26

(268 replies, posted in General discussion)

Saha wrote:
Ember wrote:

...Having a bit of NIC wiped after exploiting isn't unduly harsh so just take it on the chin and move on.

Try rereading what I wrote earlier. NIC wipe is not an issue at all, at least for me (actually I personally lost 0 NIC). Issue is how it was handled, starting from time it took react to how actually "fix" was performed to how DEVs pretended to be white knights fighting the insurance fraud.
While actually those people who are being named and shamed today were pointing out the insurance issues to devs months ago as well as providing with variaety of possible solutions. So yes, go ahead and play white knights. Some people will believe it. But fact is you, Devs, *** up big time and try to channel down your own *** up on people who were actually trying to help you months ago. Way to go.

Wow are you missing the point.  Those being named and shamed are being called out for exploiting. Simple as that.

Should exploiters get a pass because they publicly announced that they could exploit several months ago. Just out of curiosity what do you think would be a fair statute of limitations on exploiting? You do realize that the operative word in insurance fraud is FRAUD? That should have been your first tip off in avoiding it.

As for the whole white night BS I don't see it.  All I see is a few of the worst offenders getting slapped on the wrist and called out for, in your case, doing something that they had already acknowledged as being wrong. herp derp. QQ

But you say it's the DEV's fault for not closing the exploit fast enough? Your like the rapist who gets caught and believes she was asking for it.... those silly DEV's shouldn't have dressed that fraud so sexy, they were begging to have you exploit all over them weren't they? Well you really showed them by coming on the boards and ranting didn't you!

27

(268 replies, posted in General discussion)

Speedy Gonzalez wrote:

Instead of admiting fact that Developers *** up with Insurace system, they put blame on corporations and people. Even worse, pointing fingers. "we wiped 1 billion nic" is big bullshit as well. They didn't wipe just insurance cash, they wiped everything, nic from sales, nic from assignments, nic from donations. And that's way more than 1 billion nic.

Blaming players about own *** ups is weak. Simple as that. You as company just lost a lot of credibility and trust.

You got caught gaming the system... Insurance exists to indemnify not enrich, you should have known that without having to be told.  Blaming DEV's for your own F-UPs is weak, admins that actually enforce penalties for exploiting are good...

IMO, every major producers considered running an insurance fraud, not all of them followed through.  Having a bit of NIC wiped after exploiting isn't unduly harsh so just take it on the chin and move on.

28

(14 replies, posted in General discussion)

Seridur wrote:

I don't agree with the op's conclusion. this patch in itself won't raise the market price. buying up everything and selling for higher price could work well tough.

My conclusions were not related to rising prices post patch.  I made a blunt accusation of insider trading, and tried to illustrate the harm that nepotism (real or perceived) may have to the long term success of this game.  I did not offer a conclusion. 

My personal conclusion (not stated here until now) is that DEV's should enact internal controls and act swiftly and decisively in stamping out all shadows of doubt (not limited to this post)

I like this game more than any other MMO I've started in years and would very much like to see it become a sleeper cult hit (insert your own simile here).  I like the patch changes and wasn't trying to comment on there impact on the markets, I think they will raise prices over the next week but thats a conversation for another topic.

Stated simply:
1) Yesterdays market activity was very unusual.
2) It appeared to be market manipulation (sometimes called market PvP) which I support.
3) The patch notes revealed changes to alpha island mining
4) Yesterdays "manipulation" was more likely a single person/corp acting on insider information.
5) Insider information makes outsiders disaffected

Over the long term yesterday was barely a blip on the radar but the ripples portend something much larger just under the surface, hence my conclusion above.  Just for the record, I don't believe anyone was acting in bad faith... but sometimes bad things come from the best intentions. When changing major mechanics like resource spawns, it might be better to release patch notes ahead of time (like the changes to radar viewing range), thus blunting the impact of information that might leak in advance.

2m sent for 4 shares in support of fostering a vibrant in game economy.

