Rex Amelius wrote:
Smokeyii wrote:

I don't think anyone has questioned Gremrod's promoting of the game.

Smokeyii wrote:

I fail to see what you seek to garner by posting this topic on mmorpg.com.

Are you trying to bully the devs into your way of thinking?

Jita wrote:

Do you think your helping bad mouthing the game on mmorg's forums?

Jelan wrote:

Nice, back handed dig at the Dev's... That'll definitely help the game roll

Shall I go on?

Please do, you might make a point eventually!

This is much better than malificent that I'm currently watching I just can't decide if syndic or gremrod is angelina jolie lol

Syndic wrote:

That's a lot of frustration you got there.

Please tell us more how evil Syndic is killing the game. roll


No need, you've stated it yourself many times

Gremrod wrote:
Celebro wrote:

Gremrod, people are not going to take this seriously with your corp tag. Good ending and I agree with most. But calling the community poisonous won't win you many friends. I am certainly trying hard to put my POV across, on what in IMO is best for the game, because I care about it, unlike your corp.

Well if I am calling the community poisonous and I am part of the community I am calling me out too.

It is up to the individual to look past my corp tag and realize the other stuff I have done for the community and game. If they can't look past it then there is nothing I can do about it.

Whilst you are associated with CIR you are correct you will not have any credibility.  You've already gone down the path of the dark side and your posts and topics have showed that over time you've changed and are only interested in what is best for your alliance and it's infallible leadership

Gremrod wrote:
Jelan wrote:
Gremrod wrote:

Its not a troll thread. I don't know how to troll.

I do blog posts on mmorpg.com about the game all the time.


You aren't that naive!  I'd be proud of that troll thread, you've even got me posting from my phone!

If it isn't a troll thread then it's a disgraceful post on mmorpg, your call

I think it is a great post on mmorpg that lets people know about the gaming commmunity here and how we are trying to work with a dev team to make a game they can be proud of and one we love to play.

Like sometimes a cigar is just a cigar... sometimes a post is just a post.

Let me correct you then, it is not a great post..

Weedy wrote:

Oh well, I'm not really sure if the message can be heard through the amount of heavy political propaganda going on, that aims to benefit certain individuals/corporations/playstyles. However, good post anyway Grem, I agree to it, especially to the following parts:

Since the game is developed with a lot of input from the community it is hard at times to see the vision since the developers have not written down that vision for the game. If they have one they have not shared it with the community. So at the current time different parts of the community are at odds with one another and the community is at odds with the developers
The developers need to convey their vision for the future of Perpetuum. Once this is done I think a lot of the poison seen in the communities posts will subside and the game will start to see successful strides.

A LOT of companies in many different areas of business suffer from exact same problems, that lead to stagnation. In gamedev industry it can especially be seen, when for example developers might be masters of code, graphics, arts, etc. etc., however lack necessary knowledge in business strategic management and economics (as it is still a business after all).

TBH, on AC's place I'd start proper reformation first from the office and management, rather than performing changes in the game itself. At least this is how it seems to me from player's perspective, as obviously we are pretty much blind at what happens inside and which direction is the game headed.

PS: it would be nice if at least THIS THREAD could be kept clean without same 3-4 doom preachers going around the forum and mentioning/implying same things in each and every one of their posts, with offensive and political subtext.

In ride the fanbois on their Mk2's

Gremrod wrote:
Jelan wrote:
Gremrod wrote:

And the poison I speak of in your post here in this thread.


Well what do you expect when you post troll threads!

Its not a troll thread. I don't know how to troll.

I do blog posts on mmorpg.com about the game all the time.


You aren't that naive!  I'd be proud of that troll thread, you've even got me posting from my phone!

If it isn't a troll thread then it's a disgraceful post on mmorpg, your call

Gremrod wrote:

And the poison I speak of in your post here in this thread.


Well what do you expect when you post troll threads!

Supremacy wrote:

You removed more people from the game than any other entity ever could by promising them leadership then vanishing.


