Saving some money for it smile

202

(21 replies, posted in Feature discussion and requests)

Race Drones wrote:
Mr Dude wrote:

But apparently not so easy for a couple of hundreds DEVs of another space MMO roll
But of course, it would be awesome.

Need to clarify, i was talking about those four Vendetta DEV's.

And i was talking about EVE.

203

(21 replies, posted in Feature discussion and requests)

Race Drones wrote:
Ville wrote:

You think we'll ever get a tablet client?

Four DEVs can do it easy -> https://vendetta-online.com/

But apparently not so easy for a couple of hundreds DEVs of another space MMO roll
But of course, it would be awesome.

204

(21 replies, posted in Feature discussion and requests)

Inda wrote:

I just want to produce and do market and see some logs about Corporation, in tablet client, not the whole process.

And i'd like to be in chat and have access to character sheet with integrated extension planner.

All of this is possible. DEVs only need to add API functions for external third party software, to recieve various data and send some commands. We'll do the rest.

Players who's online through third-perty software can be shown in chats with some flag that indicates that this is an API session. Because there will be questions regarding online counter when some part of playerbase will use mobile software instead of full client.

205

(21 replies, posted in Feature discussion and requests)

Annihilator wrote:

well, not very long and you can play perpetuum on XBox and SteamBox.

and then you will see the lack of controler support an issue wink

The controller support is a stone age.

We need NIA support.
(Neural Impulse Actuator)
big_smile

206

(21 replies, posted in Feature discussion and requests)

Aye Pod wrote:
Mr Dude wrote:
Inda wrote:

This is on Windows 10?

It's Lenovo Yoga ultrabook (touch screen + Wacom pen)
Windows 10. But it worked the same on Windows 8.

Also you can find Asus transformers with detachable keyboard - they'll be more compact and lighter in tablet mode. And you can connect bluetooth keyboard, obviously. No Wacom pen support though last time i've checked (it's handy for small interface parts).


Makes more sense now. I think OP is asking when it would be supported by a traditional tablet and not a tablet PC.

Android tablets are called surfing tabkets, by the way.

And what android client shoud be? A lighter version to manage orders, chat, etc? For this task we need better API. Because we all know the answer on question of OP. Never happen.
And if we're talking about porting an entire client, there is 2 problems:
Screen size: even on tablet i've shown is not too comfortable.
CPU: It's actually possible to launch WinXP on Android. And, theoretically, Perpetuum. ARM core just not nearly enough powerful for that now.
So we're going to heavier stuff anyway. To more compact Windows tablets, perhaps. They evolving fast.

207

(21 replies, posted in Feature discussion and requests)

Inda wrote:

This is on Windows 10?

It's Lenovo Yoga ultrabook (touch screen + Wacom pen)
Windows 10. But it worked the same on Windows 8.

Also you can find Asus transformers with detachable keyboard - they'll be more compact and lighter in tablet mode. And you can connect bluetooth keyboard, obviously. No Wacom pen support though last time i've checked (it's handy for small interface parts).

208

(21 replies, posted in Feature discussion and requests)

Ville wrote:

You think we'll ever get a tablet client?

More precise question is we'll ever get UI to react properly to touch/Wacom pen.
Because we actually have Perpetuum for tablets, but because some UI elemens react terrible to sensor input, it's suited for in-terminal activity only. On surface it's a nightmare...
https://www.youtube.com/watch?v=cLTdyVNLEFE

If you want to manage something on the surfing tablet, you might want to ask for API upgrade, so we can write the necessary software on our own.

