\o/
Forum
You are not logged in. Please login or register.
Search options (Page 1 of 3)
Perpetuum Forums → Posts by Kroth
Posts found: 1 to 25 of 70
2 2011-11-10 14:59:31
Topic: NPC movement - Client/Server Sync issue? (3 replies, posted in Resolved bugs and features)
For the last few weeks I've been finding that the npcs are moving strangely. They take a few steps forward then warp back a little so they have this jittery movement. When they die their wrecks are never exactly where they exploded usually a square or two away, they also seem to walk into walls a bit before teleporting out.
To me it looks like the client and server are calculating the npc locations differently and are therefore out of sync.
At first I thought it was lag but after weeks its not gone away and my ping is at a steady 55-65 ms and there is no perceivable lag in any actions I perform in game.
I've tried redownloading the client in case it was corrupted somehow and this didn't help.
Heres a tracert just in case:
Tracing route to gameserverc.perpetuum-online.com [195.228.152.153] over a maximum of 30 hops:
1 3 ms <1 ms 1 ms home [192.168.1.254]
2 2 ms 9 ms 8 ms 217.32.145.226
3 12 ms 7 ms 9 ms 217.32.146.14
4 13 ms 15 ms 15 ms 213.120.181.158
5 12 ms 12 ms 24 ms 217.32.25.58
6 14 ms 14 ms 14 ms 217.32.25.182
7 16 ms 12 ms 13 ms acc2-10GigE-10-3-0.sf.21cn-ipp.bt.net [109.159.251.225]
8 26 ms 24 ms 34 ms core2-te0-2-4-0.ealing.ukcore.bt.net [109.159.251.143]
9 23 ms 21 ms 21 ms transit2-xe11-1-0.ealing.ukcore.bt.net [194.72.17.194]
10 68 ms 21 ms 21 ms t2c4-xe-10-0-0.uk-eal.eu.bt.net [166.49.168.33]
11 24 ms 21 ms 21 ms t2c2-ge13-0-0.uk-eal.eu.bt.net [166.49.237.41]
12 26 ms 21 ms 24 ms t2c2-p14-0-1.uk-glo.eu.bt.net [166.49.195.213]
13 38 ms 37 ms 37 ms t2c2-ge15-0-0.de-fra.eu.bt.net [166.49.195.57]
14 57 ms 53 ms 56 ms t2c1-p1-0.hu-bud.eu.bt.net [166.49.208.85]
15 57 ms 55 ms 54 ms t2a3-ge2-0.hu-bud.eu.bt.net [166.49.160.51]
16 * * * Request timed out.
17 59 ms 55 ms 60 ms 81.183.0.156
18 59 ms 55 ms 57 ms 81.183.0.45
19 58 ms 56 ms 55 ms 81.183.2.225
20 60 ms 57 ms 56 ms 84.2.225.113
21 60 ms 55 ms 57 ms gameserverc.perpetuum-online.com [195.228.152.153]
3 2011-11-04 07:40:52
Re: How many games do you know, that... (14 replies, posted in General discussion)
in eve they did put in a cap on the number of types of items you could have in one storage folder but i recall it was a huge number and you'd have to be a hell of a packrat to gather that many different stacks of things on one place.
I wish more games would be like perp and let you horde your pixels, i hate having restrictions on stuff
4 2011-11-03 01:32:22
Re: @ Gremrod.. (22 replies, posted in General discussion)
hehe Yeh Grem, that was hilariously funny
5 2011-10-26 18:09:48
Re: @ Gremrod.. (22 replies, posted in General discussion)
Gremrod, Get well soon m8!
6 2011-10-15 20:12:34
Re: Patch? (28 replies, posted in General discussion)
I'm having connection issues today as well. Its taking ages to log in, 11 minutes last time, the website runs fine, my ping when i finally get in game is around 60ms but the server isnt communicating with the client properly. It took 5 minutes to deploy from the terminal, over a minute at times for my chat messages to actually be posted to the general chat and when I redocked I got the ghost terminal before being kicked from game after a few minutes of waiting.