Ta-Da-  !!


for reals look in the mirror, how many people were in those corps from  Demolition Patrol?

k thx bye




Jita wrote:

Do you think your helping bad mouthing the game on mmorg's forums?

Look it's bad enough that your corporations stated aim is to harass certain corporations and individuals from the game, that your cooperation deliberately follows a policy of content denial to two thirds of the game for anyone but your alliance and that you deliberately seek to harass people on Alpha. That you deliberately abuse the games mechanics to gain advantage and prevent new corporations from hiring through a policy of corp theft and spies. That you make recordings of people to belittle them, that you use peoples personal explicit pictures as your team speak avatar.

Now your bringing this out of the game in an even more transparent effort to turn people away from it.

If you hate the game and it's players so much then leave already.

Very poor attempt at deflection tactics!  "You smell!"  "You smell worse!" Nanananana!

Nice, back handed dig at the Dev's... That'll definitely help the game roll

Spin doctor: a person (such as a political aide) whose job involves trying to control the way something (such as an important event) is described to the public in order to influence what people think about it

Gremrod wrote:
Celebro wrote:
Jita wrote:

if you dont want to own the game what possible reason would you have for putting three bases on every gamma.


This ^ and lol at forgetting the extra L on Ville's name, priceless.


Well there is another way to look at it. If you have something to do with all the areas (islands in this game) you are bound to be part of everything in game. PvP, resources, battles etc.

The spin doctor is in da house!

tbh spark removal wont stop The Alliance of Entropy (CIR etc) maintaining ownership of the game (or any future Alliances that maintain an effective spy network).  Any planned assault to take their outposts would be forewarned via spies so they can be in the right place at the right time every time.

However it will make it harder for them to manage, just purely on a logistical basis, as such its still a good thing for the power projection issue.

Also add IP address display to every avatar if nothing else it'd keep them out of GC tongue

39

(58 replies, posted in Open discussion)

Back to a sidewinder then fuuu

40

(21 replies, posted in Bugs)

Ville wrote:

Oh come on, don't you think we already do that?

fixed

Syndic wrote:

They can remove sparks tomorrow

We'll still be on your comms following you around and making your in-game life miserable wherever you go

EOD

Living the dream my good man, LIVING THE DREAM

42

(63 replies, posted in Feature discussion and requests)

Gremrod wrote:

Remote orders only allows you to buy remote and place orders remotely. If you want to sell an item at a specific station in eve you still have to move it there.

Is it me or does Gremrod look more like Syndic lately?

edit: missed Gremrods troll post, this post was unaffected by Gremrods downright rudeness lol

43

(63 replies, posted in Feature discussion and requests)

Ville wrote:
Jelan wrote:
Ville wrote:

Example is me jumping between Tell, shin and hersh managing my market orders.

Me jumping to ics alpha to help new players with missions. 

Spending more time pveing while waiting for a formup instead of logistically move to location

Being able to hop back to a station and load up a sequer with stuff I may or may not have forgot

Being able to hop into the action instead of missing out 

Helps with doing missions.

All this says is "its all about me" and you clearly haven't got a clue lol

If one person can choose to do everything all the time then you remove the requirement or need for many other people.  Our wars in EvE used to take weeks of planning and logistics (back in early 2000, don't know what its like now)

Shifting sales goods to multiple trade hubs, not a chance, too time consuming which enabled others to compete in different markets.

If you weren't soo self-centred and blinkered you'd see the bigger picture over your damn pudgy eyes!

Maybe you never noticed there were only two to three industrialist seeding the market to begin with and most of the time they move to where ever the goods are being off loaded on the market.  What happened is that numerous other Alpha 2s were being neglected and some even had less on them than Alpha 1 islands.

Yep and because it was easy for you to undercut any new budding industrialists they never got a chance, again, its not all about you ffs.  Stop admiring how great you are in the mirror and consider something outside of your little world.  Narcissism alive and well in the form of Ville!

