1

(43 replies, posted in General discussion)

Just got back from vacation and found out that I'm in the club.  Congratulations to all members!

http://www.5catz.org/img/EP.PNG

2

(11 replies, posted in Balancing)

Come on Devs, either reduce the build requirements or increase the seeded market cost.

3

(14 replies, posted in Q & A)

Yes, please liquefy Epriton.

4

(7 replies, posted in Q & A)

Devs, if you're going to add stuff, take a little pride in it sad

5

(33 replies, posted in Balancing)

Ville wrote:

This topic already exists and I think they are full aware of the lack of NPCs.

It's a similar but more specific topic Ville.    Devs asked me to start a thread.

http://forums.perpetuum-online.com/topi … -the-devs/

7

(33 replies, posted in Balancing)

Dear Devs,

I write this letter to you on behalf of some of the non-PvPers who play Perpetuum.  With this latest expansion you have effectively killed mid to high level PvE.  Alpha islands are now an NPC wasteland, those few NPCs left are of low level.  I request that you quickly address this issue, I suggest that you limit Alpha 1 islands to level 3 NPCs and below in small dynamic spawns. However Alpha 2 islands should contain large dynamic spawns of level 3 to level 5 NPCs.

If you are unwilling to add NPCs back to Alpha islands because you want Perpetuum to be a PvP focused game then make it PvP focused by making all islands open PvP.  Just because we have 6 islands that do not allow PvP does not mean that we have PvE content, there’s not much point having non-PvP islands if they don’t contain PvE content.

Be warned if you do make the game free for all PvP most of the veteran PvEers will leave the game, however we will probably leave the game anyway due to a total lack of challenging and fun PvE content.

Thanks

Same sad

Jasdemi wrote:

Check out my Perpetuum - EVE population comparison graph!

https://lh4.googleusercontent.com/-CX2u … ve-pop.jpg

HAHA, funny graph smile

Hear hear!

11

(22 replies, posted in General discussion)

C36 wrote:

these are sad times hmm

Very sad sad

DEVs I hope you find a way to defect the attacks before too much damage is done to the player base.

13

(11 replies, posted in General discussion)

sad

14

(19 replies, posted in Balancing)

Alexander wrote:

The extension for recycling is a rank 3 extension. I previous believed it to be a rank 1 extension and this the recent changes where acceptable without an EP refund of the extension.

I now disagree with my original belief and think that the complexity at least needs to be lowered to a rank 2 or a rank 1. Research is a Rank 1 and gives a similar bonus to research as recycling gives to mineral income.

With a 2% per level it should at least be a Complexity 2 and we should either get the returned EP or reset of the extension.

Ideas, thoughts? A lot of new players are no longer training this extension and relying heavily on those who already have it trained to 10. Most of whom don't want it any more because it doesn't serve them but helps others.

I agree that recycling complexity needs to be reduced and the EP refunded.  This seems a fair compromise if there's no other way to stop people exploiting in beta L4 facilities.

Yes please.

16

(44 replies, posted in Balancing)

The recycling nerf is a punishment to alpha recyclers for beta recycling exploiters!  Cap recycling, don't punish alpha people.

Please please please fix this soon.

As this is a sandbox I feel that everything should be player built and not Dev seeded to the market place.  Building stuff is fun smile  Maybe you can quickly move from Dev seeded to player built.

19

(14 replies, posted in General discussion)

Devs, any chance we could get 7 and 28 days versions of the population graph?

20

(12 replies, posted in General discussion)

That's a good question, I didn't keep track, but I'd guess 100-150 split between bronze, silver and golden.

21

(12 replies, posted in General discussion)

As soon as we've produced the first batch for our business partners and internal reverse engineering we will be making the available on the market.

Haha, troll trap worked!

I hope the Devs are planning to introduce T5 mods soon as I guess everyone has all the T4 mods they'll need.  Yeah I know bots will be killed, but still, most people have loads of spare T4 now.

More roaming and harder dynamic please.

DEVs, why are A.I.D.s still dropping?  You're not planning on canceling the game are you?  It seems weird that you've allowed them to drop for so long.