Topic: Missiles, longest range weapon in Perpetuum? Falloff can fix this.
Standard gear.
Light EM gun = 120m
Light laser = 150m
Light missiles = 150m
Bonuses involved nothing changes here. Lasers and missiles are equal for light weapons.
Medium EM gun = 270m
Medium laser = 325m
Medium missiles = 350m
Now add level 10 skills for a 30% range increase and new ranges are:
Medium EM gun = 351m
Medium laser = 422.5m
Medium missiles = 455m
With max skills the medium missile range advantage grows even bigger. Missiles have a 32.5m range advantage over lasers, the apparent long range weapon of Perpetuum.
Now to include falloff, 100m for medium laser. 130m if the fallof extension is maxed out. I don't have exact stats for falloff, but I recall that if I went just 10 metres over optimal and I had 60 metre falloff, my damage was reduced quite a bit, any more beyond that and the damage was reduced to practically nothing.
I can think of a good way to solve this without changing missile ranges, while helping turrets (especially EM guns, their bots give a falloff bonus) a little on range, and this is something that needs to be looked at any way, and that's the falloff calculation.
Falloff is pretty crappy, when I saw I had 60 metres fallof, I thought that meant i'd have close to 60 metres extra to deal some damage from, welll, yeah, I was dealing damage when I was 20 metres outside my optimal, about 90% less than usual damage. 40 metres outside optimal with 60 metre falloff? My usual 30 damage hits were reduced to about 0.3 damage. Why even bother saying my falloff is up 60 metres if I can't even go 20m and still deal damage that's even worth wasting my AP/ammo on.
Last edited by Sinister (2010-01-18 15:32:06)

