An interesting post but a very one sided view of the discussion and not surprised the usual suspects we're all for it.
Quitting and losing are two entirely different topics, people will always do what they feel is right for them at the time, I quit eve just as I got my Titan and everything was swimming so it wasn't losing but other factors.
Some people still won't risk loss in a no-loss game like WOW so loss is not always the concern but could be many other factors based on an individual psyche, syndic raged and quit when he got banned, I quit when I started playing MWO. My factor was more fun, *** was being sleighted.
People have quit for every reason under the sun and losing is only one of them.
Now in a game with real world loss people effectively have to deal with the same factors of loss that anyone does, denial, anger, acceptance and moving on and very much on an internet game basis a very personal and subjective thing unlike real life where you have family and friends to help deal with loss
Everyone copes with loss at their own pace and that is directly linked with how much they have invested psychologically and emotionally into a game. For example I walked away from perp very easily after 18 months and yet 12 months of MWO and I was very annoyed and quitting because of what I saw as a betrayal by the developers (3pv if anyone's still reading) and I'd played a lot of mechwarrior as I grew up
Anyway enough iphone waffling from Majorca!