Also want to plug the IRS investment thread, for those interested in diversifying.
http://forums.perpetuum-online.com/topi … st-in-irs/

30

(14 replies, posted in General discussion)

Bacon Smurf wrote:

If someone had advanced knowledge materials would go up in cost they would stockpile it, sit on it for 4+ months while the price increased 4-5 fold. Then sell their stuff.

Someone WAS stockpiling yesterday, what do you think happen to the entire supply side of the economy?

buying all the ore and relisting it at 50% markup is just someone being stupid.
and the market has already recovered except for titan ore and its slowly going down.

Your assuming the same people listing were those who were buying, however you don't find it suspiciously coincidental that the largest market manipulation to date happened 24hrs before an announcement that supply availability was being reduced?

Since the price for titan ore is higher than normal that just means more people will mine it, causing the price to go down even further.
all the change means is people will need to scan for stuff more and not stay in one area forever.

Your describing a predictable response to a manipulation, but not addressing the reduction in supply availability that followed it. More scanning is not the solution to limited supply... it just means miners need to go further out of there way.  Inventory stockpiles provide short term market elasticity, the impacts of supply changes have not been felt yet.

No need to freak out.

I thought the post was more or less comparing recent in game activity with real world, documented and well studied economic repercussions.  When the public loses confidence they stop participating.

31

(14 replies, posted in General discussion)

All of the ores (Titan/Sterm/Iment) were were bought off the global market yesterday... The supply side was completely taken out... I thought it was a not so subtle market manipulation but as it turns out it was much more sinister.

From todays patch notes:
Change: Material regeneration rate has been decreased on alpha islands.

The fact that the markets were so drastically affected prior to the public announcement can only mean that some "special" players were given advance access to the patch notes and then exploited the non-public information to further their own interests.

Accusations of nepotism have been made before, and while suspected they were largely unfounded since their was no hard evidence.  This most recent development is pretty damming.

While it may have seemed harmless to the person leaking the information, real world economics has shown that a lack of confidence in fair markets leads to a loss in investor confidence and results in investors seeking alternative markets or dropping out all together.

What that translates to here is that no one wants to play a rigged game, and as they become frustrated with unfair treatment (real or perceived) they will quit.  I really like PO and don't want to see that happen.

In the real world, in order to address a loss of market confidence regulatory bodies will investigate the market activity and persecute the offenders.  I'm not sure that Dev's will go that far, but publicly recognizing that asymmetric information sharing and conflicts of interest have become a problem and will be addressed would make me feel a lot better. 

No matter how much you enjoy a game, in the end no one wants to pay to watch someone else cheat them.

32

(32 replies, posted in General discussion)

Really can't wait for part 3

33

(41 replies, posted in Services and Discussion)

Well something was changed because my .01 nic undercuts are getting rounded up now, it's a terrible idea IMO.  If the devs don't want fractional pricing then they should eliminate the decimals... restricting under/over cuts when selling/buying to a % difference is a bad thing as well as it encumbers the markets.  If the devs want to make things more significant, drop the decimal points and reverse the inflation (lower mineral recharge rates, eliminate all infinite buy orders (nic printing presses), raise the infinite sell order prices (price ceilings) and create an economy with real scarcity... then the minimum increment means something.. I'm not advocating these actions, but you can't have high inflation and a market with minimum bids that remain meaningful over any moderately long term.

@Krupp - I would laugh at the contractor too, but this isn't a bidding process.  It's a market. Markets are fluid and dynamic and not at all like fixed bids. Consider the foreign currency markets that trade in pip's (.00001 units).  Or the US stock exchange that saw a tremendous rise in volume/fluidity (healthy for the economy) when they lowered the minimum increment to .01

Not far from Galoly Outpost, halfway to the Blaha I teleporter, is a quest spawn with a 2nd star arbalest and a 4th star cameleon. 

Last night the cameleon, rubber banded through the cliff wall (which happens fairly often) then instead of rubber banding back it just kept running south until it was out of radar range... that was the last I saw of him... the mob has not respawned since.

