1

(162 replies, posted in Feature discussion and requests)

Tamas Vitez wrote:

Syndic, you guys hit a new low when you started griefing on alpha. You started stealing loot from the cans and you also brought an Intakt Mk2 to steal the NPCs. This is the CIR everybody hates, not because you are oh so uber in PvP.

Well i actualy don't hate em, i do laugh at them because of them being the fools they are, who actualy believe themselves..

2

(162 replies, posted in Feature discussion and requests)

Syndic wrote:

The fact that beacon mobs don't generate hate toward anyone using remote sensor amplifiers, remote armor repairers, or energy transferers make beacon-farming extremely bottable and exploitable, in perfect safety of Alpha.


Sometimes i wonder how young a kid you are.

Rex Amelius wrote:
GonnaGitcha wrote:

Wild noralgis on beta's sounds like a good idea actually.  Make the plants only go up to like 30 or so and is very random.  Have it so that it doesn't grow like helio or triandlus maybe a somewhat rare single plant in a spot versus several like the other plants.

Why wouldn't you beta outposts owners like that idea?  If anything it would bring people more to beta and therefore give you more to shoot at...

I can't see any reason not to have wild noralgis. Though with current inexpensive incubators I also don't see any good reason to drive your harvester around Beta looking for it.

Perhaps it can grow wild everywhere but with sparks and tiny island set it will only be eaten on Alpha.


Point was to have it on beta, not on alpha.

Stranger Danger wrote:

Try diplomacy, you allied yourself (remember RAD was that sacred third faction when they started?) to most of the server.  ?

What part of the I will not support the vet corps in the game don't you get? Llet me guess you only read the few lines you want to read and put ur trolls on those lines, and disregard anything else.

Stranger Danger wrote:
Shadeless wrote:

no.. ur right.. let the game just die.


This is the attitude that wrecks sandbox games "give me my content the way I want it or I quit!"

Isn't this the reason of the current state of the game?

Stranger Danger wrote:
Shadeless wrote:

no.. ur right.. let the game just die.


This is the attitude that wrecks sandbox games "give me my content the way I want it or I quit!"

Try diplomacy, you allied yourself (remember RAD was that sacred third faction when they started?) to most of the server.  If they cant help you achieve your goals, and you cant achieve your goals on your own...find new goals...

Or rage quit, iqc, not like rad has been active much since...what...late april?

ooooooooooow, let's bring corps into the discussion.. so hard not to troll is it?

7

(30 replies, posted in Feature discussion and requests)

Jita wrote:

I'd like to see a change to current sap mechanics.

You would be required to take every sap to maintain your stability. If you miss a sap and own the station the stability would fall. No more waiting an hour to defend. You would be actively required to risk assets twice a day.

This would make owning everything very time consuming. It would also benefit station owners defending. It would create PvP requiring you to commit assets to maintain stability.

There's a lot wrong with the intrusion system but since an overall isn't on the cards low hanging fruit would help for now. Let's promote emergent gameplay.

make it once a day, and increase the ammount a station can lose with that 1 sap.. Also defenders choise of when the sap is opening.

forget about the epi, i will just keep stealing it from the blues.

Anyways, i still am for Wild Noralgis, it will add something and will not make the game easier. Edited the starting topic.

Ville wrote:
Shadeless wrote:
Obi Wan Kenobi wrote:

Clearly you lack understanding of how easy it is to acquire epi & nora.

Well teach me the secrets then.

Diplomacy.

Well that won't work, the main suppliers.. well i can't support them..

Obi Wan Kenobi wrote:
Shadeless wrote:

no.. ur right.. let the game just die.

Clearly you lack understanding of how easy it is to acquire epi & nora.

Well teach me the secrets then.

no.. ur right.. let the game just die.

Gremrod wrote:

Alpha islands need to be harder not easier or goals go away and people stop logging in. While some reduction in different needed ores for lights and assaults could be good. epi on alpha and wild noralgis is not good.