Nothing is downloading on my network and the trace route to the server is fine:
1 1 ms <1 ms 1 ms home [192.168.1.254]
2 <1 ms 11 ms 9 ms 217.32.145.226
3 8 ms 10 ms 7 ms 217.32.145.254
4 14 ms 15 ms 11 ms 213.120.181.86
5 11 ms 15 ms 12 ms 217.32.25.62
6 11 ms 13 ms 14 ms 217.32.25.182
7 13 ms 15 ms 15 ms acc2-10GigE-0-3-0.sf.21cn-ipp.bt.net [109.159.251.210]
8 27 ms 23 ms 23 ms core2-te0-2-4-0.ealing.ukcore.bt.net [109.159.251.143]
9 22 ms 23 ms 22 ms transit2-xe0-1-0.ealing.ukcore.bt.net [194.72.17.82]
10 22 ms 22 ms 23 ms t2c4-xe-10-2-0.uk-eal.eu.bt.net [166.49.168.41]
11 25 ms 23 ms 22 ms t2c2-ge11-0-0.uk-eal.eu.bt.net [166.49.237.37]
12 23 ms 25 ms 21 ms t2c2-p14-0-0.uk-glo.eu.bt.net [166.49.195.209]
13 37 ms 38 ms 39 ms t2c2-ge15-0-0.de-fra.eu.bt.net [166.49.195.57]
14 53 ms 54 ms 52 ms t2c1-p1-0.hu-bud.eu.bt.net [166.49.208.85]
15 56 ms 56 ms 54 ms t2a3-ge2-0.hu-bud.eu.bt.net [166.49.160.51]
16 56 ms 56 ms 55 ms vl50.osr0-vhugo.net.telekom.hu [193.188.137.12]
17 56 ms 58 ms 58 ms 81.183.0.144
18 56 ms 56 ms 54 ms 81.183.0.35
19 58 ms 57 ms 72 ms 81.183.2.225
20 60 ms 58 ms 58 ms 84.2.225.113
21 58 ms 58 ms 56 ms perpetuum-online.com [195.228.152.150]
7 2011-09-30 01:32:56
Re: The Content: Modular Robots (9 replies, posted in Feature discussion and requests)
hehe those hybrids are awesome
8 2011-09-26 17:38:44
Re: New forum smiley (11 replies, posted in Feature discussion and requests)
hehe
9 2011-09-26 04:29:30
Re: Little annoying things we want fixed/improved (35 replies, posted in Feature discussion and requests)
Factory: When setting up a manufacturing run the readout for minerals required only shows the amount needed for the first cycle. It would be nice to see what was needed for all the programmed cycles so we can put the right amount aside.
10 2011-09-26 04:03:23
Re: New NPC spawn...WTF (50 replies, posted in Balancing)
you get your static, challanging static spawns when the "egg" system is released. hopefully thats sooner then later.
'egg' system?
Can I hatch a baby Seth?
Squeee! XD
11 2011-09-25 06:37:32
Re: New NPC spawn...WTF (50 replies, posted in Balancing)
I've been enjoying the random spawns quite a bit but they do need some tweaking. They're a little bit too random and the NPC levels are too variable. They are fun for group play with a mix of bot sizes but a bit annoying if you are wanting to fight with mechs as you need to deal with small stuff. The Beta spawns need a serious boost and we need some bigger spawns for groups to play with both on Alpha and Beta.
I was a bit annoyed with the wide spread of kernels at first as the random spawns keep throwing lower level stuff at me but its turning out quite good as I'm able to feed my corp mates kernels I don't need. It is going to take me a lot longer to get the research now though. I'm just going to have to drop the kernel grind mentality and blow stuff up for fun/profit and see what I get at the end.
There seem to be a lack of regular indi spawns though, I've only seen half a dozen in the last few days of heavy farming. It was already pretty hard to find indi kernels.
12 2011-09-22 01:08:53
Re: Dev Blog/Patch notes (26 replies, posted in News and information)
DEV Zoom wrote:the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips)
THAT IS actually BIG! No more rubberbanding! Yay!
