1.65 volts for ddr3 seems a bit high ;p
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Perpetuum Forums → Posts by jim elliot
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Posts found: 14
2 2015-07-23 19:45:36
Re: Petition to keep sparks in the game - - (36 replies, posted in General discussion)
Signed but ratelimit cycle time to one per x number of hours like eve's jumpclone system. Eve's is once per 24hrs.
3 2015-07-23 15:21:19
Re: Kickstarter for Expansion? (6 replies, posted in General discussion)
Googled around today and found this one: http://gambitious.com/
Looks like you can sell future profit shares in exchange for money for development.
4 2015-07-23 15:08:36
Re: Kickstarter for Expansion? (6 replies, posted in General discussion)
The problem with a kickstarter is that the devs would have to commit to hard deadlines regarding new content. The devs here dont do so well with deadlines of any kind.
Not really. There are tons of kickstarters that never deliver at all.
Also, if money wasn't an issue they could contract most of the work out.
Can't hate a brother for trying? Haven't seen too many other threads on how to raise money without P2W BS at its core.
5 2015-07-23 15:06:08
Re: Eve Bittervet looking for pew (16 replies, posted in Recruitment forum)
Talk to any of the NSE delegates online, Rovoc in particular atm would be the bestas my internet is *** where I am at for a while.
Sunny
NSE CEO
I sent Rovoc a mail. He hasnt got back with me. I guess I'll harass random NSE players until they either accept me or go insane.
Thanks again guys
6 2015-07-21 22:13:12
Re: Kickstarter for Expansion? (6 replies, posted in General discussion)
It looks like there is an international equivalent:
https://support.indiegogo.com/hc/en-us
Might be worth looking into if meeting the kickstarter requirements is an issue. I just know that people love to spend wayy to much money on scifi media on kickstarter.
7 2015-07-21 22:03:17
Re: Show modules/loot in killmails (18 replies, posted in Feature discussion and requests)
they don't want to see others that they run coockie-cutter fits that often have one HUGE hole in their defense. They then fear that they will need to run "allround" fits more often that would make them less "skilled" in PvP.
Sounds like at very least it would make the game a bit more dynamic..
8 2015-07-21 21:23:13
Re: Show modules/loot in killmails (18 replies, posted in Feature discussion and requests)
I would say dropped modules are fine or loot is acceptable but not more.
Any reason?
9 2015-07-21 19:38:58
Re: Show modules/loot in killmails (18 replies, posted in Feature discussion and requests)
Bamp to get this post above the station locking whine thread
lets keep those sexy pluses ones rollin in
10 2015-07-21 17:33:19
Topic: Eve Bittervet looking for pew (16 replies, posted in Recruitment forum)
I'm new here looking for a pvp corp to show me the ropes:
M26 and extremely immature
US Central TZ
have TS - mic does not sound like it is in my rectum up to 83% of the time
Used to very small gang ops
Will use foul language regularly and troll anything that moves or doesnt move
Enjoys drinking and general shenanigans
Thanks
B=============================================================D - - -
11 2015-07-21 17:08:07
Re: Show modules/loot in killmails (18 replies, posted in Feature discussion and requests)
but then, a too vocal minority has always argumented against that...
Point them out and we can gank them ;p
12 2015-07-21 17:05:04
Re: Kickstarter for Expansion? (6 replies, posted in General discussion)
https://www.kickstarter.com/help/faq/creator+questions
Doesn't look like its US only but, Hungary is not on the list. Perhaps it would be possible to get an office in one of the available countries?
I'm sure its just legal cya for kickstarter.
13 2015-07-21 16:55:53
Topic: Kickstarter for Expansion? (6 replies, posted in General discussion)
I just recently started playing and I'm trying to gauge what's going on in the game. What I've seen so far is a few simple quality of life patches/changes and and a dedicated community just begging for more of what this game could offer.
The steam release has been great for this game but, I think we need something more. I know it all comes down to money so why not a kickstarter?? Wouldn't take much effort to setup. Would generate publicity at very least and if it goes well we could see some much needed billable dev hours sunk into making this game great.
Thoughts?
14 2015-07-21 15:03:16
Topic: Show modules/loot in killmails (18 replies, posted in Feature discussion and requests)
Show modules/loot in killmails
This can't be complicated to implement and it would make the game wayy more fun to have trophy killmails to show off.
You know you want this. Lets ask the devs nicely.
Come on lads, no +1s?
Posts found: 14
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Perpetuum Forums → Posts by jim elliot
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