35

(4 replies, posted in General discussion)

I think I recognize that spot... It's HDT not far from the Blaha II TP... HDT is easy to get... no biggie... now find me an Iment spot like that on alpha and you'll have my attention

36

(22 replies, posted in Open discussion)

Destrar wrote:

I like Chuck, though the earlier seasons are better than the current one. I stopped watching The Office because it was more of the same episode after episode and watching Michael be *** every other second was too painful. Castle is good and you're right that it's the Firefly link, or the witty one liners; or is it both?

The Gunslinger is being brought to TV/Movies as well and should prove...awesome.

Now if only Martin would actually finish the next book and publish it rather than screw around with card games and crap like that.

If you want something good to read while waiting, grab Gardens of the Moon by Stephen Erikson and start an addiction with the Malazans.

agreed on Chuck, Office I'm blah on really hit or miss for me... Did you see Better Off Ted, canceled after 1st season, but I thought it was great.. similiar to office but funnier/better written... I always feel like the office is some sketch comedy hybrid being carried along on the back Steve Carell.

Gunslinger, read the books up to the one about the runaway train... lost interest (felt like the series was being needlessly drawn out with too many unresolved plot lines for no particular reason) Then again I was never s Steven King fan.  Not too interested in watching the series unless they turn up the pace a bit.

37

(22 replies, posted in Open discussion)

It's like season 3/4 of Chuck not sure, go back and watch the first 2 seasons it's even better, still good tho

38

(32 replies, posted in General discussion)

Wow, good stuff, TY for writing and sharing

39

(19 replies, posted in Balancing)

last comment then I'll leave it alone.

@Lyghtcrye - agreed, Gauss are garbage, but that was how the OP opened with, I'd rather take the EM Guns and if working at closer range I can swap in Composite Slugs (halves the range, but raises the damage providing near Gauss DPS over a wider range of damage types with superior dispersion).  Anyway, even best case scenario lasers/missiles experience the same problems albeit to a lesser degree.


In general -
Natural progression among damage dealing bots is:
light-->assault-->mech-->heavy

I don't think anyone would argue that an assault will own a light.
I expect that a heavy will own a mech.
but, the mech is nowhere as effective at down hunting a class as it's counterparts the assault and heavy.

There are many reasons to not allow any class to effectively hunt down two classes ie mech vs light or heavy vs assault/light.  Newer players would get clobbered and have no role to fill, those who just plain prefer running in smaller bots would have the same problem, etc etc.  I don't want to take away the utility of smaller bots.  Besides a larger force should be able to up hunt multiple classes depending on their numbers advantage.

******************
My main gripe is this
******************

As things are now, the mech class has no one to bully and that puts them at a relative disadvantage to assaults, heavies, and even entry level lights that can bully drones (I actually prefer a Yagel to a Kain for PvE'ing 3rd star assault bots though the Arbey is best)

Not having anyone to bully limits the mechs role significantly in ways that other bots are not, and they become nearly obsolete as soon as you can jump into a heavy... the same can not be said for the light bot which has significant terrain advantages over the assault and boasts a hot size of 3 while doing nearly 80% of the damage and requiring identical skills

40

(19 replies, posted in Balancing)

Annihilator wrote:

any change of precision firing or assault size would mean no role for assaults to fill in in the future.

Assaults hunt other assaults and light/light ewar that can swarm/plague the larger bots, mechs hunt mechs and assaults that can swarm/plague the heavies, heavies hunt heavies and mechs... a progression with overlap.

Annihilator wrote:

5 assault bots for the price of a single mech

thas also 4 subscriptions more necessary to field that advantage.

Aye 4 subs 4 friends, membership in any corp larger than 4 people... really only need one other person, any more is overkill really, but I don't even need the help. The medium EM are so sloppily all over the place with damage output and I'm faster/cheaper in the assault bot.  I can just keep trying until luck swings in my favor... which it will before I've invested as much as the mech pilot.  Ohh and I don't need half the EP either.

