think it would hurt anything either.  NIC sinks are good.  I might even do it myself just to fix a couple little things.  If it's going to make the difference between someone leaving the game or not because they messed up and don't want to start over (after the 45 days), then why not?  I see only good that can come of it.

12 (edited by Arga 2011-04-19 17:47:55)

Re: Paid EP resets

Ral... I'm against paid resets, the example I gave would be expensive, but not terribly so if this game reaches the size of Eve where you can get a couple billion isk for $30. Or even to current corps with 1.2 Billion NIC just floating around, and that are producing 1000's of bots per week.

No, it probably wouldn't be a bad idea for players that just want to experience new content, but the possiblities for large scale abuse are abundant.... and I would probably do something like I posted and find a way to make it profitable.

There are lots of posts about EP. My general view is that EP is just simple, 1 pt per minute. You get it, you spend it. Buying, selling, trading, adjusting speed, and any other operation on EP just complicates it. I think the simplicity is what makes it such a target smile

Play the game, get EP.

If you had to force me to choose something though, I would say add a 'preview' step, which allows you to add a level and see the effect, but it isn't applied until you click again. Or to keep with the topic, a paid 'revert' for the last skill point added, at x nic/EP, but full resets, no.

Edit: Just a side note about cost, there are TIME based skills, for getting things done faster, that a large corp may need where NIC and material costs are no object.

Re: Paid EP resets

There is just alot of nic ingame because some previous possibility of exploits.

If first cost 25 mil or whatever and 2nd 50 mil and 3rd 100 mil, 4th 200 mil 5th 400 mil etc, i can bet you people will not keep respeccing. Unless gold farmers come, and still then it will be to expensive to keep it up.

Especialy abusing it as a whole in a corp would become very expensive at the end.

Apply a month timer on it, befor it goes effective, and do it on a whole account, like the current reset.  And if some1 still wanna use it for some fun then, hell let them. Will bring a nice change in current setups, wich are pretty much all the same, and they will be stuck to it for the whole month.

Another idea, give first 30 day the possibility of unlimited respec. It's not enuf ep to compete with any1, and not enuf to do anything wich would hurt the older players. I missed that alot in the first month.

14 (edited by Crepitus 2011-04-19 20:20:01)

Re: Paid EP resets

Arga wrote:

*SNIP*


Play the game, get EP.


*SNIP*


Unfortunately, it's not.  It's *pay* for the game, wait, and get the EP. 

Playing nets you very little by comparison (even less after several patches).  My interest in game wanes more by the day and my g/f has been actively encouraging me to play something else.

There are a lot more active accounts than there are people playing them; it's why there is a brief population spike with every patch.

EDIT: As for your preview step mention, it does beg the question, why isn't there an official, up to date planning tool?  Why can't I test builds on the website or in game even like you can in every other MMO?

I do support the respecs but I think they should have like a 90 day timer on them.  Not having one discourages people from playing the game who make mistakes or change minds about what they want to do (example: Say I mine for a while and decide I don't want to do that cause it's boring, I want to play combat but my only option is to start from scratch either with a new account or an alt? Meh. I guess I just won't renew my sub).

Population graphs

<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!

Re: Paid EP resets

Just in general, the knowledge that you can adjust your EP allocation, for any price, cheapens the concept of extensions and the 'gravity' of the choices.

There is a certain thrill and anticipation, after saving for weeks, to click on that level 10 Indy skill and hop in that lithus MK II. Resetting EP and doing it right then has some instant gratification, but then what do I look forward to? Or in a year, being able to reset and just 'get' what ever new thing is released.

Other then 'feelings' it also makes it much more difficult to balance the release of new extensions, modules, and bots if a player can just reset 2,3 or even 4 years worth of EP.

Limiting the changes to under 30 days would eliminate most of the long term issues with EP, but there are still enough EP to make stacking extensions worthwhile for market and production, espeically if it was unlimited and free. The up to 45 day reset currently allows you to adjust your path one time (remember that spark plays a big role, so changing color is OK, but you'll be hurt alot if you try to change from indy to combat or vice versa) and fix any 'newb' errors. Oddly, the only error it can't fix is the noob error of reseting your account before you know why you are doing it smile

"Fixed" skills is something that sets Perptuum apart, for good or bad. There may even come a time when some sort of reset or EP rebate makes sense for the game, I can't imaging how, but I'll allow it could happen. Just not at this time.

Re: Paid EP resets

The game doesn't revolve around EP.