209

(1 replies, posted in Feature discussion and requests)

As we all know, sometimes is difficult to buy items from public market even when you have money. Because there'simply no liquidity. In other words, no market. And it wont fix itself, you all know it, let's face it and maybe do something instead of hoping.
This issue has to be resolved.
How? Well, actually there's mechanisms for such things in the real world market.
On NYSE, there is a specialist assigned to every stock. Sometimes specialist have more than one stock or one stock have more than one specialist. To become the specialist not only the person need to have a couple of millions of dollars and qualification, but also the connections.
His duty is to maintain the liquidity of the stock, so anyone can buy and sell it anytime in trading session. If he fails to do so, he's fired.
If there is a lot of sell orders and too little buy ones, he places the real buy order for himself. And if the opposite happens, he sells his stocks. Of course, there's a rules so he basically can't get the better price than his clients. But still he can make profit.
You can read more in internet if interested. For now, i think this explanation is enough to give an idea what should we do in our a lot smaller but quite simillar market model in game.

You see, market system was never that simple. It'not just players/investors who make it work. Sometimes even in real world it'very close to collapse, but some superheroes saving the day.

If we'll have some people, or just devs(but not infinite NPC) placing orders on market, it'll still be player driving economy, there just will be people too help it survive. Prices of such orders shoudn't be as good as the player ones, so there still be a good reason to produce and sell stuff. But there's definitely shoudn't be a situation when you simply can't buy what you want even for double price.

It's very frustrating especially for new players. When you have such a dead market.

By the way, EVE have their own specialist who responsible for ingame market. I've seen him talking  about various "boring" things on fanfest long ago when i've still cared. One of the story i've remembered is how they've stopped the PLEX price crisis by throwing hundreds of them on the market.

Real economy is very cool, but sometimes it needs some careful interventions. In desperate times you need to do something, not waiting for miracles when there'no reasons for them to happen.

210

(75 replies, posted in General discussion)

Ludlow Bursar wrote:

F2P Alpha I only. One time "Access all areas" fee. A few other tweaks required to make that work but ... it's an idea.

Interesting.

211

(75 replies, posted in General discussion)

Aye Pod wrote:
Mr Dude wrote:

Very strange if this is true. I've thought it's more time than money, even with subscription. Years of playing is far more valuable than something like a thousand of dollars.
If it's about money, then why don't we just forget EP and fill ghe cash shop with Mk5 bots that are bound to character and not requiring skills to pilot?

Yes its true. High EP accounts signify that those accounts were around during the subscription years and thus we have spent more $$$ than just the base price of the game. What we have for also playing over the years is large stockpiles of ingame assets.

We cant just forget EP but Im all for items in a cash shop including a "MK5" bot. I said in my post if it gets motivated players to play the game and money in the devs hands, Im all for it.

big_smile

It'just looks so... Wrong. So... Eve.

I want to have 3m of EP, and i hope i will. But if i can buy it as easily as anything else, i'm suddenly not interested at all, in EP or game, doesn't matter for money or for free.

I wonder where they're getting those brilliant ideas as alternatives to quicly buy a shuttle and go.

213

(75 replies, posted in General discussion)

Ville wrote:

You could take a diamond package sell it on steam for $49.99 that comes with a head start EP package of 250k.

Might be a good idea. 1 time per any account.
250kk is a perfect start. It'exactly what needed to have Mk2 Scarab, Riveler(incl. repairer setup) and symbiont. Or a good combat heavy mech, i think. 150-200 is the point when most of the people should stop waiting for EP, because they'll have everything they'll need if spend it properly.

But i don't think that this will make a huge difference to the playerbase. Yes, it'a good idea and some people will buy it, but frankly, you can do stuff in your first days with a group. Lvl-4-5 and you're ready. The problems are... What to do(variety of PvE) and with who. But i haven't tried anomalies yet(soon), so maybe there is something awesome in PvE, it'just my laziness and nooblingles.

214

(75 replies, posted in General discussion)

Aye Pod wrote:

The argument has always been that vets deserve to be ahead because we've spent more $$$ on the game than newer players.

Very strange if this is true. I've thought it's more time than money, even with subscription. Years of playing is far more valuable than something like a thousand of dollars.
If it's about money, then why don't we just forget EP and fill ghe cash shop with Mk5 bots that are bound to character and not requiring skills to pilot?

tl; dr: disposable "shuttles", when you need to move you agent, but not robots between terminals.

