I like the article, but it doesn't really apply to Perpetuum.

Perp had avoided basic pitfalls by copying and improving core elements of the only successful FFA PVP sandbox out there.
The problems Perp is facing are of a higher order: global market, territory control, pbs/gamma... None of this is working properly as far as I'm concerned.
Also, the "EVE Trap" of new players having to suffer for months before they become viable. I guess most people don't even consider it a problem.

Ville's life is hard. Thr devs should make it easier!
-1

ICE already was a bad form of RMT, but this new Steam Wallet idea is just outrageous. fuuu

4

(11 replies, posted in Bugs)

I hit this one maybe 5 times total. Cancelling autopilot (by whatever action) is a workaround.

5

(320 replies, posted in Testing server)

Another mandatory extension is the least favorable solution to whatever problems you're trying to solve. Revert nao.

Just tweak base sensor strengths and the amount of ECCM bonus (SLIGHTLY) to make ewar a bit weaker. Overall, EW system is fine as it is.

Also, an idea for big changes: make ecm/supp strength proportional to the target distance.

6

(133 replies, posted in Balancing)

DEV Zoom wrote:

Signal detection modification changes:
T1 30% -> 20%
T2 30% -> 20%
T3 40% -> 27.5%
T4 50% -> 35%

Old value: can see mech/indus from ~2.6k away, new value: can see the same from ~2.35k away. Detection distance decrease: ~10%. This change is pointless.

DEV Zoom wrote:

Equal penalties to signal masking added to the module effect:
T1 -20%
T2 -20%
T3 -27.5%
T4 -35%

Not sure about the numbers, but this is a very good idea.

DEV Zoom wrote:

- New extension that gives 2% sensor strength per level. (Stacks with the ECCM's sensor strength modifier.)

Yet another brick in the wall that greets every new player.

7

(641 replies, posted in Testing server)

Archipelago please. For variety, if nothing else.

Terraforming should not be a weapon, neither it should be a shield. It's best to divorce it from PVP completely.
If I'm going to need a terraforming follow bot for gamma PVP, "revamp" has failed.

8

(20 replies, posted in Balancing)

Ah, the old good "nerf alpha, force people onto beta" thread. fuuu

TLDR: multiple corp wallets and production from the corp storage.

+1024

OMG, just fix the damn teleport network. Next thing you know we will be warping around on MWDs...
/thread

11

(17 replies, posted in Bugs)

I still have 2 terminal tabs...

Suffering greatly RIGHT NOW from the lack of the above mentioned features.
More corp wallets and more flexible storage permissions in particular.

Also, trade fitted bots.

BandwagonX9000 wrote:
Mark Zima wrote:

If you really want to pvp with a head full of tunings, you'll need external RSA and EW protection, it's neither simple nor overpowered.

But Kaldenines, from your same corp, is stating that EW benefits the blob and needs a nerf so how do I reconcile these two conflicting statements from the same corp?

I don't know. It's like getting banned for reporting people for not complying for the EULA, and the violators getting ignored. Perhaps it because I'm of the wrong color.

You started with incorrect statement and continued well into the nonsense territory...

Also, this is not corp dialogues forum.

As was already discussed aeons ago, stacking penalty of any kind instantly and severely limits fitting variety, which is bad.
Headslot count is a good enough limit, no need to impose additional penalties.

If you really want to pvp with a head full of tunings, you'll need external RSA and EW protection, it's neither simple nor overpowered.

15

(115 replies, posted in Balancing)

I agree that ECM/Suppressors are bit too strong. Some tweaking of sensor strength vs ew strength would be nice.

16

(6 replies, posted in Balancing)

Nope.

17

(94 replies, posted in General discussion)

Unless you can reliably infer alliances (the thing Doek tries but fails to do), just make related kills like they were before redesign.

18

(21 replies, posted in Feature discussion and requests)

Can do without RMT in Perpetuum.

Terraforming does not mix well with the core PVP game If it is to stay, it has to be separated into something away from PVP.
Look at how Everquest Next did it: they made a separate building/terraforming game (Landmark), where people can claim pieces of land and build whatever.

So, maybe Perpetuum should have separate sets of gamma islands: one for terraforming and another for war.

20

(55 replies, posted in Testing server)

Current gamma is horribly unbalanced, wrecking both pvp and public market.
Please don't enable gamma unless you make some fundamental changes to it. Quick number tweaking won't do when the concept is faulty.

The current system with redeemable codes is very convenient, except that there is no package suitable for slight character respeccing (skill downgrades). Especially for people with many chars.

$10 package is not divisible and has no extra credits (assuming you want a sub too).
Larger packages have too litle extra credits and are too large.

So, $5 really makes sense, if you payment processor can handle it without taking away 50% in fees or something like that.

Specimen SAP rebalance is 3 years overdue. Just don't follow suggestions from this thread, they are even more ridiculous than the surrent mechanic.

I propose to add an energy transfer SAP instead of specimen.

Upcoming gamma reset is probably the only chance to bring back the old, connected world back.
Whatever was the reason behind network changes, it's gone.

More connections, shorter travel times, less time to find action. You could actually WALK around the islands, not just idle waiting for a teleport beacon to come online.

24

(25 replies, posted in General discussion)

This happened to me during the last two patches.
Failed update produces perpetuum-exereplacer.exe (or similarly named file) in the perpetuum folder. The fix is simply to run this file. No need to delete anything, run as admin, etc.

The same fix was mentioned in another topic about this bug: http://forums.perpetuum-online.com/topi … ual-patch/

25

(114 replies, posted in Guides and Resources)

Btw component lists are bugged in the latest version. At least for some buildings (haven't looked into it yet).