451

(2 replies, posted in Balancing)

Dezgard wrote:

its show the server time for that not local and yes a shorter cancel time would be nice

Yes, I do realize this part since the time is posted down in the corner conveniently for us. I should have noted the times: current server time and time quoted when I could cancel. My fault. (Note: if I notice some discrepancies, I'll be sure to bug report them.)

Thanks for the vote on this. Market trading is one of my favorite activities.

edit: looks like the in-game clock is showing local time. I hadn't realized that earlier.

452

(2 replies, posted in Balancing)

Could the delay to cancel a market order be shortened to something along the lines of 5 to 15 minutes? Mistakes happen even after going through confirmations.

As a note, I believe the time I was being shown to cancel a sell order after I put it up was something like 6 hours. I didn't time it, but it wasn't that long before I actually could cancel it.

453

(15 replies, posted in Balancing)

Personally I'd rather see the only stuff on market being 'new' or 'new like' (aka repaired) modules. It could be possible to sell damaged goods, but it'd be another database field.

I've been getting a few basic items (standard autocannons and miners) that can be recycled for base materials. (Wastage does seem to be high, though.)