DEV Zoom wrote:

Found it, t2+ medium energy transferer smile

That's the one! (I use it and I still couldn't remember which module it was.
Then again I use it because it didn't seem to have a reactor cost. Not sure if it was just a stats issue or display issue. hmm

77

(11 replies, posted in Feature discussion and requests)

Observers on beta should include lights and ewar. So you can get lone Observer and the  OBSERVER SQUAD! fuuu

I don't know now!
You've made me doubt myself but I looked through all the modules and I saw some without a reactor cost and it surprised me.

However I could be wrong. Can't you query the stats database for modules missing a reactor cost?

79

(114 replies, posted in Guides and Resources)

Lucius Marcellus wrote:
Arga wrote:

T4+ med mining laser with 9s cycle time !?!

You better start farming! tongue

Work won't mind you playing computer games instead of working! Pffft!

Some of the best advertisements I've seen for games are by other players.

Keep in mind that banner adverts only work if you put them EVERYWHERE and that's expensive. It's much easier to put your players everywhere. It's the Perpetuum master plan.

1) Gain lots of players while game has few features.
2) Lose players while making new features
3) Release new features and when everyone comes back they bring their friends with them!

Even if this wasn't planned it could work, right?

No graphical effects on activation.
Same issue that T3- has when it was introduced.

Not checked other modules but I assume they're missing their effects too!

*Shakes fist*
I was having a lovely rant and you've ruined it by fixing issues!

You win this time Quodys. This time...

83

(13 replies, posted in General discussion)

DEV Zoom wrote:
Alexandra wrote:

Though you make it sound like features get argued about rather than developed.

And when we do development without arguing, it's what some players call "knee-jerk reactions" wink

And don't get me wrong, you're a tremendous help on the forums and we are thankful for what you do.

You can't win Zoom. hmm
I just wish Alexadar would stop hounding me for almost everything I say. It's got to the point where I say ANYTHING he turns around and says "You're not a GM and the Devs hate you" or words to that effect. smile

Such nice players this community has.
*Bitter Mode*

T2+ Medium drainer appears to not have a reactor cost.

It may be the T4+ as I am not at home right now to check.

Check all Officer Modules for correct stats as a few seem. 'Wonkey'

OH WAIT.. This'll get fixed in 4 months time when the game needs another inject of players/cash and the devs are looking for something to do.

85

(40 replies, posted in Balancing)

This game needs SOME limitations of supply.
The price of hauling is usually included in production/market prices so I think having something that is limited is a good thing.

It's easy to find and harvest a lithus load of stuff but currently it's not hugely valuable. I would expect to see prices for items that require Helio to increase in price.

Also Recycling gets a HUGE amount of minerals back from junk and as Helio is used mostly in simple materials it's easy to farm all day and get a nice stockpile for production without even looking at a harvester.

86

(6 replies, posted in Bugs)

12gb is an odd amount to have but still more than I have.
If the devs cared about their game they'd at least let us know they're looking into it.

*Tumble weed*

87

(5 replies, posted in General discussion)

This was a very smart move but I think lowering trial restrictions was a MUCH smarter move.
It's left the barn door open for abuse but it wouldn't be a sandbox if SOMEONE didn't abuse it.

88

(5 replies, posted in General discussion)

You can still find these Observers on beta island if you enjoy getting blown up by them.
Rule 34 on Observers.

89

(100 replies, posted in General discussion)

REMOTE MINE ACTIVATION.

This thread is now totally off-topic.
Beacon drop rate is perfectly fine in my opinion.
Thus this is down to the devs and not us weak mortals.

90

(13 replies, posted in General discussion)

DEV Zoom wrote:
Alexandra wrote:

I assumed as some players know, everyone should know. Right? wink

If it's something everyone should know about, then it's on the devblog, or at least an official forumpost by a dev.
Those "insider" infos of which noone knows the exact source may or may not be true, but most of the time they are just an idea by individual devs or a wish by players, where no official decision has been made about their development.

I shall take your advice and join uniformed masses. Though you make it sound like features get argued about rather than developed. Would explain why you can't post many blogs or screenshots.

91

(6 replies, posted in Q & A)

Indeed, modules cost more than just their minerals and build cost. CTs can become very expensive and get more expensive the more they're used.

Working out the real mineral cost of a item before you produce it is very difficult. hmm

92

(13 replies, posted in General discussion)

DEV Zoom wrote:
Alexandra wrote:

Missions are getting a revamp. They'll become beacon based which means that the NPCs will spawn in small waves already tagged to you for 1 hour (Assumed because that's how artifacts currently work).

