1

(18 replies, posted in Feature discussion and requests)

Yea, what is the percent increase going from 0 to 1 again?

That would make for great clickbait.

2

(18 replies, posted in Feature discussion and requests)

You know what will save this game?




Nothing!

3

(27 replies, posted in News and information)

Chemist has it right.

Does whatever he wants while he watches the train wreck of a game.

4

(38 replies, posted in General discussion)

Gekko wrote:
Perpetuum wrote:

Either no one cares, or doesn't realize you can make 500k EP in 24 hours.

Not after 3m total unless you found some exploit.

Feature.

5

(38 replies, posted in General discussion)

Over this last patch I have been one step ahead of everyone else of what it would do, and why.  This is no different what so ever. 

This isn't good, we need a EP cap per day.

6

(38 replies, posted in General discussion)

This isn't good.

7

(38 replies, posted in General discussion)

Either no one cares, or doesn't realize you can make 500k EP in 24 hours.

8

(46 replies, posted in Balancing)

Line wrote:
Perpetuum wrote:

Excatly!!!

Make it, its own faction.  Right on!

But it's already it's own faction, isn't it?

Just think of it not like it's slow detector, but like it's very specific whatever our current lights are. I mean, if you want  armor tank - you go Prometheus. If you want shield tank - you go Castel. And if you want (let's call it for a moment) a hit evasibe tank - you go Vektor.

Besides of guns and tank each race has it's own racial bonuces. Greens lock faster and has no problemz with accu. Blues are fast and rep better. Sindybots are slow but masked and can see longer to compensate that, and you can put better stuff on them in terms of cpu/reactor usage, and so on. That's their own racial specific, along with hitsize. It's just not well-balanced yet.

You are correct in a sense, looking from a balance side its not.  Its way out in left field, the resists are messed up and makes no logical sense to kill or deal with.  From a outside view point its a "special" faction, I would rather see them be a normal faction.

Zoom has already stated he wanted a quirky weird store faction, I just disagree with this line of operation, as I look farther down the road to see the possibilities.

9

(38 replies, posted in General discussion)

Mine is currently 920 Nic, PU.  Anyone else do better?

10

(46 replies, posted in Balancing)

No ***.
How much good is a old Demob Zenith Mk2 solo?
Terrible.  With group, Awesome. 

This does not mean you put your head in the sand and ONLY look at solo interactions, but you must look at the bigger picture and different force multipliers. 

A single RR bot means nothing to a solo RR bot, you pair that with a team of personnel, its everything.
I care little to what you call teamwork or grouping, if you wish to use a good or bad term, it means little to the ones who use simple, or extraordinary fittings and tactics to beat the *** out of you.

All of us know this, this isn't new, this isn't on the cutting edge.

11

(46 replies, posted in Balancing)

Annihilator wrote:

i dont understand that las one line...

castel is... demobber /detector
yagel is... useless / detector
prometheus is... detector / bait
vektor is.... detector

ikaros is ... transport

(just to make the list complete)

none of the current "light combats" is actually... combat fuuu

I want to take a moment to say that this is incorrect.

How they are being used currently is semi true, but they are all versed in combat rolls, and have bonus for them when they are attacking in groups, or each other.  We must not get into this idea that we need to balance everything around attacking Mechs or higher.  This simply isn't the case.  Speed, and DPS is how you balance these things, make them able to kill another light or ewar on good terms and you would see more of them being used.  Currently all we see is fast tackle that cant be killed easily with a light, and it dies to a paper fit speed mech.  Now groupings would cure this example for sure, so we must not go overboard on all lights must kill mechs.

I really really don't care, this is a all about a direction change to what we currently have.

Mk2's should be those go to bots for specializations, they should be really good at what they do, over all the rest of the other bots.  Restating what I have already said, this gives the power to the players to fit out how they wish, and to see quickly what they are going against to a degree.

Mk1's are the Jack of all trades, good but not great, but still useful in filling out body rolls.

Zoom I think I understand what your going at with the new bots, sadly I dont see it working out unless you do a major rework to other areas of the game.  I have stated this before, now I many not have your big picture Zoom, but from what I am seeing this is adding content that is nice to see, and nice to blog about, but has zero use in PVP combat as we see it currently.