DEV Zoom wrote:
Celebro wrote:

If you were doing that right now then yes I would agree, but as you have a schedule to run (other stuff is taking priority), you could at least minimize the power projection issue by nerfing or removing sparks, which only takes time for you guys to make a decision. This is not political reasoning. Both sides have been trying to tell you this since it was introduced, Ville started this, when STC ruled.

I'm still not convinced that this will help with anything (quite the contrary, I'm expecting even less PvP), but ok.

So how about we disable spark teleports everywhere but Alpha?

+1, do it!

45

(63 replies, posted in Feature discussion and requests)

Ville wrote:
Rex Amelius wrote:

I just keep asking for what I think is right, not politically expedient. But I am one voice and others in 77CIR may not think Sparks are an issue, or that nerfing them won't make a difference. It's debatable, but I know what side of that debate I have been on since day one.

But despite a few voices of opposition its Dev Zoom that is the problem on Sparks, not 77CIR

DEV Zoom wrote:

Sorry but we refuse to see spark teleport as an issue. Or if it is, it's at least equally helping the game.

http://forums.perpetuum-online.com/post/103058/#p103058

~helping the game~ how sir? Please give me an example or two...

Example is me jumping between Tell, shin and hersh managing my market orders.

Me jumping to ics alpha to help new players with missions. 

Spending more time pveing while waiting for a formup instead of logistically move to location

Being able to hop back to a station and load up a sequer with stuff I may or may not have forgot

Being able to hop into the action instead of missing out 

Helps with doing missions.

All this says is "its all about me" and you clearly haven't got a clue lol

If one person can choose to do everything all the time then you remove the requirement or need for many other people.  Our wars in EvE used to take weeks of planning and logistics (back in early 2000, don't know what its like now)

Shifting sales goods to multiple trade hubs, not a chance, too time consuming which enabled others to compete in different markets.

If you weren't soo self-centred and blinkered you'd see the bigger picture over your damn pudgy eyes!

Ville wrote:
Obi Wan Kenobi wrote:
DEV Zoom wrote:

Pardon my skepticism, but a Symbiont would need to run 5 terraform modules 24/7 for more than 2 months to consume 2.5 million charges.

.... im sorry Zoom but......


HAVE YOU NOT PAYED ANY ATTENTION TO THE LAST 2 YEARS?!?!?

people terraformed like mad. Many like Vile payed for millions of tfing charges that were then given out to corp members ect. a crazy few TD'd for weeks solo.

And what happened?  Wiped, no nic reimbursement.  No time reimbursement.  Nothing.  Blink of an Eye gone.

Thanks for Beta Testing, have a great day!


I lol'd, sucks to be you lol

Just a quick brain dump above

An interesting post but a very one sided view of the discussion and not surprised the usual suspects we're all for it.

Quitting and losing are two entirely different topics, people will always do what they feel is right for them at the time, I quit eve just as I got my Titan and everything was swimming so it wasn't losing but other factors.

Some people still won't risk loss in a no-loss game like WOW so loss is not always the concern but could be many other factors based on an individual psyche,  syndic raged and quit when he got banned, I quit when I started playing MWO.  My factor was more fun, *** was being sleighted.

People have quit for every reason under the sun and losing is only one of them.

Now in a game with real world loss people effectively have to deal with the same factors of loss that anyone does, denial, anger, acceptance and moving on and very much on an internet game basis a very personal and subjective thing unlike real life where you have family and friends to help deal with loss

Everyone copes with loss at their own pace and that is directly linked with how much they have invested psychologically and emotionally into a game.  For example I walked away from perp very easily after 18 months and yet 12 months of MWO and I was very annoyed and quitting because of what I saw as a betrayal by the developers (3pv if anyone's still reading) and I'd played a lot of mechwarrior as I grew up

Anyway enough iphone waffling from Majorca!

Quick ville you've missed one!

50

(62 replies, posted in Testing server)

When Gamma comes back I would suggest that beta terminals on each island cannot be locked down or owned, it works well in EvE with low sec space, it would enable pvp corps and casual corps to have a beta presence without fear of losing their hard earned stuff