26

(320 replies, posted in Testing server)

Gwyndor wrote:

Ecm is balanced, but not eccm.

To kill a bot you use damage, to stop damage you use a tank of some sort or you use ewar to negate/slow damage, to stop ewar you bring more ewar, to... Wait... More ewar?

To stop ewar you bring sensor amps and eccm.

27

(320 replies, posted in Testing server)

The biggest reason there is no glaring solution is that ewar is actually balanced really well right now.

I suggest rebalancing the cargo holds of all hauler bots to someone more reasonable.

28

(3 replies, posted in Open discussion)

Wtf is Jabber just poke me I'll be in the poke room.

29

(641 replies, posted in Testing server)

DEV Zoom wrote:

Ville: we didn't touch single tile terraforming yet except for the slope limit. I'm saying that if we don't manage to make beacon terraforming useful enough then we'll remove it from the game and improve single tile terraforming instead.

Really hoping you guys can get beacon terraforming sorted; it was one if the best things about gamma 1.0. The creation tool was a lot of fun, but it really gave a sense of accomplishment watching your creations come to life. I would definitely like to request a sizable increase in the beacons aoe if you keep it. Throwing gobs of money at the beacon was fine, having to move it every 60 seconds became tedious. Especially when cookies goes afk in the way.

30

(320 replies, posted in Testing server)

Jita wrote:
Rage Rex wrote:

Remote ECCM

I think I've seen that thrown about once or twice, and it may be a interesting addition as it requires choices, coordination and teamwork to be effective.  Unfortunately this ewar "balance" crusade is not about balance, its about taking ewar off the field and never having to worry about it again. Remote ECCM would only further gimp THE 5 who don't know how choices, coordination and teamwork come together in balance.

Would much prefer remote ECCM tbh.

Also quit eating so much sausage and making it about other people. Pretty much everyone hates these changes and wants something different. It's Alf that's a mouth breathing thundercunt.


Goddamn I missed the real Jita. Welcome back brosef.

31

(320 replies, posted in Testing server)

Adding any skills at this point for existing mechanics is silly. Im sitting on 100k ep on all 7 characters so I can take any new skill instantly, but what about new players? Why are the devs making it harder for them to catchup?

32

(320 replies, posted in Testing server)

I'm very much against adding any skills to the game for ewar. It just makes noobs that much worse off.

33

(320 replies, posted in Testing server)

Ozy wrote:
Tund Bungler wrote:

And now you guys resort to blatant lies while ignoring the pertinent parts. This is why we don't get any discussion done.

You know what prevents discussions?

CIR: "hey, that kain got some shots off, ewar is totally fine"
CIR: "hey, that kain managed to kill that vagabond after its injector charges ran out, it's totally doing decent damage!"

Also, your initial scenario with the arti was completely ridiculous, and when you get called out on it you deflect to the above.

P.S. injectors are perfectly valid for ewar mechs tongue

The injector has zero part in the argument. Yes, you CAN get below 2.5 locking time on a mech, you STILL don't balance 1v1. Did I miss anything?

34

(320 replies, posted in Testing server)

Annihilator wrote:

yeah, ignoring the presence of energy transfer bots in your fleets.


You clearly have no idea what happens when dips focuses a ewar bot; mostly because you do not undock or play. Why do you post here again?

35

(320 replies, posted in Testing server)

And now you guys resort to blatant lies while ignoring the pertinent parts. This is why we don't get any discussion done.

36

(320 replies, posted in Testing server)

Ozy wrote:
Nooodlzs wrote:

How many rechargers did you have fitted to get that extremely biased result?

0. It was a standard vaga fit: inj, shield, lwf ... and an evasive, i think. the kain kept getting jammed semi-regularly and just couldn't put down enough DPS to get through the shield (both pilots were maxed) because of the double amps + double eccms.

Rage Rex wrote:

Fit a neut on your kain

Or nerf shields or injectors.

