So which are those broken mechanics in your opinion that are killing the game?
(Ville: how about not spamming this topic?)
From my perspective, spark teleportation is a very broken mechanic:
...promoting power projection of large groups, to spark teleport to any island without effort, to bully away any players or corps out of beta? While they can hold all outposts, without any effort or commitment...
Sorry but we refuse to see spark teleport as an issue. Or if it is, it's at least equally helping the game.
I cannot agree. It is killing the game for many players, for above reasons. The islands are to small for spark teleports. The alpha Islands may have a better teleport network, or better highways, to compensate the spark teleports removal, or maybe as mentioned, the introduction of a skill based remote buy/ sell orders system.
Spark teleports, the way it is used on this size of the world for pvp, is just plain exploiting the mechanic and it would be ignorant not to admit to this.
Where are all the secondary tasks left, which you might also call "creating sandbox content". Tasks for players to keep them motivated actually playing the game, like gate guarding, scouting, organised fleet movement from one island to another if you want to attack. idk, but those tasks have all diminished with ST.