You play to gain material wealth and experience, the skill extensions work as a 'small' gating system for some items and bots, but generally they just incrementally improve your performance.

Once I learned how to duck walk the NPC's, the only thing changed is I lock them from a little farther and kill them just a little faster.

As I noted above, you'll totally gimp your character if you try to change from combat to indy (or vice versa) because of the EP cost reduction you get from your initial corp/spark, so you have to reset the whole character and lose any research or reputation.

I did the reset on this agent, and it took me a few weeks to get motivated to go back out and get my reputation back up. Don't underestimate the 'pain' a reset can cause, the longer you play the more you effort you lose with the reset.

Re: Paid EP resets

I am against this idea since I don't have any money - in game or in real life.
But, in Siberia we don't really need money. I have my communist brothers and thats all I need!!!
and some bear meat!

Re: Paid EP resets

OMG... now I'm hungry for pumpkin chocolate chip cookies for some reason.

19

Re: Paid EP resets

Arga wrote:

As I noted above, you'll totally gimp your character if you try to change from combat to indy (or vice versa) because of the EP cost reduction you get from your initial corp/spark

Disagree.  Robot control skills require Mechatronics, even for Industrial.  Combat toons need armor repair and electronics/engineering skills which require Heavy Industry/Research & Development requirements.

I think the devs did a great job of building the game in such a way that anyone can do anything.  Yes, if you have ALL Tactics & Mechatronics you will train gun skills faster, but you'll lose that time training your fitting and tanking skills, ECM, tackling, etc.

20

Re: Paid EP resets

Again, I'm playing devil's advocate as I think this is a solution looking for a problem, but I really don't think there would be anything wrong with paid EP resets granted that they are stupid expensive and possibly also have a cooldown.  The only compelling argument I've heard is that they would lessen the gravity of training a skill, and that is valid.  But it would still be a big deal to reverse it.

Re: Paid EP resets

Just be careful what you wish for, if you want to see your favourite corp all running around in fotm cookie cutter builds with every buff/nerf the devs do with bots and skills, then go ahead.

I'm just trying to make people think a little bigger

Re: Paid EP resets

No, sorry. Like Jelan said no FOTM cookie cutters we get enough of that from the populace.

Re: Paid EP resets

No respec, paid or otherwise. I am currently sitting in specialised yellow with a glut of EP. Many others I know have moved EP to swap from yellow/green to blue. This means they are less specialised, WHEN blue gets balanced (and it will) I will be sitting pretty being specialised. Respec will kill this aspect of the game, specialised chars should always be advantaged in their field over generalists.

NO TO RESPEC!!!

"like Kalsius, a shameless carebear and jitalover" - Syndic
http://www.perpetuum-intelligence.com
http://www.perpetuum-intelligence.com/killboard/

Re: Paid EP resets

Ral wrote:
Arga wrote:

As I noted above, you'll totally gimp your character if you try to change from combat to indy (or vice versa) because of the EP cost reduction you get from your initial corp/spark

Disagree.  Robot control skills require Mechatronics, even for Industrial.  Combat toons need armor repair and electronics/engineering skills which require Heavy Industry/Research & Development requirements.

I was just going by the Perp Planner.

Take Indy robot control to 10 with

no Attributes - 140 Days 15 hours of EP
Optimized (all Industrial) - 91Days 31 Mins of EP
All Military - 109 Days 16hours 30 minutes of EP

Basic Factory Calibration to 10

no Attributes - 78 Days of EP
Optimized (all Industrial) - 44 Days of EP
All Military - 69 Days of EP

Yes, going to 10 is extreme its just to highlight the differences.

I agree there is some good overlap in areas, this is to help make the indy player have some PVP role and for PVP to help support indy. But when you get down to specializing in either direction, its those big ticket items that will have you spending many extra days worth of EP.

Gimp is maybe too strong, but your going to be behind other players that did specialize. The difference here is that those EP are acutally wasted, because you used more than you could have to get the same extension if you had worked within your speciality.

That said, if your plan requires you to spend a little into an 'off' spec extension, there certainly isn't anything wrong with that. But going combat and then trying to drive a Lithus MK II is flushing a month of EP down the drain. sad

Re: Paid EP resets

Wow did you quote and argue yourself in that? First was "I'll use it but only if not paid!" leave it at that your whipping the dead horse. If PU comes up with this as a possible addition I would see them walking in the foot steps of all other MMOs and making it a paid RL monetary thing, as stated above FOTM will prevail and people will still pay to stay in the cookie cutter mold.