Or maybe a context option to request arkhe when you have other bots in terminal.

216

(9 replies, posted in Feature discussion and requests)

I don't think T4+ items is new content in any way.

217

(5 replies, posted in Bugs)

So it's the multi-threading problem, if FPS is low.
But i can't blame, It's not a trivial task even when developing not too complex math module.

218

(19 replies, posted in Guides and Resources)

Thanks.
I've thought there's only HDT and Titan on Alpha big_smile

219

(1 replies, posted in Bugs)

It giving me a lot of errors, and displays only my name and logo. Tried Chrome and Firefox.
http://wiki.perpetuum-online.com/index.php/Main_Page


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220

(3 replies, posted in Q & A)

Well, for some reason Gmail sent my purchased codes to spam.

logicalNegation wrote:

+1 but not to 50 days.
Hopefully after 50 days something has worked out.

I think Zoom's solution of a batch of credits will have the same effect, and no time limit!
So mistakes can be made with no cost to the player (to a certain limit of course).

500 credits?

An alternative solution is accelerated EP generation for new players, instead of a lump sum up front.
This also keeps them coming back for the next days EP and helps avoid 1st day rage quits.

Yes, i think 500 credits will do the same.

Starter EP looks fine, because most of the time newbie can have a mech, or heavy mining mech. I don't think it'll make the experience more interesting if they'll aim straight to the heavy mech.

Accelerated EP accumulation will help too, making the shift from 70k/day to 2110/day easier. But downgrading without real money investing is much more important.

Shorly: For the first 50 days, a newely created/reactivated account can reallocate EP with no credits required.

Let me explain why this is a very good decision.
I'm a new player, but i know the basics and read the forums. If someone have alt paranoia, he can ask devs to confirm that this is my best character.
I've seen the messages on forum and in the game about how some newbies are frustrated by very slow EP accumulation and get bored by waiting.
But, the fact is, i've mined on Riveler on my first day yesterday. And tomorrow i'll have a Scarab to move the ore quickly. So i'm not asking for myself. The only advantages i had is:
1) i've bought 2xICE, sold it on market, for convinient start. Waited for sale, actually, bought a booster too.
2) i've knew what to train and the fact that above lvl-5 it's very expensive to train and i need to think better before upping it further.

As everyone can see, a newbie can do fine. Or at least, be more concerned abouth how to make money.
Despite i'm only 2 days old, i've been helping other newbies with advices. Since i don't know many details about this game, the first thing was always some variations "don't train above lvl 5 unless you need it and don't spend EP too quick".
Because you're giving the new players ~2 months worth of EP, but they can throw it away. For example, train a couple of most useful skills at 8-9, but leaving many others. The result is they can't do much, they wanted to sit in mech, but suddenly found out that they won't get another 40k of EP very soon. So they get frustrated. Because it's really a pain when you can't even sit in average Mk1 bot. Piloting an ineffective mech is already much more ineresting and at least ypu know you're improwing, not just waiting to be able to play! If they'll have a free downgrading option, then they'll downgrade some expesive skills they bought and be able to pilot what they wanted without waiting. It'll also five them an oppertunity to experiment, change the course of training if they didn't liked it. The other faction, specialisation(mining/combat), or just undone the mistake of cross training early.

I know it's not expensive. But some people don't want to spend money on the game in which they've screwed from the start. More shortly: people don't like things that makes them feel like *** from the very begining. Simple. So just give people freedom to undone their mistakes, because it's actually not their fault - no one wants to read the guides before playing, everyone prefers to just try it themselves right now and ask on the way.

I was buying T4 Shield in Shinjalar, but it wouldn't allow me, throwing a message "You have to be a member of private corporation" tried multiple time, and with an alt which is in one man corp(the same).
Have bought in on Telesis after that without any issues.
http://imgur.com/8t0qmRN