1

(1,455 replies, posted in General discussion)

lol, same on you kid. this game is not about personal ahievement (even not about corporation).
so achieves of our alliance looks better than your crying (a whole year)

Line wrote:
DEV Zoom wrote:

ilum: we won't remove the spark targets, you will have to do it if necessary. As long as the occupied slot number is above your limit you won't be able to use spark teleports.

So everything will work as it is now unless we will decide to change a target or two?

lol...

lobo, i've just wanna share pvp to my friends. of coursevicould kill you. but i'm not greed, so... smile
also we gave you a chance to regroup or run away.

4

(16 replies, posted in Balancing)

The funny thing: If you have not high lvl skills - most probably you wont require help of assistants (RSA/RR etc).

5

(43 replies, posted in General discussion)

This is uninterrupted preorder account. I have two.

Here actual only one theme... Ussualy Kains dead with full AP. Why? tongue > because rep tunings nerfed <

7

(44 replies, posted in Balancing)

Estamel Tharch0n wrote:

That picure is a *** fit tyrannos and 3 t4 w/e hardeners will never fit yes also tryannos is skill intensive to make work and fit

Proto t2 missiles and t2 2x hardeners t2 neut  t2 or t4 med aux insted of the recharger prolly be the way to fit it

I don't see any reason to laugh. I'll try your config.
shield t2 too or something else?
also there is 2 slots in head? ECCM+SA?

8

(65 replies, posted in Balancing)

i suggest just nerf erp... it should help.

9

(85 replies, posted in Events)

No matter what... Nerfs or difficulties. Nothing could stop us from winning. Why? Because we love this game. We are interested in playing in perpetuum. We want and we're winning.

To our opponents:
Thank you for participating in the tournament. We were interested to watch you and fight you. Tactics, victories, defeats - the main thing is participation. You showed that you also interested in playing in perpetuum and it's good.

To DeVs:
Thanks for organizing the tournament. We have long dreamed about such test for our robots/fit/skills/etc. Thank you for giving people what they want. I hope you will continue to do so.

There is no need to invent a new bicycle if someone can not ride on existing.

11

(37 replies, posted in Open discussion)

My grandfather told me about the games, which can be played solo. smile

I ask to think.

13

(118 replies, posted in Balancing)

Alexander wrote:

The issue is 1 heavy mech can take on 10 stupid assaults without ewar.
Nerf ECM to be powerful but against fewer targets so you can only knock out a select few rather than everyone.
And heavy mechs are not that expensive.
Guard your miners and build your own. In a week you could easily have enough minerals for a few heavy mechs for each person that mined. The real issue is people aren't mining as much as they are expected to because it's "Too Unsafe" because someone with heavy mechs might come along and kill you.

You have to risk losing something to risk winning. Don't risk it and just throwing it away is a waste. Heavy mechs are powerful and are expensive but can be over powered. If you wanna win Perpetuum you need 30+ people ready to take expensive stuff and lose some of it.

sophistry.... yeah-yeah-yeah... t1 assaults, ewars, etc... Old players go away or sit to same assaults.... This game for new players. Your EP - is your problem. Your heavy mech - same. Progress, concept development - too hard. We've got to be easier.

14

(118 replies, posted in Balancing)

Alexander wrote:

But realistically should 1 HM be able to kill 10+ assaults solo?

Actually it should.
You ask: "Why?"
Answer: "Because it's Heavy mech"

Do you understand words "Heavy", "Expensive" etc?

Alexander wrote:

Then increase that to 10 heavy mechs (Not hard to do) should they really be able to take on 100+ assaults at once?

Here you are linear.

15

(118 replies, posted in Balancing)

yep, this is Hunter's alt (there is no secret)

Guys... You do not understand something. Your trolling will not stop me. I will insist on the idea of the superiority of heavy robots and expensive equipment. I want to use expensive equipment and have advantage against noobs in t1 assaults.

Such topics will be created again and again.

(damned google translate)

16

(118 replies, posted in Balancing)

I think that new players need to attract with a rich PVE content. Newbies on the lights or assault robots should not be a major force in PvP.

17

(118 replies, posted in Balancing)

Ok.. I will try to explain in other words:
I've been playing for almost a year. I see that I'm just waste time. There is no sence in the progress. Construction of more expensive robots needs nobody. We are perfectly able to use the light robots, but that play is not interesting. And using of the heavy robots gives no advantage.

You are all happy because you just can not use heavy robots. I come to the line when I can use it, but there is no sense. I understand that developers want to attract more new players. But if ever leave the old players? ..

18

(118 replies, posted in Balancing)

1) Wrong:
You many time collect resources (lots of resources). You learn the technology (kernels). You spend lots of time to up the skills (extensions). You build a heavy mech/mk2 mech/etc.

2) Correct:
You do not pay for the game. Create a trial account. Find same 5-10 trials.

In the first case, you lose time and money. In the second you do not lose anything. Your loss is nothing compared to the loss of one heavy robot. Also you do not have to spend money.

You don't need to wait. Register and have a fun! The game is free! smile

If fairly I was bothered with these competitions on endurance.
I suggest to sum once again up under our opinions:
You consider that all normally and to do it is necessary nothing. I consider that global balancing is required.

I consider that 5 zeniths should be stronger 15 intakts.
Compare expenses for manufacturing and for EP.

Possibly I have insufficiently clearly explained the point of view.
I explain:
I consider that robot level should influence a parity of forces aloud. Moreover I consider that robot level should be more important than quantity.

If you come on heavy robots your domination will be correct. However now dominate lights. Quality is more important than quantity.

But you showed video on which it is visible that robot level isn't important in general. Important only quantity.

That is you suggest to leave all as is. Heavy robots - a decor, lew - the main striking power.

At last that normal words. I am glad that there is a progress. There can be in further all of us can communicate.

You can offer something on a theme?