Re: Missiles, longest range weapon in Perpetuum? Falloff can fix this.
Actually that is a point, missiles equivalent of hit disperson extension is so much better than turrets that medium missiles can do 100% damage on light bots. The question is did the devs intend for it to be this way? Seismics gives a 5% decrease in explosion size per level whereas precision firing only does 3% to hit disperson per level. This means most medium missiles will hit for full damage on an assault bot with level 10 seismics.
Even the most accurate laser with level 10 precision firing will still miss assault bots 1 out of 5 times. EM guns will miss even more than that, while missions get to achieve 100% damage per hit.
I would suggest changing the explosion velocity on the largest missiles from 10 to 9 (this makes these missiles better) and lowering the benefit of seismics from 5% to level to 3% per level.
This change is important unless you want medium missiles fired from a level 10 seismics player doing the same damage to assault bots as they do to mechs and up. I thought assault bot was supposed to be classed as a light bot. I don't see how it makes sense for any medium weapon to be able to achieve the exact same damage and accuracy against light bots as they can get against larger bots.
I thought the whole point of the large weapon vs small target idea was to stop light bots being instagib fodder to bigger bots.
Sghouls already mentioned a few of my corrections to your statement. Only "long range seismic" missiles can do 100% damage to assault bots. And they still don't do 100% to actual small bots. Even at level 10 seismics. Med short range ammo (The high damage stuff.) will never hit anything below a mech for more than 4/5 damage.
Also, assaults are NOT small bots. They are assaults, hence the reason they have their own class. requirements, increased surface size, and market tab.
And finnaly, if you make smaller bots be on equal grounds with larger bots, then only idiots would end up using the larger bots costing 20x the price of an assault. At that point you might as well remove the bigger bots. Hell we pretty much pvp exclusively in assaults, (and occasionnaly mechs) because they are so damn good for the price. And when they go boom, noone even cares. I have 22 fully fitted assault bots in hanger for passing in a pvp situation.
At this point, heavy mechs are for pve, and getting destroyed in pvp quickly. And when they o boom, you feel the hurt.

