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Perpetuum Forums → Posts by Recognizer
Posts found: 1 to 25 of 205
1 2016-11-13 18:01:29
Re: Medium Firearm AP consumption (or any other weapon) (45 replies, posted in Balancing)
2 2015-08-24 20:38:27
Re: ETA on Beta revamp on Test server? (12 replies, posted in Testing server)
I have to learn this forums features again
3 2012-03-02 19:49:44
Re: The road to PBS > Your Thoughts (2 replies, posted in General discussion)
We need one more thread about this?
Better one less then one more
/closed
4 2011-09-21 20:19:30
Re: When cargo is full it says container full. (10 replies, posted in Resolved bugs and features)
*fixed*
5 2011-09-21 20:13:30
Re: Warping >100km/h (17 replies, posted in Resolved bugs and features)
http://forums.perpetuum-online.com/post/48545/#p48545
should be fixed with tomorrows patch
6 2011-09-21 16:46:16
Re: Dev Blog/Patch notes (26 replies, posted in News and information)
Think outta the box here!!!!!!!
Atleast tease us with something.....
Patch will contain fix for titanium ore layer on new virginia.
7 2011-07-11 12:12:28
Re: Range Extender (5 replies, posted in Localization)
Old description for a changed feature.
Demobs still say you can only fit one of them.. How wrong they are. This would be a nice feature though.
can you please tell me which Demob description still contains that?
8 2011-07-11 12:08:52
Re: Range Extender (5 replies, posted in Localization)
yes, thats only a localisaton-bug
moving to right forum section
9 2011-02-15 12:36:36
Re: Support options - is there a phone or ticket system? (8 replies, posted in General discussion)
support@perpetuum-Online.com
they will help you as fast as they can get in contact with you.
10 2011-02-14 22:48:08
Re: Ideeas regarding PvE content (3 replies, posted in Feature discussion and requests)
*moved*
12 2011-02-14 22:34:46
Re: Insurance action (268 replies, posted in General discussion)
*topics merged*
if you want to talk about he insurance isse - do it in this topic
14 2011-02-12 01:13:14
Re: how fast do bot CT's drop when used? (3 replies, posted in Q & A)
*moved*
if you have a question, please post it in the appropriate forum section. thanks
15 2011-02-03 19:06:23
Re: Math Clarification? (15 replies, posted in Q & A)
*moved to Questions & Answers*
16 2011-02-03 19:03:40
Re: Any old vets from old eve online? (77 replies, posted in Open discussion)
*moved*
17 2011-01-25 20:57:34
Re: when does precision pay off + medium em guns? (2 replies, posted in Q & A)
*moved*
18 2011-01-25 19:11:48
Re: Connection Issues -- How bad before a policy change? (9 replies, posted in Q & A)
may i ask you which policy you refer to?
19 2011-01-25 19:03:41
Re: Falloff (4 replies, posted in Q & A)
Missile >< Turret
you may search for a falloff-parameter on your missiles or launcher but i doubt you will find one.
you may also take a look at this topic:
Factions Part 1. Pelistal - Truhold-Markson
20 2011-01-25 18:20:07
Re: What do you expect from PvE in a Sandboxgame (117 replies, posted in General discussion)
First post updated.
sorry for the confusion, but Greenleafs assumption is right.
I want to collect mainly Player vs. NPC ideas, which is usually called PvE
now please stop insulting each others and stay on topic.
21 2011-01-25 17:53:14
Re: Falloff (4 replies, posted in Q & A)
have you actually checked the ingame help for your answer?
http://www.perpetuum-online.com/Help:Combat_in_numbers
Falloff
In case the target gets out of your optimal range, the rate of damage decreases in the ratio of range, until the target moves out of the falloff range too. The weapon then stops shooting.
Falloff is a modifier to your weapons range and the damage dealt. Turret-shots have no travel time - i don't understand your second question.
22 2011-01-23 12:18:18
Re: Where is the PVE Love? (10 replies, posted in Q & A)
There are two topics in general discussion:
PvE vs. PvP
and
PvE content discussion
please use those and stay on topic there.
23 2011-01-22 16:13:29
Re: What do you expect from PvE in a Sandboxgame (117 replies, posted in General discussion)
Savin, please stay on topic.
I'm asking what you expect from PvE as PvE player,
not how to balance PvP and PvE.
Are you satisfied with "Get to point A, kill X NPCs and deliver something"-Assignments?
Are you satisfied with npcs spawns placed in pits like animals, just there to be macro-farmed?
...
24 2011-01-21 00:59:10
Topic: What do you expect from PvE in a Sandboxgame (117 replies, posted in General discussion)
Please post your thoughts about your ideas and expectations of the PvE part in a Sandbox-game, especially Perpetuum.
You can also post what you like, or dislike about the present System.
*edit: PvE was meant as "Player vs. NPC". I used the short PvE because PvM(onsters) didn't sound right to me*
This topic is meant to collect content ideas you would like/expect. Please go into detail as much as you can. If you want to discuss how PvP and PvE should be related, then please use the other topic: PvE vs. PvP - the endless discussion
Rules:
You are free to criticize the posts of others as long as you keep it civil and within the forum rules. Any offtopic or offendig posts will be removed without comment.
regards,
Recognizer
25 2011-01-08 14:26:38
Re: Drunk Jita best Jita (7 replies, posted in Open discussion)
*has nothing to do with the game - moved*
Posts found: 1 to 25 of 205
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