Just got back from vacation and found out that I'm in the club. Congratulations to all members!
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Perpetuum Forums → Posts by Joph
Posts found: 1 to 25 of 66
2 2012-06-30 15:49:59
Re: Building Block Costs. (11 replies, posted in Balancing)
Come on Devs, either reduce the build requirements or increase the seeded market cost.
3 2012-06-30 15:47:05
Re: Bring back Liquid Epriton (14 replies, posted in Q & A)
Yes, please liquefy Epriton.
4 2012-06-30 15:43:06
Re: Highways on the Radar (7 replies, posted in Q & A)
Devs, if you're going to add stuff, take a little pride in it
5 2012-06-24 00:51:50
Re: Open letter to the Devs (33 replies, posted in Balancing)
This topic already exists and I think they are full aware of the lack of NPCs.
It's a similar but more specific topic Ville. Devs asked me to start a thread.
6 2012-06-23 21:17:45
Re: We need more spawns. (27 replies, posted in Feature discussion and requests)
7 2012-06-23 20:57:30
Topic: Open letter to the Devs (33 replies, posted in Balancing)
Dear Devs,
I write this letter to you on behalf of some of the non-PvPers who play Perpetuum. With this latest expansion you have effectively killed mid to high level PvE. Alpha islands are now an NPC wasteland, those few NPCs left are of low level. I request that you quickly address this issue, I suggest that you limit Alpha 1 islands to level 3 NPCs and below in small dynamic spawns. However Alpha 2 islands should contain large dynamic spawns of level 3 to level 5 NPCs.
If you are unwilling to add NPCs back to Alpha islands because you want Perpetuum to be a PvP focused game then make it PvP focused by making all islands open PvP. Just because we have 6 islands that do not allow PvP does not mean that we have PvE content, there’s not much point having non-PvP islands if they don’t contain PvE content.
Be warned if you do make the game free for all PvP most of the veteran PvEers will leave the game, however we will probably leave the game anyway due to a total lack of challenging and fun PvE content.
Thanks
8 2012-01-28 19:08:24
Re: Recent lag / network issues / etc. (2012.01.19) (45 replies, posted in News and information)
Same
9 2012-01-28 17:58:02
Re: The first years: analysis of eve online population (14 replies, posted in Open discussion)
Check out my Perpetuum - EVE population comparison graph!
HAHA, funny graph
10 2012-01-22 21:19:42
Re: DDOS ATTACKS - COMMUNITY SUPPORT FOR PERP AND THE DEVS (38 replies, posted in General discussion)
Hear hear!
11 2012-01-22 17:21:54
Re: Server up or down? (22 replies, posted in General discussion)
these are sad times
Very sad
12 2012-01-22 15:35:50
Re: If network problems persist, contact GMs or DEVs! (39 replies, posted in General discussion)
DEVs I hope you find a way to defect the attacks before too much damage is done to the player base.
14 2012-01-13 15:12:18
Re: Reduce Recycling Complexity (19 replies, posted in Balancing)
The extension for recycling is a rank 3 extension. I previous believed it to be a rank 1 extension and this the recent changes where acceptable without an EP refund of the extension.
I now disagree with my original belief and think that the complexity at least needs to be lowered to a rank 2 or a rank 1. Research is a Rank 1 and gives a similar bonus to research as recycling gives to mineral income.
With a 2% per level it should at least be a Complexity 2 and we should either get the returned EP or reset of the extension.
Ideas, thoughts? A lot of new players are no longer training this extension and relying heavily on those who already have it trained to 10. Most of whom don't want it any more because it doesn't serve them but helps others.
I agree that recycling complexity needs to be reduced and the EP refunded. This seems a fair compromise if there's no other way to stop people exploiting in beta L4 facilities.
15 2012-01-11 20:29:20
Re: Old Channel Cleanup (5 replies, posted in Feature discussion and requests)
Yes please.
16 2012-01-11 19:37:25
Re: Recycling patch 2012-01-11 (44 replies, posted in Balancing)
The recycling nerf is a punishment to alpha recyclers for beta recycling exploiters! Cap recycling, don't punish alpha people.
17 2012-01-10 22:51:54
Re: Multiple squad leaders (33 replies, posted in Feature discussion and requests)
Please please please fix this soon.
18 2012-01-10 22:50:20
Re: New devblog: New year, new toys (28 replies, posted in News and information)
As this is a sandbox I feel that everything should be player built and not Dev seeded to the market place. Building stuff is fun Maybe you can quickly move from Dev seeded to player built.
19 2012-01-09 18:12:33
Re: Good News!! (14 replies, posted in General discussion)
Devs, any chance we could get 7 and 28 days versions of the population graph?
20 2012-01-07 14:31:24
Re: Scarab unlocked by TOG (12 replies, posted in General discussion)
That's a good question, I didn't keep track, but I'd guess 100-150 split between bronze, silver and golden.
21 2012-01-07 14:10:55
Topic: Scarab unlocked by TOG (12 replies, posted in General discussion)
As soon as we've produced the first batch for our business partners and internal reverse engineering we will be making the available on the market.
22 2012-01-07 13:18:45
Re: Why are A.I.D.s still dropping (13 replies, posted in General discussion)
Haha, troll trap worked!
23 2012-01-06 17:14:34
Re: Why are A.I.D.s still dropping (13 replies, posted in General discussion)
I hope the Devs are planning to introduce T5 mods soon as I guess everyone has all the T4 mods they'll need. Yeah I know bots will be killed, but still, most people have loads of spare T4 now.
24 2012-01-06 17:11:17
Re: [REQUEST] Please don't clutter the new islands with NPCs (12 replies, posted in Feature discussion and requests)
More roaming and harder dynamic please.
25 2012-01-04 00:45:47
Topic: Why are A.I.D.s still dropping (13 replies, posted in General discussion)
DEVs, why are A.I.D.s still dropping? You're not planning on canceling the game are you? It seems weird that you've allowed them to drop for so long.
Posts found: 1 to 25 of 66
Perpetuum Forums → Posts by Joph
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