Re: EM guns vs lasers, the huge imbalance.

Soo let's get back on topic shall we?

I tried Baphomet and Arbalest with "best" named guns.
Extensions all level 5.

Only guns, nothing else.

Arbalest:
5x Nuimtec-Inkandensk light EM-gun (dispersion: 3.4, range 155+86m)
Core is stable at around 60%

Baphomet:
5x Thelotec-Stroyar light HCL laser (dispersion: 2.5, range 190+115m)
Core is depleted after 97 seconds.

DPS is close (61.76 vs 58.27 respectively) so I won't count that into comparison, so what I see is more range and lower dispersion for lasers in exchange for higher core usage. However I can see that this is really a tad too much and will ask Alf what he has in mind to counter this.

"I don't know the key to success, but the key to failure is trying to please everybody." -- Bill Cosby

Re: EM guns vs lasers, the huge imbalance.

Can you also look into EM bot bonuses?

The lasers retain they range advantage only on light level...

Any optimal/falloff bonuses the EM guns get kinda nullifies any range advantage.

The range advantage on light bots is negligtable because the figting will rarely occur over 200m, usualy inside 150.

This is due the fact that they are fast, closing the range rapidly, and locking range, even with sensor booster dont go wildly over 200.

On biggr bots, the range bonuses the EM mechs gets totally off the balance in favor of EM. Espesialy the heavy EM mech still got RANGE BONUS.

Re: EM guns vs lasers, the huge imbalance.

DEV Zoom wrote:

Soo let's get back on topic shall we?

I tried Baphomet and Arbalest with "best" named guns.
Extensions all level 5.

Only guns, nothing else.

Arbalest:
5x Nuimtec-Inkandensk light EM-gun (dispersion: 3.4, range 155+86m)
Core is stable at around 60%

Baphomet:
5x Thelotec-Stroyar light HCL laser (dispersion: 2.5, range 190+115m)
Core is depleted after 97 seconds.

DPS is close (61.76 vs 58.27 respectively) so I won't count that into comparison, so what I see is more range and lower dispersion for lasers in exchange for higher core usage. However I can see that this is really a tad too much and will ask Alf what he has in mind to counter this.

Seems about right, obviously lasers need to use less AP or their bots need bonuses to make up for the insane ap usage. EVE for example has a bonus on all laser ships that makes lasers use 50% less energy at max skill level. It could be considered a wasted bonus, but then if you consider that lasers have a better hit disperson, it's not so much of a wasted skill as it is a method of keeping lasers and EM guns balanced.

So one way to fix that is give all laser primary turret bots a 5% reduced AP use on lasers per level, maxes out at 50% less ap used by level 10. Give them that instead of the crappy shield bonus, and change the tracking bonus to something useful such as AP recharge rate or armor repair amount (5% per level). Using this method you wouldn't need to change lasers themselves atall, but alter the laser bots bonuses instead. We all know laser bot bonuses need re-working anyway.

Turret based laser bots would then have 3 bonuses, 5% less ap use on laser per level, 5% more laser damage per level, 5% armor repair amount or 5% max ap per level.

This fixes lasers and the bot bonuses,  kill 2 birds with 1 stone. Instead of messing around with the stats on guns, just fix the laser bots bonuses to make lasers worth using on a laser bot.

One thing I do worry about though like this, is players with a low robotics skill will find they can't use lasers without running out of AP, they'd need like level 8 robotics just to get AP use on lasers to a sustainable level.

Last edited by Sinister (2010-01-14 23:57:43)

Re: EM guns vs lasers, the huge imbalance.

Siddy wrote:

Can you also look into EM bot bonuses?

The lasers retain they range advantage only on light level...

Any optimal/falloff bonuses the EM guns get kinda nullifies any range advantage.

The range advantage on light bots is negligtable because the figting will rarely occur over 200m, usualy inside 150.

This is due the fact that they are fast, closing the range rapidly, and locking range, even with sensor booster dont go wildly over 200.

On biggr bots, the range bonuses the EM mechs gets totally off the balance in favor of EM. Espesialy the heavy EM mech still got RANGE BONUS.

All EM bots have optimal range bonus changed for a falloff bonus already.

Re: EM guns vs lasers, the huge imbalance.

Thats good...

Now lasers got atleast some gap in range where they can out damage EM

Also make laser bots have 5% more armor HP/level rather than armor rep bonus.

