F2P - in the beginning I was one of those against it like many others.
With the "current" situation not improving since too long now, I do think about whether F2P maybe could be seen as last resort.
Other than this, even if the content changes I doubt there will be a nice playerinflux happening based on past big changes.
The same counts for Steam release - Greenlight did give us a chance but once the first months were over most did disappear.
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For those that like to read a little story:
A little sad tale about the Pepetuum Project...
The market is just one indicator that tells us: this game lies in coma since months - most vets are more or less awaiting the shutdown of the medical support.
We still do see what Perp is and could be so don't want to throw that hope away. But how to revive this game?
Playerbase is already low and decreases further with each month passing like a slowing down heartbeat of the comatose - the market as one of its indicators.
Vast Public appearances of DEVs are like the doctors showing up some times only saying "We're doing the best we can" sometimes encouraging us with new prospects.
There were that many Miracle treatments beforehand (like Gamma expansion) which certainly were necessary to prolong life and evade a sudden death but still - it was a fight against the symptoms of the illness not its cause:
The hospital has run out of money long ago so the necessary medicaments (patches, content, activity) can't be delivered on time.
How about Free 2 Play
Those analogies seem harsh and are my subjective opinion that led me to think about F2P.
F2P has many faces - we already have some kind of it here in form of some snowflakes. But this again seems like an analogy - the deepest winter of Perp.
But that aside, the free to play models have proven over the years to be more of moneymakers than subs or one time pay. And this capitalism is my reason F2P might give Perp another small chance for a miracle.
It shines in variety of solutions – from pay-to-win models along to pay-for-fun/assecoires.
Ideas like increase EP income per pay/sub is one of the first, paintjob/pets/... one of the latter. Another point would be awards for subbing like betatester/EA = shiny bots, or after lets say 6 payed months a little carrier pet (similar to the demon in sacred 2).
For me a mixture of P2W and P4F would be okay.
Though I don't really like the subbased P2W like it's in Aion with its monthly Premium packages, if its more something like a collectors edition or other one time pay packages in different levels (bronce, silver, gold) with some ingame and some artists goodies (posters, models,..) I wouldn't mind – Even less if players get a discount depending on the time they had already subbed (like: you've subbed without fail since more than 18 months, you get +30-50% discount).
Combined with P4F elements like Paintshop, timed Speedimprovements of your spark on alpha (terminal activation only, only applied if no module active) or partythings like fireworks – it might bring in enough money to get a little miracle to happen.
That means if people still want to try Perp then and if the DEVs can still afford the time and costs for those.
One other good point beside money would be there too – for the steam release discussions can be cut down from payment amount/methods to talks about achievement and thus may be finished faster.
Conclusion:
F2P may be a possibilty to get some money in if it isn't already too late now.
There are enough models out there to keep the original intend of the game. To warn you beforehand - there's no surefire way to get it back up. But lean back for a moment and seriously think about F2P if you haven't already done so. Just saying a biased „no“ without any serious reasoning because of your pride will mean the end of Perp.
As I see it, PP does NOT have problems because of missing content rather than missing resources so the DEV team can grow (instead of demount), concentrate on PP and have fun tempering with it again.
To the DEVs: If there's no chance for a comeback left, I beg you don't hide - we will cry with you.