I agree, these are all good things.
13 2011-09-18 01:15:21
Re: FREELANCERS RECRUITING!!! (19 replies, posted in Recruitment forum)
Freelancers were mean to me :'(
So I made a cake and I'm not going to share it.
14 2011-09-15 23:08:03
Re: Balance Attributes, character creation and progression. (128 replies, posted in Feature discussion and requests)
They'll have to be very careful how they do this. A lot of us have highly specialised characters.
I hope they liaise with the maker of Perpetuum Planner so we can have that tool up to date on the day the patch eventually hits or the possibility of mess ups will be high.
I think the removal of attributes is a good thing for the game, I just hope it doesn't hurt my chars too much.
15 2011-09-15 19:32:55
Re: Balance Attributes, character creation and progression. (128 replies, posted in Feature discussion and requests)
I hope the sparks are more flexible than that Annihilator. They could be a nice way to customise ourselves to our current role. Essentially a module for our agent. I hope there are many that we can earn and use.
16 2011-09-13 13:21:11
Re: Package idea (4 replies, posted in Feature discussion and requests)
I hope that if they do put in a system like this that they could add in the ability to leave a package of stuff for someone to pick up later so you can trade things without being online and in the same station at the same time. The two systems would have a lot of similar code.
17 2011-09-13 11:02:04
Re: New devblog: A new home (12 replies, posted in News and information)
The new website design is nice. Good Job.
18 2011-09-10 18:44:16
Re: Was looking at population graphs recently... (25 replies, posted in General discussion)
I've been running it through Steam so my friends see I'm playing and ask about it. Got a few folks playing that way. Couple of them are here to stay, some couldn't get into the game and have stopped playing.
19 2011-09-05 18:59:04
Re: 62nd Open Epriton Mining (27 replies, posted in General discussion)
That trip to Nova was fun. Expecially the part where we high tailed it off the island laiden with epri with angry locals chasing us. haha
Even managed to get all the Epri we mined off the island too.
Good laugh :~D
20 2011-09-05 15:24:30
Re: Trial Account Market Limitation (11 replies, posted in General discussion)
The restrictions have worked though. The buddies I've shown the game to have all thrown a months sub at it just to get full access as it was annoying being locked out of the market and its not like the sub is expensive.
21 2011-09-04 08:59:29
Re: Crafting Revamp (15 replies, posted in Feature discussion and requests)
I have got a handful of buddies to come join the game in the last few weeks and they love the complexity of the production system. Theyre busy farming kernels and wanting to get into T2 production as its something small enough scale for them to do at thier early point in thier chars lives.
New players dont need to worry about T4 complexity. I think they should leave the system as it is.
22 2011-09-03 22:39:47
Re: POS - why? (51 replies, posted in General discussion)
I agree with Arilou. I hope that the majority of structures are fast to build and to destroy so that there is stuff for smaller groups to engage and frequent need to replace them. POS bashing in the other game was annoying, setting up POS was even worse. Having to spend an entire weekend watching set up timers isnt fun.
23 2011-04-29 03:58:33
Re: New EP Reset (45 replies, posted in Feature discussion and requests)
I cant imagine anyone making a big enough mistake with thier build to ever contemplate such a huge loss of EP. Youd have to be really *** to respec again after that and loose even more.
I hope this feature comes with a sobriety test just in case.
24 2011-04-26 15:30:55
Re: Episode 3 - Incoming Transmission Podcast (42 replies, posted in General discussion)
Thanks for doing these podcasts Grem and Kalsius. I might not be playing atm but its good to hear stuff about the game.
~desire to play Perp again rising~
Keep up the good work.
25 2011-01-21 09:21:37
Re: Where is the PVE Love? (10 replies, posted in Q & A)
If they put mechs and heavy mechs on alpha islands then that would greatly reduce the incentive for people to go to Beta. They are part of the reward for risking your stuff.
Posts found: 1 to 25 of 70
Perpetuum Forums → Posts by Kroth
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.057 seconds (86% PHP - 14% DB) with 6 queries