The thing is, it's realy realy hard to get it, and not having it makes it not easier getting it. Ninja'ing is 1 thing, but getting it safely back past corporations that only spend time looking for anything to kill because they have almost no opposition is something else.

The incentitive for having a beta outpost should go up, way up. As like if you don't have an outpost, then ur way more screwed then people that do. The devs need to think of something for that.. All i want is not spending day's to get the mats to make stuff to lose it in less then a few minutes.

13

(16 replies, posted in Feature discussion and requests)

-1 beta and anything besides alpha needs to stay pvp forever

more space and no terraforming +1.

Like in the old day's we did not even need that stupid noralgis..

Make them smaller and lesser efficient then the planted ones.. make em wild, and make people go look for them.. creating some activity

removed the epitron part.. i just will steal it as usual from the blues.

Shoot!

16

(6 replies, posted in Bugs)

It's Solved!!!

Thank you for listnening!

17

(6 replies, posted in Bugs)

True, but befor it was completely differen't type of lag big_smile

Let's hope this fixes it big_smile

18

(6 replies, posted in Bugs)

LordTimppa wrote:

An it has revealed awesome features (bugs) -> when server lags, you robot drains your accumulator without producing anything. When mining, your drills keep going and going - lag for 20secs and accumulator is empty+mining charges gone -> no ore on cargo

Because it's not lag, it's server problem.. with lag server keeps working... with server problem, ur client keeps working and sending wrong info back.

Or data center problem?

19

(6 replies, posted in Bugs)

it's for like 5 day's now, get the servers restarted!! this no network issue either, all lag at same time. Server issue!

More landmass, would just mean more empty space.. islands are allready very empty. Only/just increasing landmass won't fix anything.

What would keep you for taking the other outposts (no i am not trolling), is/would it be different to what it is now? When i played in the past, you had alpha and beta.. alpha was crap so every1 hang around at beta or tried to.. Till some1/things changed that.

Take away sparks or limit them greatly would be a better step, of course alot of replacement for that spark loss needs to be made. e.g remote asset management, good highways, and perhaps homebase spark.

But also the Incentive to be on beta's should be increased greatly (i don't count gamma atm as they are not there). E.g for my miner beta is great, a 2 loads in whatever mk1 bot throw away fit i use and i got 2 of those bots covered allready.

But for my pve/wannabee pvp guy there is not much to do except waiting till something happens. Now i can use my other characters to do stuff, but allthough many have multiple accounts not every1 has. The developers stated that the game shouldn't be about multiboxing... But beta is not rewarding enough compared to the stuff people can do in safety on alpha.

I do not say nerf alpha, as the pve people in the game must have there fun to, but i say beta and later on alpha must be rewarding enough to the taken risk. Create hotspots, saps work great but maybe create something that doesn't need to be scanned.

But to spread activity over even more islands would just mean people will even have a harder time to find pvp. And it's not like it's realy crowded on beta's anyways... or are they?

To small.... What did you smoke, you guys need even more outposts?

22

(6 replies, posted in Feature discussion and requests)

Make beta pve worth again. Give people with 1 account a reason to do pve on beta.. instead of making alpha more worthwile then beta.

Bumpzor

Syndic wrote:

Short sighted and self serving.

When Gamma and +24 islands get re-added, sparking will receive an indirect nerf to global presence.

It still won't save you from being part of the collateral damage. As you might have read from my posts before, I'm quite happy to move my corp home to whatever is the closest location to REMEDY/F-NAVY stations.

Old debts will be settled.

lol lol lol lol lol lol lol lol lol lol

Crepitus wrote:
Shadeless wrote:

I don't expect any of your alliance to agree. Not realy suprised either.

I don't speak for anyone buy myself, as always, and in fact, you're wrong.  It would have taken only cursory forum research on your part to find that out.

I still don't expect any of your alliance to agree, and i am still not suprised if any of your alliance disagrees.

Also PVP is the biggest time sink, as most people do need money for bots as they need to replace destroyed bots,   maybe that might be something that is not a problem for you, but for many others that are not in your alliance it is.

And guess what? Grinding to get money costs time.