Cost/benefit shouldn't be a foreign concept for anyone with references to zerg in their signature.

41

(19 replies, posted in Balancing)

Annihilator wrote:

back with some math, not based on DPS

Arbalest vs. Kain (all relevant extensions lvl5)
- no hardener fitted (kain would have advantage)
- thermal damage ammo
- t1 weapons (small em, medium gauss)
- t4 LWF fitted

Arbalest:
~4s cycletime
~185 damage (resists included)
~100% chance to hit
~1040 hitpoints

Kain:
~5s cycletime
~340 damage (resists included)
~47% chance to hit
~1975 HP

1. Kain has 3 more open slots (2x head, 1x leg) to shift the advatage towards itself
2. Kain is probably faster with the same equipment
3. Kain has 90% more base hitpoints
4. Kain has 25% more range (both, optimal and falloff)
5. Kain can kill arbalest with 3 (18s) salvos if they hit, maximum 6 (30s)
- Arbalest can kill Kain with 11 salvos (44s)
6. Higher extension lvl to lower the hit dispersion of the Kain will increase its effectivity even more
7. Long range EM fitted Kain has more then twice the range of the arbalest, and can sniper it down, with 5 (best) to 10 (worst) salvos.

Relevant skills to 5? The mech has 5 ranks of basic magnetostatics and 5 advanced, the arbey has 0 ranks of advanced megnetostatics, the mech has 4 ranks of basic robot control and 5 in advanced, the arbey has 0 in advanced, the mech has 5 ranks in precision, the arbey has 0.

1. Yep, throw vastly more nic and EP at a problem than your opponent and you get an advantage, given the investment it shouldn't be so slight.

2. Nope, and slap T2's on the assault (for far less than T1's on the mech) and you will fly by comparison

3. Yep, and I have 10,000,000% more hit points than mosquitoes but if you can't hit them they eat you alive until you retreat or die a needlessly long drawn out death death

4. Yep, 25% of 120 is 30m. 30m is nothing especially after accounting for differences in speed

5. Nope, Look at your numbers again. 
Chance to land 3 full salvo's 1/100th of 1% - play the lotto much?
Number of volleys to kill
47% * 340 = 159.8
1040 / 159.8 = 6.5
That is 6.5 volleys on average NOT 6 maximum and when your success rate is 47% there is a lot of room for variance.

See note on skills above, then look at the market - at present
average cost of kain 3 @ 6.3m (range 6m-6.5m)
Arbeys 15 available for under 1.1m
then add fittings
grab 2 friends buy arbeys equip them, blow all 3 up without insurance then buy 3 new arbeys and equipment them again burn a kain down in 3.6 seconds (1975 / (185*3)), blow up your arbeys again.  Your now equal in terms of nic invested... who has the advantage?

Consider this... by myself with 6 arbeys in my locker I can zerg a mech until statistical variance swings in my favor and it mostly misses me 10 times in a row (more likely than not given a 47% chance to hit). Ohh, and I'm faster so if variance is not in my favor I can run away, rep and try again without any losses.  Assault bot wins.

6. See point #1

7. You couldn't average better than 6.5 volleys before, now your going to lower your DPS and take out the arbey in 5? Your dreaming.  Arbey is still faster/cheaper and still controls the terms of engagement. 

I'll agree with you on one point, fitting anything other than long range EM is pure Kain suicide but since the OP kicked off with Gauss (10m dispersion) thats what I've been sticking to for this discussion. Truth is that things never get much better even with Lasers which do the most DPS to smaller bots especially after accounting for their bonus to crit.

42

(19 replies, posted in Balancing)

Lyghtcrye wrote:

Viable targets? Any target that either has shorter range than you, or is slower than you is viable. Yes you will do less dps vs an assault or light bot. They have less armor. In PVE you will spend more nic on ammo, i still find killing T5 assaults to be much easier in a kain than an arbalest, and it's worth the extra cost. Assault bots with full guns, due to their lower base weight will move at a similar speed to a mech that eschews it's non racial weapon slots(missiles on blue/yellow, turrets on green). Mechs do have a hard time dealing with light EW bots, but that's perfectly balanced just like an interceptor. Plus with more head slots, you can lock faster, ramp up your dps even more, or just keep an assault out of the fight with suppressor/ECM.