Huh? Care to reveal the source of that?

I'm sorry this isn't against you, but the amount of misinformation on the forums is reaching an all-time high lately hmm

Kosiam: thank you for your feedback, we know we still have a lot of work to do in the new player experience department.

When the egg system was being developed you leaked it to a lot of people. I was told by other players whom I assume have personal connections to devs that this was in the works.

I assumed as some players know, everyone should know. Right? wink

If its wrong then sorry. I must have listened to rumours and hearsay too much. Either way I liked what I heard. I heard, from other players, that static spawns were being pushed to be removed.

@Alexadar. I'm not trying to be a GM, I just don't like to see people get ignored on here, in the game or anywhere. No one else is really helping new players or trying to explain that it gets better and that more stuff is on the way! Even the Devs aren't trying to sell their game. There is zero publicity. We don't even get blog posts about toasters. Calvin has died, gone into hiding or has tied up everyone hands so they can't talk about the game any more.
Were you going to help? No! Were you going to sit in your heavy mech all day touching yourself and demanding that your robot should be a god? Yes!

If you want me to be bitter and hateful then so be it. I rather enjoyed trying to get people to join this game.

93

(6 replies, posted in Bugs)

This has always been in issue for some reason. Memory leaks have been plugged and created almost every patch.
To ensure stability when running multiple clients you need to run at least 2GBs of RAM per client. The client wasn't designed to be run multiple times so past 3 or 4 accounts online at once there isn't a huge amount of support.

However I'd love if they fixed the memory creep because after 3 hours I notice a difference on two clients. hmm

Each faction has 2 type of beacons.
These are Light/Assault and Mech/H. Mech.
Level 1 beacons are low rank NPCs (1 to 2)
Level 2 beacons are mid rank NPCs (3 to 4)
Level 3 beacons are high rank NPCs (4 to 5)
Each beacon has around 4 to 6 waves (I believe more are possible but rare)
Combat beacons are 100% combat robots.
Industrial beacons are 100% industrial robots.
Kernel drop chance is Industrial spawns appears to be MUCH lower than normal NPC drop rate.

95

(13 replies, posted in General discussion)

Insurance covers build cost, not purchase cost. If you want cheaper robots, make some friends in trade channel or find a corporation who should always be able to sell cheaper than the open market.

Missions are getting a revamp. They'll become beacon based which means that the NPCs will spawn in small waves already tagged to you for 1 hour (Assumed because that's how artifacts currently work). Assignments are very easy to make a bit of extra NIC from but they aren't a great income. The only real reason to do assignments is for relation. It's much more effective to stay at a spawn for 20 minutes longer (The travelling time taken to get back to the terminal and back to the spawn again).

The world isn't large but it's already been doubled in size before when a lot of new players joined. As previously stated assignments are changing and they're already half way through changing the way they work.

You're correct in saying that the new player experience is poor. The low level NPCs swarm new players and without special pre-tagged spawning mechanics there isn't any you can do against older players farming better than you. It's a shame that SWG has destroyed your faith in MMOs.

This game has come a long way in a very short time and it's JUST starting to pick up again. Come the end of the week I believe there is a patch planned that should really get people back in and playing.

It would be really nice if the new player experience could be focused on but we know the old vets are out there waiting to come back but retaining new players is much harder.

Some very nice feedback here, if a little negative.

96

(114 replies, posted in Guides and Resources)

Officially love you.

97

(18 replies, posted in Balancing)

T4 is fine as it is.
T3 is a worthy substitute.
Gropho fitting T1 is laughable but you'd be surprised that it can do.

Fit mighty Gropho with T1 and die easily.
Fit mighty Gropho with T4 and feel like king!

I like that you can't trade T2+ and T4+ on the open market.
You can still trade them directly to people.
It increases the need community wiki.

99

(20 replies, posted in Feature discussion and requests)

Alexadar wrote:

My request will be to remove static NPC spawns, and make this beacons much accessible to get.

I believe that there should be SOME random spawns guarding "Something". The rest should be roaming spawns and beacons.

More NPC based events and intrusions. NPC ambushes. Anything that removes static grind but leaves it as an option.
Got to remember solo play though. Alpha should have more random spawns and less roaming spawns where beta should have few random spawns but they should be guarding something good. Then increase roaming spawns on beta that when attacked spawn reinforcements.

100

(20 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

I'd just like to state that we intend to do some upgrades to the beacon system soon, as they indeed feel a little underwhelming. Some of our ideas are very close to these.

<3