Last edited by Siddy (2010-01-14 23:56:11)

Re: EM guns vs lasers, the huge imbalance.

Mesmer:
6x Prompt medium Gauss gun (DPS: 69.44, dispersion: 8.5, range 230+86m)
Core is depleted after ~7 minutes (hard to tell as there are reloads inbetween).

Seth:
6x Thermodissector medium LCL laser (DPS: 59.19, dispersion: 6.8, range 190+115m)
Core is depleted after 125 seconds.

Note that DPS is slightly lower than it seems on the Mesmer since it has to reload more often due to smaller clips, but still it clearly has the upper hand here (if we don't count armors).

Also, DPS numbers are only for comparison, not real damage numbers.

"I don't know the key to success, but the key to failure is trying to please everybody." -- Bill Cosby

Re: EM guns vs lasers, the huge imbalance.

also lol laser range advantage????

where? lol lol lol lol lol lol


no, srsly, where is it? hmm

Last edited by Siddy (2010-01-15 00:05:10)

Re: EM guns vs lasers, the huge imbalance.

DEV Zoom wrote:

Mesmer:
6x Prompt medium Gauss gun (DPS: 69.44, dispersion: 8.5, range 230+86m)
Core is depleted after ~7 minutes (hard to tell as there are reloads inbetween).

Seth:
6x Thermodissector medium LCL laser (DPS: 59.19, dispersion: 6.8, range 190+115m)
Core is depleted after 125 seconds.

Note that DPS is slightly lower than it seems on the Mesmer since it has to reload more often due to smaller clips, but still it clearly has the upper hand here (if we don't count armors).

Also, DPS numbers are only for comparison, not real damage numbers.

Wow that's one i wasn't able to test. Lasers at a clear range disadvantage here, 20% less dps and ap drained flat soo much faster. The only thing the laser is better at is the hit disperson. I know what you mean about those prompt gauss guns too, they only hold like 20 ammo so reloading comes often and it still has quite a dps advantage even so.

Obviously need to tweak the medium guns a little.

Last edited by Sinister (2010-01-15 00:15:53)

Re: EM guns vs lasers, the huge imbalance.

Kain vs Artemis

Same guns as above, but only 4 of them.

Kain: core is stable around 60%.
Artemis: core is depleted after 150 seconds.

(Yes, Kain has also 2 missile slots and Artemis only 1, but that is countered with an additional headslot where you can put a weapon tuning.)

"I don't know the key to success, but the key to failure is trying to please everybody." -- Bill Cosby

Re: EM guns vs lasers, the huge imbalance.

Devs finaly aknowledget this

My eyes are filled with tears of joy

Re: EM guns vs lasers, the huge imbalance.

DEV Zoom wrote:

Kain vs Artemis

Same guns as above, but only 4 of them.

Kain: core is stable around 60%.
Artemis: core is depleted after 150 seconds.

(Yes, Kain has also 2 missile slots and Artemis only 1, but that is countered with an additional headslot where you can put a weapon tuning.)

And the extra weapon tuning bring AP usage even higher lol

Re: EM guns vs lasers, the huge imbalance.

if changes are going to be made, dont forget to add missile bots to this list of comparisson and have a look at resists.
Im not sure but most of the bots i see are either em or lasers and looking at resists:
laser beats em bots
em beats missiles bots
missiles beat laser bots
Im sure the numbers will balance out more at some point though.
If laser bots get a too big boost em bots wouldnt stand a chance against them anymore

edit: and weapon tunings are passive?

Last edited by Prinses (2010-01-15 16:20:13)

Re: EM guns vs lasers, the huge imbalance.

Prinses wrote:

if changes are going to be made, dont forget to add missile bots to this list of comparisson and have a look at resists.
Im not sure but most of the bots i see are either em or lasers and looking at resists:
laser beats em bots
em beats missiles bots
missiles beat laser bots
Im sure the numbers will balance out more at some point though.
If laser bots get a too big boost em bots wouldnt stand a chance against them anymore

edit: and weapon tunings are passive?

Weapon tuning increase rate of fire, lasers already drain ridiculous amount of AP every 3-4 seconds, which kills their AP in around a minute. Now imagine 2-3 weapon tunings, or the 8% named ones.... that much ROF increase just means their ap will go even faster.