You make the point that two assaults can beat 1 mech? Good. 2 lights can beat an assault too. And 2 mechs can beat a heavy mech. 2 pilots who are skilled should be able to take down a larger enemy. The mech does cost more than 2 assaults, but if you had 2 pilots, you wouldnt be fighting 2v1 in the first place, and 2 assaults sure as hell beat 1 assault.

Making it easier for large bots to steamroll masses of smaller ones is a bad idea. When that happens small bots will be useless, because then people will die before they can even get in range of a mech using an assault.

Greater range? We are talking about a 30m base range difference, I can close that in the blink of an eye, the advantage is negligible. I can fit 5 T2 guns on a light bot for about 25% of the cost of 4 T1 mediums on a mech and run circles around it any day of the week.  Heck I can buy a brand spanking new Arbey off the market for the cost of insuring a Kain and it takes almost a month of EP before the Kain pilot is at the same level of skill as a day 0, assault bot pilot.

Mechs have a hard time dealing with light ewar, I agree and I'm ok with that. light bots have a hit size of 3 vs the light ewar hit size of 2.75, so mechs can't hit light bots well either... I'm ok with that too, heck make em so small that the mech can't even touch them, I agree with you large bots should not steamroll masses of smaller ones! However, step down ONE class from the mech to the assault and the larger vastly more expensive bot should have a noticeable advantage or, maybe not.  My main point is their is a chasm between the largest light bot and the smallest medium bot that needs to be filled in.

As for 2v1, maybe I could have been clearer, I was alluding to cost/benefit.  I can field 5 assault bots for the price of a single mech to say nothing for the additional EP costs and yet it takes less than half that number to annihilate one, no contest hands down zerg pwnage. Debuff the assault hit size, buff the precision or throw a new bot class in the middle.

43

(19 replies, posted in Balancing)

Lyghtcrye wrote:

Mechs should do less damage to small targets than small targets do to mechs, period. This is balanced by the fact that mechs have longer range and more armor. It isnt really an issue in pvp (where being able to strike from a greater distance is quite the advantage) or pve (where you can choose the bot/mech you bring based on the spawn).

ability to tank  - advantage mech

DPS (mech) = DPS (assault) - see above

longer range (mech) < 17.8% higher base speed (assault)
viable targets - advantage assault
EP investment - advantage assault
NIC investment - advantage assault

Set aside who is doing more damage and the tanking for one moment... the mechs only viable targets are other mechs and heavies.  both of which are rare in PvE and given the current state of things probably don't belong in PvP where they can be torn up by a pair of assaults, that require a far lower investment.

They may be balanced, I'm not convinced that they are but the case could be made.  However, without a viable target they have absolutely no role outside of shooting the other idiots rolling around in mechs trying to do things that they could accomplish more efficiently in smaller cheaper bots.

Suggestions for a fix have been made here and elsewhere... improve precision, raise assault bot hit size, or introduce a med weapon class of bots (with bonuses to precision) inbetween the mechs and assaults.

44

(19 replies, posted in Balancing)

Annihilator wrote:

i think what you just ignore, the the huge damage that short range medium EM guns deal on alpha strike -> its enough to bring down a tanked tyrannos in two alphas.

If i remember correctly, a damge modifier of Promts was 300% * (extension-bonus + bot bonus)

It may be a high chance to miss an assault (50/50), but if you hit, a lwf fitted assault is gone.

No single player can 2 shot a Tyrannos (not an assault bot) though a large enough group can alpha strike just about anything with focused fire. Moar Guns!!!

No single mech pilot can alpha strike (or Beta strike for that mater) an assault bot with a lwf even on the rare chance (1.2%) that they actually hit the darn thing with all of their guns twice in a row.