Annihilator wrote:

mk1 is actually just a crafting component for mk2's

thats the reality... like t1-t3 modules.

just had this talk with another perp player last week - MK2's are simply to powerfull compared to MK1's.
make them only cost the RARE materials + mk1 and BUFF MK1's slot count to what the MK2s have
(MK2 still has better CPU/Reactor, additional bonuses)

eventually CHANGE body slots on MK2s to allow different roles then mk1.

for example:
allow Missiles in Mesmers MK2's belly slot (like Artemis)
allow Artemis MK2 to fit 3 Missiles (the other shoulder)
allow medium weapons on Intact and Cammy MK2 in that medium top slot.
...

things like that...

***, I LOVE bring right.

This is all about specializations.

14

(46 replies, posted in Balancing)

Line wrote:
Perpetuum wrote:

Basically this, this is how it should be been from the get go.  It has everything to do with the Vektor as its a PVP bot in the *** game bud.

Starting to get people thinking now!

Jita's Demob idea is excellent if flushed out correctly, Sadly Annihilator is just stating the obvious again with no real solutions, drive on!

I'll just show you:

Combat       | Detector
Castel          | ???
Yagel           | ???
Prometheus | ???
Vektor         | ???

Now you see? Vektor is not a detector bot for other 3 factions, it's in the same row. So for Vektor have everything to do with, it should have IT'S OWN detector twin, not being someone's else.

Excatly!!!

Make it, its own faction.  Right on!

Oh gee, now everyone sees what I was saying before the patch, and now you get on board.

16

(5 replies, posted in Q & A)

I love being right.

DPS no, Evasive bonus is next to useless in V mk1 or mk2 assault or otherwise.

It fits like a Mk1.  Walks, Talks, and dies like a mk1.  Its really not better then a Mk1.

18

(46 replies, posted in Balancing)

Line wrote:
Perpetuum wrote:

What I want is a light bot, that does DPS on par with the other lights (and Assaults with Assaults) that doesn't have the stupid specialization.  I want that moved to a different bot for a bot truly spec'ed for Detection. 
This breaks up the difficult balancing aspects of the game, moving them into subcategory's and balancing them out from their.

A detector should have neither a tank, or great masking, fast speed would be fine, but not the fastest.

IMO, that's more about separating such lights on 2 - one is for detection, one is for combat. Like, Castel is for DPS, and Shmastel for detecting. They can look the same, just have different stats and slots.

But that's still has nothing to do with Vektor speed nor Vektor itself.

Basically this, this is how it should be been from the get go.  It has everything to do with the Vektor as its a PVP bot in the *** game bud.

Starting to get people thinking now!

Jita's Demob idea is excellent if flushed out correctly, Sadly Annihilator is just stating the obvious again with no real solutions, drive on!

19

(46 replies, posted in Balancing)

What I want is a light bot, that does DPS on par with the other lights (and Assaults with Assaults) that doesn't have the stupid specialization.  I want that moved to a different bot for a bot truly spec'ed for Detection. 
This breaks up the difficult balancing aspects of the game, moving them into subcategory's and balancing them out from their.

A detector should have neither a tank, or great masking, fast speed would be fine, but not the fastest.

20

(46 replies, posted in Balancing)

I fully understand the lore of the game.  I could agree with you if the player had the freedom to switch around EP at will, at zero cost.  He doesn't, we pick a color and usually go down that road with all of our EP.  Just as we do with specialization, and we SHOULD be rewarded with specialized bots. 

The best examples we have in game now are most certainly Ewar.  Look at the posts of -62-, CIR, look at how they have successfully leverage specialization of DPS, and Ewar together, with a jumbled mess of a RR bot, indy.  Players should be rewarded with bots that let them play the game in which they see fit, with balance in mind.

Look at those bots before the great "balance" patch.  We had clear speed indicators of what one was the fastest, Blue, Red, Green I believe.  This gave the player base a quick idea of what they were dealing with at a glance, a good thing. 

