26

(98 replies, posted in Feature discussion and requests)

So Mr. Perpetuum what exploit was using doing beacons on alpha?

27

(98 replies, posted in Feature discussion and requests)

Rowboat wrote:
DEV Zoom wrote:
Illiathos wrote:

That was done only to keep the mobs from moving around.

And by that you gained serious advantages because conveniently all your support bots were able to hide behind terrain, out of LoS of the NPCs.

Why are you spiting *** zoom you know damn well when an NPC gets aggro on something and doesn't have LOS it teleports.  So even if his support bots were out of sight once he pulled hate they'd teleport to him.  The only "Advantage" you get by putting a beacon on a slope on alpha is the fact that they don't move around so much.

So Zoom no response to this or are you just spitting off foul remarks to make my boy look bad?  OOOOH WAIT maybe you would know you're full of it if you actually played your own game.  Instead of testing why not play your own game?
Don't ignore the comment all it does is make you ignorant.

28

(98 replies, posted in Feature discussion and requests)

i wish 200 active people were playing this game.

29

(98 replies, posted in Feature discussion and requests)

Always the newer players getting *** over.

30

(98 replies, posted in Feature discussion and requests)

DEV Zoom wrote:
Illiathos wrote:

That was done only to keep the mobs from moving around.

And by that you gained serious advantages because conveniently all your support bots were able to hide behind terrain, out of LoS of the NPCs.

Why are you spiting *** zoom you know damn well when an NPC gets aggro on something and doesn't have LOS it teleports.  So even if his support bots were out of sight once he pulled hate they'd teleport to him.  The only "Advantage" you get by putting a beacon on a slope on alpha is the fact that they don't move around so much.

GL guys, Bump for what sounds like a good group of dudes.

32

(132 replies, posted in Testing server)

Does anyone else feel like this is a ploy to allow people to run away?  crying about more teleports and more ways into beta and gamma?  I think the mindset of where the alpha gates and the relation to how close they are to gamma gates is unrealistic.  You're making it too easy for people to be able to get on and off the island.  I understand that you want multiple gates onto beta to keep people from jumping on few gates, however, if you take abbu into consideration there are 3 teleports that surround abbu which makes defense a nightmare.  I like the fact that there are so many entries into beta.  But, look at the placement of the alpha gates... they're everywhere.  You can get to any part of the island from alpha.  I think the alpha gates should be placed more towards the coastlines.  If you want to do stuff on beta you should be forced to commit.  My suggestions would be to place the teleports where Nawuy stands now, Gavastarc 2 and Teodoma.  AS for teodoma gate maybe moved more towards the coast to the left.  Like almost inbetween Darmahol 1 and Teodoma is now.  The only thing you accomplish putting these teleports all over the place is allowing people to run back to alpha.  So the question is do you want people to be able to gank and egress quickly? or you want an open beta where everyone just griefs everyone.  Because that's where this is going to lead, people able to play alpha gate games with no risk while pestering people on beta.

33

(110 replies, posted in Bugs)

So was it just a server reset that did it?? Can i get my ticket resolved.  been like 5 days

34

(110 replies, posted in Bugs)

1. 10.115.1.1 - 171 ms - 11013
2. 0.0.0.0 - 0 ms - 11010
3. 162.151.18.133 - 13 ms - 11013
4. 68.86.90.125 - 14 ms - 11013
5. 68.86.86.102 - 17 ms - 11013
6. 50.242.148.34 - 18 ms - 11013
7. 4.69.162.246 - 164 ms - 11013
8. 109.236.95.220 - 169 ms - 11013
9. 109.236.88.139 - 228 ms - 0

sure the 100's and 200's aren't great, however, your server is dead/crashed.  It isn't lag so can we put 2 and 2 together and not get 3.

35

(110 replies, posted in Bugs)

only took us 13 min to break the server

36

(110 replies, posted in Bugs)

Servers about to die again....

37

(110 replies, posted in Bugs)

Who didn't pay the internet Bill?