Not an ewar issue

That test was done to debunk the kind of BS Tund wrote above and to see how well a dedicated anti-ewar mech setup could actually resist getting jammed and do damage.


So you just helped me prove that plenty of DPS DOES in fact get through. The injector being on there is pointless because 1: the game is balanced for 1v1 and 2: no one actually fits those things on ewar mechs.

But like I said you just showed enough  DPS CAN get through even when the Vagas sole goal is to 'shut down' 1 single player; it just can't do it. Why are we nerfing ewar again?

37

(320 replies, posted in Testing server)

Ozy wrote:
Tund Bungler wrote:

The only reason Ewar shuts everyone down currently is because all of your members are out riding bikes and we outnumber you 2:1-3:1 every fight. Thats hardly a game balance problem. As we've demonstrated time and time again, even a Vagabond running 4 ECMs with a 100% jam chance on a Artemis WILL NOT shut the Artemis down 100%, and the Artemis can break through the Vagas shield and kill him. I still don't get how you guys think this situation is imbalanced in favor of the Vaga.

http://pastebin.com/ZpbZ38cu (Vaga w/ 3 ECMs vs a Kain MK2 w/ 2 amps and 2 eccms.)

That Kain took almost 5 minutes to take that Vaga out because that's how long its injector charges lasted. But sure ... take out those two ECCMs, apply all 4 ECMs to an arti ... and then see how long it takes that arti to kill the vaga. My guess: about a minute after the vaga's dry.


We did this, repeatedly. Fits exist ingame to overcome the odds. Its a big part of why we do so well in engagements, our fits are more tested and thought out.

38

(35 replies, posted in Balancing)

Just give every new account a free 30d or 60d booster or some crap. None of the vets care if new players get a better beginning than we had. Hell give them a free 3,000 credits to respec initially if they want. Id rather see a newbie a different color everyday for a month than see him go back to another game.

39

(320 replies, posted in Testing server)

Burial wrote:

How exactly is EW mech useless if it still jamms through 2-3 ECCM and forces the heavy to drop 30-50% damage/range?? What stops anyone from countering it with full tuner heavies?? This is a complete garbage coming from your mouths.

EW is used to shut EVERYONE down. It should be geared towards shutting down composition XYZ critical bots. Spamming EW should NOT be automatic Win without casualties. Make game more interesting ffs!

Devs, this change is still hardly any help. I really wish you knew how to balance your game.


The only reason Ewar shuts everyone down currently is because all of your members are out riding bikes and we outnumber you 2:1-3:1 every fight. Thats hardly a game balance problem. As we've demonstrated time and time again, even a Vagabond running 4 ECMs with a 100% jam chance on a Artemis WILL NOT shut the Artemis down 100%, and the Artemis can break through the Vagas shield and kill him. I still don't get how you guys think this situation is imbalanced in favor of the Vaga.

40

(48 replies, posted in General discussion)

Annihilator wrote:

Word Vomit


Its you. You are the mutual cancer we can all hate.

41

(113 replies, posted in Testing server)

DEV Zoom wrote:

Tund: are you sure you're in the right topic?

That post about the Ewar specifically should've been in the other one. I feel like the overall message applies to both pretty well though.

42

(48 replies, posted in General discussion)

Ville wrote:
Rage Blackout wrote:

role play good guys

role play bad guys



I am not aware of many people who genuinely dislike the opponents.  At least not I.

I just stir *** up to get fights. about it

This is correct.  We still love you Jita and Smokeyii.  *** Cherno, annoying ***.

*** Serpens too. The rest is correct.

43

(113 replies, posted in Testing server)

Syndic wrote:

Your changes just make them ridiculously superior to the point where fitting a Detector will be equivalent to fitting missile launchers on a Kain.

For those unaware, members of the Dev team believe missile launchers on Kains is a valid fitting for PVP. roams.

Thats right, one of the most difficult to fit bots in the game should have unbonused weapons on it.