As for missiles, haven't tried them but i looked into their stats and missiles seem fairly good, they slaughter light bots, even the medium missiles have no problem with killing light bots fast. AP use on missile launchers is tiny.

Yes EM race have a factional advantage over missiles, they do the most damage to their weakest resist, just like missile bots do the most damage to lasers weakest resist, and lasers do the most damage to EMs weakest resist.

Last edited by Sinister (2010-01-15 16:27:42)

Re: EM guns vs lasers, the huge imbalance.

in that game lazor ships cuold run out of cap just by shooting for 2-3 minutes with perfect skills, so what?
here, someone, who doesnt have good skills says that lazorz need lots of ap...:D

Re: EM guns vs lasers, the huge imbalance.

Black Punisher wrote:

in that game lazor ships cuold run out of cap just by shooting for 2-3 minutes with perfect skills, so what?
here, someone, who doesnt have good skills says that lazorz need lots of ap...:D

So basically what you're saying is that lasers used too much energy in EVE, so it's ok if they use too much energy here, even if that does make them underpowered and make them suck. READ totally unusable for anything other than a fast 1 minute fight, forget PVE or extended pvp fights.

Last edited by Sinister (2010-01-15 18:58:30)

Re: EM guns vs lasers, the huge imbalance.

Mr White wrote:

Writing in various colors, calling others n00b, taunting and making fun of others, and linking in funny images is pretty far from a SERIOUS balance discussing. I am interested in this topic, but i find these childish attitudes unneccessary.

[img]http://img412.imageshack.us/img412/6325/1262084097321.jpg[/img]

Sorry, sorry. Couldn't help myself. big_smile

I'd give my point of view on the topic, but I believe it's already been made in about 12 posts.

[img]http://img40.imageshack.us/img40/3497/lawp.jpg[/img]

Last edited by Blackomen (2010-01-15 19:31:23)

Re: EM guns vs lasers, the huge imbalance.

Black Punisher wrote:

in that game lazor ships cuold run out of cap just by shooting for 2-3 minutes with perfect skills, so what?
here, someone, who doesnt have good skills says that lazorz need lots of ap...:D


people that contributes such insigtful observations and oppinions are the thing that keeps me going trought my days.

Re: EM guns vs lasers, the huge imbalance.

Maynard asked me to post the same tests with maximized extensions for a better picture, so here you go:

Ranges are of course affected by the new changes. Light and medium weapon DPS numbers are not comparable here! (I didn't factor in ammo damages)

Light:

Arbalest:
5x Nuimtec-Inkandensk light EM-gun (DPS: 101.54, dispersion: 2.8, range 176+117m)
Core is stable at around 70%

Baphomet:
5x Thelotec-Stroyar light HCL laser (DPS: 96.04, dispersion: 2.1, range 215+130m)
Core is depleted after 3 minutes.

Medium short:

Mesmer:
6x Prompt medium Gauss gun (DPS: 114.45, dispersion: 7.0, range 228+117m)
Core is depleted after ~10 minutes or so.

Seth:
6x Thermodissector medium LCL laser (DPS: 97.54, dispersion: 5.6, range 247+130m)
Core is depleted after 132 seconds.

Checked with medium longrange guns too:

Mesmer:
6x 5.5-Glipler medium EM-gun (DPS: 77.91, dispersion: 6.3, range 358+117m)
Core is depleted after 3 mins 40 secs.

Seth:
6x Phisker 30PW medium HCL laser (DPS: 65.90, dispersion: 5.6, range 455+130m)
Core is depleted after 2 mins 25 secs.

"I don't know the key to success, but the key to failure is trying to please everybody." -- Bill Cosby

Re: EM guns vs lasers, the huge imbalance.

Only thing that seems somewhere close to be balanced is seth. Good thing that Maynard asked for 10lvl extensions since now we can see that hit dispersion on EM-guns loses its weight on balancing since they hit with full damage on targets they are ment to hit. lol

Re: EM guns vs lasers, the huge imbalance.

Felicia wrote:

Only thing that seems somewhere close to be balanced is seth. Good thing that Maynard asked for 10lvl extensions since now we can see that hit dispersion on EM-guns loses its weight on balancing since they hit with full damage on targets they are ment to hit. lol


Mesmer:
6x Prompt medium Gauss gun (DPS: 114.45, dispersion: 7.0, range 228+117m)
Core is depleted after ~10 minutes or so.

