DEV Zoom wrote:Yes, the current low population means that the majority of the corporations will only be able to hold one outpost. If you are able to see this objectively, there is nothing wrong with it.
I also feel like some of you think there is stability 100 and nothing else. Stability 100 is not something we intended to be commonplace, if one corporation can reach it, it means they achieved total domination in the area. Which is exactly what Intrusion 2.0 was designed for.
Then maybe a bit more flexibility with the system is needed that relates to 'server population' when server population is low, then things like time between saps being shorter or longer?
It seems like, as you say, you've designed a system which is intended to be the same regardless of population, and indeed is more appropriate for a considerably larger population!
Since anyone with the common sense that god gave a fish can see, Avatar creations appear to be purposefully keeping the population low, or rather, purposefully not trying to increase it (which is the same thing) then why not make the system a but more flexible so that its enjoyable for the current population and increase it as and when population does increase.
Why not, take some numbers on the current biggest corps/alliances and set it so that total domination is possible for that size of organization + 25%.
So that its still difficult for any current organization to achieve total domination of one outpost, but not completely unachievable as you have it now.
As you say, however it works now maybe "intended" but maybe its only "intended" for a high population, unless of course you 'intend' to have a much higher population very soon, which is overly optimistic bordering on delusional.