44

(113 replies, posted in Testing server)

You guys are crazy if you think I am the only character in the game specced only into non-DPS roles. This is a giant nerf to those roles, enough to effectively kill it in organized group PVP.

Your argument is that two ewar mechs, fit so that it can only operate while it maintains it lock and within 300m of a friendly ewar mech, can completely shut down one mech and that that is unacceptable. I don't understand your position. You're taking two extreme fits, flown with extreme competence, with zero outside pressure. Of course they can lock down one DPS bot. Do you think two DPS bots cant kill one DPS bot?

I'm really having a hard time understanding what it is exactly you guys feel needs to be adjusted. I'm not talking specifics but more of a top level discussion on balance. Your comments so fa rmake it seem like you feel any two ole Vaga/Zens can pair up and lock down an enemy fleet so that it does zero DPS and that the enemy has no resource to counter this. All the folks who actually PVP regularly with competence are in this thread screaming that this is not the case. Please start listening to them.

45

(113 replies, posted in Testing server)

DEV Alf wrote:

There will be no EP reimbursement for Signal Detection. In fact the extension is even more important because it helps you remain undetected.


Of course not. Combined with the Ewar nerf into oblivion its like you specifically targeted every ability on my non-gun character. With a single patch 1 million EP are going to be put to waste. Every non-baseline skill is being hit by these two discussions, pretty incredible luck.

Can you give us some foresight into what you are going to 'balance' next so I can steer clear?

Gwyndor wrote:
DEV Zoom wrote:

Yes, we can create the TERRAIN quite efficiently. But that's like 5% of the content that makes up a playable island. It needs terminals and outposts, highways, NPC spawns laid out, artifact configurations, at least some minimal decoration, and so on. We're looking easily at 3-4 weeks for an island and then we're not doing anything else.


That's why you hire devs and artists to be a team specifically for these tasks. Don't do it all yourself because then it ends up being half assed without even meaning to be. This game might be your baby but if you don't hire and delegate this game will continue to struggle.


Outside of the 5 guys on this game most folks dont make video games for ramen. Forget any hope of the dev team growing significantly.

47

(94 replies, posted in Feature discussion and requests)

Weedy wrote:
Smokeyii wrote:

It's easy to dismiss "morals" in game when you have none. This isn't nor has it ever been about "if I can't do it then you can't either" as you put it. I could give a *** less about Initia, and as far as I know the only reason JOKE had any intrest in it at all was for sentimental reasons. Your effort to turn this back around on us to make it seem like we would have abused transport missions the way you have is more of what I have come to expect from you. This is just a spin on the same argument of "everyone else does it!" You're just adding "if you could have you would have".

Just to get a point across, I'll type this is simple words your feeble mind can understand. NOT. EVERYONE. IS. A. CHEATER. LIKE. YOU.

What would you say about Jita abusing Protection Refresh bug back couple of years back? Must be difficult to have a leader who mentions 'moral' only when it benefits his personal interests.


Speaking of morals, wasnt Jita in RG?

Annihilator wrote:

target hitzones are on the todo-wishlist of DEV Alf since beta wink

i am to lazy to dig up the beta forum topic where he mentioned that.

though, the change was probably not about realism, but simply making beta npc farming less easy-mode.

"less easy-mode" is a complete fabrication of what it is. In reality it is making beta farming MORE difficult than alpha farming, which makes zero sense.

49

(65 replies, posted in Balancing)

DEV Zoom wrote:

If playing the game without easy mode is wasting your time, then I don't have anything to say really.


Zoom I think you need a break man. You aren't seeing the big picture here and are instead just *** talking the people giving you valid feedback.

50

(65 replies, posted in Balancing)

DEV Zoom wrote:

I would believe you if I wouldn't have tried it myself. Yeah, you have to pay a bit more attention when selecting your targets. Game-breaking stuff really.

You have literally made it more difficult to farm these caravans on beta than alpha. And now you are literally telling us it is no big deal. Are you for real?