Seth:
6x Thermodissector medium LCL laser (DPS: 97.54, dispersion: 5.6, range 247+130m)
Core is depleted after 132 seconds.

That doesn't seem close to balanced atall, 132 seconds vs 10 minutes ?

Similar for arbalest, which balances out at around 70%, that's a lot of AP, that arbalest can likely run a small armor repairer on top of the guns and still not run dry on AP. The baphomet will run out of AP after 3 times firing just guns?

This just shows how imbalanced it is, because right now with my average to low skills, i can run my arbalests guns forever too, and yet someone with max skills will run out of AP in 3 minutes.

And yes, once skills are factored in, the gap in hit disperson between the two weapon types just gets even smaller.

Last edited by Sinister (2010-01-17 10:54:22)

Re: EM guns vs lasers, the huge imbalance.

This post is quite interesting, but ...
No info on missiles mechs, that have i think same to better range, and a laughing ap consumption of 2?
The better weapon really seem to be the missiles launchers.

So, in my opininon, Lasers are almost "bugged" right now, because they really do drain too much energy. Really cant understand why some players still use them ...

Re: EM guns vs lasers, the huge imbalance.

actually - i'm using them because i hardly deplete my core when kililng ncps...

1. on my Bapho, it takes longer to lock the next target (no sensor-amp in headslot)
2. my Artemis runs around with small laser most the time - and if im out killing mechs, then i can kill two Kains without problems - and til the respawn im repped up and with full batteries

Re: EM guns vs lasers, the huge imbalance.

Bambi wrote:

This post is quite interesting, but ...
No info on missiles mechs, that have i think same to better range, and a laughing ap consumption of 2?
The better weapon really seem to be the missiles launchers.

So, in my opininon, Lasers are almost "bugged" right now, because they really do drain too much energy. Really cant understand why some players still use them ...

I made an account for testing missiles a while back and finally got enough EP to start the test. So far missiles seem the best by far because I am slaughtering npcs in PVE and my core is stable enough that I can run my armor repairer whenever I want and never take a break from killing for AP.

The npcs i'm killing are 3rd star assault bots and i'm soloing them dead from start to finish in 15 seconds.

Sick sick sick, my new missile character kills rookie mantis in basically volleys, that's about 60-70 damage per hit with small sonic compact missiles, with crappy standard missile launchers, and has a 5 second rate of fire. I've also barely touched his missile skills.

Meanwhile, my laser character, who has a full set of best named small lasers takes 7-8 volleys to kill one and just one kill removes almost 50% of my AP. My missile character is at full AP all of the time unless I choose to turn the repairer on.

And on top of this, once my missile character is better trained, i'll be able to fit an energy drain on him, then he'll not only have infinite energy in any 1v1 fight, but he'll drain his opponents energy too. What if it's pvp and the opponent has EW you say? That's ok, my missile character will bring his own head slot EW too and totally overpower the opponent with his combined head slot EW, misc slot EW (energy drains) and good dps at basically no energy cost. Unless of course i'm fighting another missile bot, then it's a fair fight.

Last edited by Sinister (2010-01-17 15:29:33)

Re: EM guns vs lasers, the huge imbalance.

Sinister wrote:

Mesmer:
6x Prompt medium Gauss gun (DPS: 114.45, dispersion: 7.0, range 228+117m)
Core is depleted after ~10 minutes or so.

Seth:
6x Thermodissector medium LCL laser (DPS: 97.54, dispersion: 5.6, range 247+130m)
Core is depleted after 132 seconds.

That doesn't seem close to balanced atall, 132 seconds vs 10 minutes ?.

Kind of ment this one here but since you are all about boohoo you must have missed it:

Mesmer:
6x 5.5-Glipler medium EM-gun (DPS: 77.91, dispersion: 6.3, range 358+117m)
Core is depleted after 3 mins 40 secs.

Seth:
6x Phisker 30PW medium HCL laser (DPS: 65.90, dispersion: 5.6, range 455+130m)
Core is depleted after 2 mins 25 secs.

2min 25 sec vs 3min 40 sec is somewhere balanced compared to other numbers wink

Re: EM guns vs lasers, the huge imbalance.

one exeption in trend dont mean its balanced.