It's all in the numbers.  Facts at the top, formulas at the bottom for math dorks like myself.

Standard Medium "Short Range" Gauss Gun
Base Optimal Range - 150
Base Dmg - 44 (28 Kinetic + 16 other)
Damage Mod - 170%
Cycle Time - 6 seconds
Chance to hit with level 7 precision - 50.63%
Chance to hit with level 10 precision - 57.14%

Expected DPS(per turret) with PERFECT precision skills - 7.12

4 gun alpha strike - 299.2 (less resistance)
Assuming weighted average of 40 points resistance (low) - 213.9
Probability of landing a 4 turret alpha strike with PERFECT precision skills - 10.66%

Expected value of Alpha Strike - 22.8 (for ALL four guns together)

------------------------------------------------------------------------------------------------

Standard Light EM-Gun
Base Optimal Range - 120
Base Dmg - 22 (14 Kinetic + 8 other)
Damage Mod - 135%
Cycle Time - 5 seconds
Chance to hit with NO precision skill - 100%

Expected DPS(per turret) with NO precision skills - 5.94

5 gun alpha strike - 29.7
Assuming weighted average of 40 points resistance (low) - 21.2
Probability of landing a 5 turret alpha strike with NO precision skills - 100%

Expected value of Alpha Strike - 21.2 (for ALL five guns together)

----------------------------------------------------------------------------------------

Regarding extension/bot bonuses, players will have equal access to modifiers in the end game.  However, in the time in between the mech pilot needs to take their assault bot/small weapon skills to level 4/5 as a prerequisite before starting over again at 0.  They also need to invest heavily in precision skills.

Comparing Nuimqol Bots
The mech has a range advantage of 30m and does an effective 1.2 more damage on the alpha strike (but only if they've trained 10 levels in precision).  The assault bot controls range and terms of engagement with 17.9% more base speed.

Assuming the toon has rolled a pure combat build the pre-requirements (lvl 4 basic robot control, level 5 basic magnetostatics, level 10 precision) will set the mech pilot back 41,344 EP (28 days 17 hours) and a mech costs 375% more nic based on current market prices, which translates into higher insurance premiums and then you need to account for the higher cost of medium modules.

Net result is a comparatively very expensive robot that can edge out an assault in 1v1 due to higher armor and accum but that will never get a chance due to lower speeds that will not allow it to engage. Moreover, anyone with a few friends can field a 5:1 advantage at equal costs and with less EP invested and proceed to tear the mech to shreds.

I've used Nuimqol as an example, but missile and lasers users face the same problems, though slightly less pronounced.  Discounting other mechs (why would they be out in PvP to begin with?), mechs do not have any viable targets, even in PvE it takes 10 cycles at ~1000nic and 6 seconds per volley (a full minute) to bring down a single assault bot...

The math:

DPS = (base damage * damage mod * (1 - resistance)) / cycle time

Chance to Hit = target size / (dispersion * (1 - .03 * precision skill))

Expected Value = Probability * Result

Damage after resistance = Damage * (1 - resistance points / (resistance points + 100))

Probability to land Alpha strike = (probability to hit with 1 turret) ^ # turrets

Chance to land multiple "Alpha" strikes = (probability to land 1) ^ # of strikes to land

45

(26 replies, posted in Balancing)

Just give it time...

like anything, those who specialize excel within their area of focus.  Basically amounts to an EM bot pilot complaining they can't use missiles as well as the missile bot pilot (why does my Kain have missile only slots?)

You could have gone pure miner, or pure refiner, or prototyping, or production... but you can't be GREAT at everything all at once right from the start.  As a balanced industrialist you can do everything mildly well and given time you will max the multiple industrial sub-divisions, in the mean time from one balanced indy to another their is plenty of NIC to be made even if your not Uber at anything in particular yet.