You touched on some of the imbalance we see now, we have one light that is utilizes so effectively for just one thing, the castle, all the rest are basically not used.  If you want to force this hitsize thing into balancing and make it the Yellow thing, then you must rework Medium weapons to correlate with something. 

I completely disagree with the Devs not wanting individual factions, if so we would have one race, one weapon set and we would go.  People inherently want factions, we want options for PVP, we want different visuals, we want stuff to play with, stuff to enjoy.  Syndy stuff should be a new faction, as we are the driving force for all the change we see in the game, its not the NPC's that's for sure.  They just stand their to get shot.

I would think they would start opening up to newer ideas as of what we see currently with the state of the game, balance is unsatisfying at best, speed is out of control, certain bots are completely useless.  I can go on, but this would start to overshadow how hard it is to nail these few things perfectly.  Balancing even one bot class against each other is extremely hard to get it perfect, as were already given so many options given.  We are here to help, but most of the community just wants the status quo and drastically shoots down any factual numbers that are given with no numbers on their end.

We have hope.

21

(46 replies, posted in Balancing)

Only as it has tank, speed, and detection.  Its the entire package.  I'm looking at this less from a vertical slice and more of a overall game direction of what the Dev team wants this new faction to become.

If they want a red-head step child, keep doing what your doing.

If they want a new faction with all the benefits, drastic, yet reasonable changes need to occur.

22

(46 replies, posted in Balancing)

I can trip hit my head, go into a coma, vomit all over the sexy nurse, and still come up with actionable numbers instead of senseless banter.

Then you say we need to follow the mantra of Eve, what is explained is that exact thing, I salute you for supporting my ideas.

23

(46 replies, posted in Balancing)

Yes little one if it keeps its current detection it must be slow.  Having the entire race being the slowest AND giving it the current shortest optimal ranges (75 M T1 Smalls, 125M T1 Shorts, 200M T1 Longs) just blows my mind.  On-top of all of this you give it shields to the one of the fastest weapon groupings.

This is clearly "ment" to be thee detection bot.  In doing so it made the Assault nearly useless DPS, speed, range, tank, just about all around. 

This is all coming around to from my small picture that I am seeing, maybe Zoom has a grander master plan.  Currently I am not liking the direction, as these bots add nothing meaning full to the game, and if they do.  Only that one faction will have it, making them the goto faction to get.

This is why I suggested we just make them a normal race, and spread the specializations around to ALL the colors to be inclusive, not exclusive to one bot race.

Example : Light Scout
Red Lights - Prom - Specialization - +3 Detection Per Level
Blue Lights - Yagel - - Specialization - +3 Detection Per Level
Green Lights- Castel -- Specialization - +3 Detection Per Level
Yellow Lights - Vektor - - Specialization - +3 Detection Per Level

Add different names, keep them all Mk1s OR do a Mk1.5.  Paper thin, Medium speeds, and bad masking.  Strip off all the other Detection multipliers off all the other lights, the cost to make one is a base Light bot X2, or by some multiplier.

Now you have the indy side figured out, do this for all the specialized bots you want.

Support Bots
Red - Specializes Remote Sensor, Secondary Remote Reps.
Blue - Specializes Remote Reps, Secondary, Remote Energy
Green - Specializes Remote Energy, Secondary Remote ECCM
Yellow - Specializes Remote ECCM, Secondary Remote Sensor

Light Marksman Bots
Specializes in using Medium Weapons on a Light bot Platform, Higher Range, Slightly lower speed, Lower detection, Higher Locking, Decreased ROF
Red - Lasers, Each Lvl Decreased Fitting requirements for Medium Weapons.
Blue - Mags, "
Green - Missles, "
Yellow - Bullets, "

Same Deal, these are Mk1 bots only (for now) and has the same slot configurations.

24

(46 replies, posted in Balancing)

I would say scrap its detection bonus, give it speed.   Make a Mk2 bots have specializations.

Jita wrote:

i don't think there is anything wrong with its bonus. I think its drawbacks make it weak however and an extra low slot would fix that.

The trouble is its probably relatively balanced vs mk1 assaults but it will never fight mk1 assaults. If the intent was to never make mk2 syndicate bots then it needs a buff to compete.

No, if you want mk2 balance you make them mk2.