38

(21 replies, posted in General discussion)

Are you going to kill gamma mining?

39

(21 replies, posted in General discussion)

ok, i'm not trying to troll or bait, but were the reds supposed to respawn?

40

(50 replies, posted in Q & A)

Fix it JESUS! +1  Megaladon Red NPC from beacons(that take an alliance to kill) oh yeah, a lawnmower or flamethrower or something that can kill plants quickly or find the code that says how many plants can occupy an island and cut that mofo by 2/3.  Ty

41

(6 replies, posted in Testing server)

i'm still waiting for that lawnmower Mr. Zoom.  i'll take a flame thrower or salt, still i'd prefer the salt since hopefully nothing will grow back.  Please, pretty please with cherry on top

WTB a Lawnmower Come the F on Zoom, flamethrower, acid, *** i'll salt the dirt if you'll make it.  Anything to keep this *** from growing all over the *** place.  A solution could be to make plants have a negative resistance to chemical and make Chemical Bombs viable and not just paper weights. I think we can all agree that plants patch they did a while ago didn't do damn thing.

43

(4 replies, posted in Bugs)

since were talking about gamma, im going to throw in plants.  I hate them with a passion.  WTB a lawnmower.  Hey Zoom why not bring our ur ak bot and mow my lawn since plants grow under concrete now.  Or make me a flame thrower.  Anyone else hate plants on this game as much as i do?

44

(3 replies, posted in Open discussion)

DEV ZOOM!
http://www.perp-kill.net/kill/264032

I wanna hear the story.

45

(131 replies, posted in Balancing)

So...... How does an Ictus get close enough to a seth to die.  Average skills on a machinegun seth puts optimum range @ 90.  An Ictus can neut, without an extension, around 300-350.  Also the seth is running at what... 95 maybe 98 i would estimate the ictus around 110?  Are we brawling with an Ictus?

Phantomburn wrote:
Zortarg wrote:

they just want one thing:
that only they have controll over all viable resources. once they have set their "dominace" and grief everybody else out of beta. then the others have no viable income and will leave the game... so they "won the game"
isnt that your usual thinking pattern? lol lol lol

Are you serious?  Really? 

NSE gave you hokkogarus.  NSE gave away Kentagura.

What to try to get your lies straight?  Dude nothing's stopping you from going there and taking it.  And honestly what are YOU going to do with it when you get it hang out and collect sap loot?  You won't live on a beta.

I loved it when Kent and Hokk were open, Sansara had SI for a month never did anything with the island but did saps.  If one person showed up she's dock and log.  Its funny how everyone claims they don't need a station(beta or gamma) but i see people complaining about not being able to gather resources. How's about you stop looking at your personal stock of bots sitting there and collecting dust and use it.  I'll quote Ville on this "diplomacy works" it's not always pretty but it does work wonders.

47

(0 replies, posted in Bugs)

Ok this might be a re-post but for the love of god have we figured out why there's so many plants?  Why do plants grow under concrete pads?  I know you implemented a fix for plants growing but i don't think it worked.  Can you re-evaluate how many plants can grow on an island.  Please, pretty please with a cherry on top.  Oh yeah i tried planting Triandilus on Gamma and nothing grew waste of 20M.

I belive T4+ should only come from beacons make them rare and hard to get..... Maybe implement a T4- that is the fitting skills of T4 just a little better but not as good as T4+.  Also if you're worried about people flooding the market how about making the item un-tradable.  This will work if you're in squad and an npc drops something.  Only the people present can pick it up.  BTW i would like to see a SuperDuperMegaladon NPC that requires 10 people to be organized.  Maybe drop a good amount of tokens worth the peoples time.  OR maybe a new set of beacon drops from only the mission system obviously bound only the person that scooped the loot from the npc kill.  Idk mabe i'm too much of an MMORPG party system kinda guy.

49

(25 replies, posted in General discussion)

Maybe it's time for a server reset..... been over a month since the last one.