"stability" is not primary balance factor in PvP, neither is it in a multiplayer centric pve enviroment.
its kinda right to ask for loot tables to be looked at as primary work after this was implemented, but after questioning why "stability" does matter in PVE at all. (what do you GRIND npcs for?)
tbh,
armor repair, and accumulator recharge should be linked to combat status. make accumulator recharge and self repair efficiency higher when out of combat. something that makes a seth with 8k accumulator not have to wait 8 minutes to be ready to repair itself, and then wait another 8 minutes to be repaired, and then another 8 minutes to wait for the accumulator to recover from the repairers drain.
We have that nice "in combat" status blinking for everytime something starts shooting us, but only to prevent the ultra frequent event of someone destryoing his cargo content or log off while beeing chased by someone who is actually only interested in epeen killboard entry. (the thing could have been solved like they do in elite dangerous - you can't magically destroy cargo, you have to dump it into space).
about DEV Zoom's number regarding the weapon tunings:
1xT4 tuning equals 1xT2 + 1xT3 in damage increase.
not only do you need only 1 slot for it, in production you also pay one less t1 and t2 module.