46

(19 replies, posted in Balancing)

Neoxx wrote:

Missiles are once again the bot killers. Not turrets.

more.

missiles trade seismics for precision unless I'm mistaken? The med launchers just had explosion size buffed to 8/9 as opposed to lasers 8/8... unless I'm mistaken that puts missiles in the same class as the other mechs... great potential but no viable targets.

47

(19 replies, posted in Balancing)

2nd thoughts...

The mech isn't underpowered and the assault isn't overpowered, but their is a canyon between light and medium weapon bots...

maybe introduce a corvette class with high speed, 3 medium turrets, thin armour and a bonus to dispersion, it can out range and out DPS smaller bots but goes down fast in close quarters and under fire from larger bots with equal range...

48

(19 replies, posted in Balancing)

not much when your firing on an assault bot either (just one class down).  With perfect level 10 precision and a base dispersion of 10 you have a...

57.14% chance to hit an assault
42.86% chance to hit a light bot
39.28% chance to hit ewar light

If on the other hand you put 4 light em on say a Kain, you can now hit your targets but with only 4 turret slots and no robot bonus  to damage you won't hit as hard as you could in a Yagel, nevermind the Arbalest that your trying to trade fire with.

Of course you have those two extra missile only slots, but you dumped all that EP into precision 10 just to try to put a round on target, never mind the other basic turret weapon support skills... now of course you will need to get seismics up to around 8 or so to get your missile hit chance up to the same fail rate as your EM guns...and then their are the missile support skills

So the mech is slower and doesn't hit as hard (even with perfect precision) but does have more armour and accum.  Lasers with a dispersion of 8 get up to a whopping chance to hit of around 71% though they do slightly less DPS... after accounting for hit %, and without any support skills/bot bonuses, the Laser mech is doing about 5.2 DPS per turret, the EM mech is around 5 DPS and the arbalest is putting out 5.94 base DPS per turret with 0 precision skill and never a miss... also I don't know what the laser bot looks like but the Arby has 20% more turret slots than the mech....

Anyway, I've been using the mech for some PVE, where I need the extra HP and Accum but otherwise I'm not sure what role the Mech should fill... it requires a greater EP investment, greater nic investment and under DPS's smaller bots in 1v1.

49

(40 replies, posted in Balancing)

Adom wrote:

about shields:
-you cant shoot when shield up(its reduces your dps, takes a lot of micro attention or makes you compltely useless)
-production cost of (shield+t4 hardeners) higher/same as robot cost
-hardeners requare unreal amount of cpu(you need minimum 2-3 hardeners)
-also losing so many headslots halves your dps/offence
-if youll get drained by ictus or someone, youll be poped in 2 seconds without passive defence
-shield tanking requare injector charges - they r costly and you cant carry a lot
-injector+shield leave you no reactor for guns LOL!!!!!!!! 
-they requare a LOT OF EP investment to get needed cpu/guns/effectivety

And after all that you asking for a nerf?


All of that PLUS, maybe your doing it wrong...
The answer to shields is not Moar Guns!!! If they were uber overpowered, cheap and easy to skill, everyone would be running around in shield rigs.  They're not... Besides if everyone were running around in shield rigs you might decide to start swapping neuts and drainers into your attack builds...

Their is a easy solution to the shield tank, not having the right tools on hand to do the job doesn't make them overpowered.

50

(27 replies, posted in Balancing)

I would just like to see the effectiveness of precision raised from 3% per level to say 5%.  With decently skilled precision (7 levels @ 3% per) my chance to hit assaults with standard medium EM is...

target size / (dispersion * (1 - precision level * .03)
4 / (9 * (1 - 7 * .03))
= 56.25% chance to hit which seems a bit low to me after skilling up.

changing the precision mod to 5% results in
4 / (9 * (1 - 7 * .05))
=  68.38% chance to  hit which seems more appropriate to me.

at skill level 10 a 88.89% chance to hit assault
at skill level 10 a 66.67% to hit light
etc...

add in the targets reppers, speed, resists and it is still viable in combat but now I can at least hit the darn thing if it tries to go toe to toe with me.