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Perpetuum Forums → Posts by tourop
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Posts found: 9
2 2016-02-29 13:54:15
Re: Siege modules (54 replies, posted in Feature discussion and requests)
honestly i think its a good idea to add that , maybe use system of marker target too . exemple artillery can just lock and fire if before one player mark target.
3 2016-02-29 13:49:30
Re: Siege modules (54 replies, posted in Feature discussion and requests)
Lobo wrote:Jita wrote:Since there has never been a successful frontal assault on a gamma ever why not.
Where were you when Peanut took the HUN (island) base.... oh you were on break or something.
I was there with you actually. HUN's island was taken through successful terraforming although there were fights - there was never a frontal assault vs the defences, just the smart use of terraformed cover to break in.
Nice tags.
+1
4 2016-02-24 12:38:32
Re: Multifactionalism ftw! (32 replies, posted in General discussion)
sure i understand and kenta its a good island too
5 2016-02-24 10:47:13
Re: Beacons (8 replies, posted in Open discussion)
My experience is that beacons at all lead to a lower drop of equipment above T1 than doing normal NPCs. You have now more effort doing a serie of beacons than doing NPCs, so at the moment you are far better doing normal NPCs or Combat assignments than doing beacons.
+1 i agree with goffer. actually beacon not be attractive.
New system are be fun but you need many time and we not have good drop etc, but you see different landscape^^.
6 2016-02-24 10:30:57
Re: Multifactionalism ftw! (32 replies, posted in General discussion)
So to give you a brief update on the political situation Zoom - I know you don’t follow (because you want to retain your sanity) – we now have
The Beta 1’s:
Hokkogoras – NSE / Joke (separate entities who combat each other)
Norhoop – Unity
Domhalarn – NERThe Beta 2’s:
Kent – Owned by NSE but empty
Alsbale – Owned by NSE but empty
Nova – Soon to be PofEWe are (finally) at the point where the game is fractured enough so people are starting to spill out in to the Beta 2’s.
My request would be to get missions locations up on the Beta 2’s. I know this takes a lot of time but even if it’s just a couple of terminals or just from the stations it would make these islands a more viable place to live. Just a couple of mission terminals or missions from inside the stations would give people a reason to be there until you have time to finish it properly. You have other priorities right now which is up to you of course but it would be nice for potential beta 2 residents to have just a couple added.
Love you long time.
i totally agree with you. but actually i don't know if we have enough corporation. and if we have it's little. maybe try to talk with little alpha corp and help us to come on beta.
"Hokkogoras – NSE / Joke (separate entities who combat each other)" if you want i can make a little place on nh for joke and after we can go kill nse on yellow ^^"
7 2016-02-02 10:13:37
Re: New black bots (12 replies, posted in Feature discussion and requests)
Honestly i think its good idea . Dev not need many work To add that. But honestly i think all its so expansive 1000 mission To have one bot ... Maybe the half arê be better , the same when i looking t4+ 500 millions just for win a few % . Maybe he can reduce price or item need To have better stat
8 2013-12-26 21:14:54
Re: beug of xiantor (10 replies, posted in Bugs)
its forbidden use beacon around terminal. its 250 meter. after if its manual .im not sure
9 2013-12-26 20:50:19
Topic: beug of xiantor (10 replies, posted in Bugs)
http://i.imgur.com/bdr7cpS.jpg
i think they have a problem but dev said its nothing....
i think this corp use exploit but dev make nothing
Posts found: 9
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