1

(45 replies, posted in Recruitment forum)

Bump

Eta

3

(15 replies, posted in Open discussion)

Never could get into dota. Not saying it's bad I just don't wanna take the time to learn a new MOBA

4

(15 replies, posted in Open discussion)

Ville look into smite

5

(45 replies, posted in Recruitment forum)

Bump

6

(45 replies, posted in Recruitment forum)

Bump

7

(45 replies, posted in Recruitment forum)

Bump for pie

Ensi this is a recuritment tread in the recuritment forum sto posting this *** in here my last warning man

9

(45 replies, posted in Recruitment forum)

Bump for awesomeness

Hey guys this is a recruitment tread lets keep it that way please

11

(45 replies, posted in Recruitment forum)

Bump

Removing static spawns from alpha would be the absolute dumbest thing to do here. stop crying and wait for the dam Pve patch before worrying about alpha static spawns you lazy *** children. booo whooo i can't do stuff the easy way on gamma and print money anymore poor little me. the gamma spawns re-spawning give you a way to farm on gamma it isn't perfect but its doable. Instead of looking for the good in a patch and seeing what you can make of what has been done all you wanna do is cry and say whelp the game is now dead because the end game island is now to hard for me.

example of a way to farm on gamma (This is very very very inefficient but its doable) 

Have someone in a light bot with t4 light weight frame and a t4 speed nexus. This guy will go out and find said spawns and aggro them. once he has the aggro he will kite them to the farming team made of your typical beacon heavies. they will attack garbing the aggro and proceed to kill the. the light bot will go back out and find more. With the almost insta  re-spawn this is something doable and a way to farm gamma mobs.

Yes i know they tele witch makes them hard to kite (Mob Tele glitch needs to be fixed)
Yes i know a lot of lights would die in doing this but it would take practice to learn
No i don't know how efficient this is (Could be awesome or it could be the worst thing ever)
Yes i know there are holes in the plan this is something i cooked up on five mins. It is just an example of how to possibly use the re-spawns to your advantage instead of crying about it.

Guys just once look at the good that can come from something instead of only the bad.

13

(93 replies, posted in Feature discussion and requests)

Look this is a all around good idea there isnt much wrong with this as long as its done rite

14

(93 replies, posted in Feature discussion and requests)

Zoom said they would attack towers not structures but it is a good issue to bring up Zoom would they attack other buildings besides towers or would it be towers alone

15

(93 replies, posted in Feature discussion and requests)

if the indy spawns could get in range yea that could be an issue but i doubt they would get in nuet range

16

(93 replies, posted in Feature discussion and requests)

i think the red mobs respwaning is a good step forward and i think your base should defend you at the cost of no loot

17

(93 replies, posted in Feature discussion and requests)

i understand your point jita, but you yourself have said gamma is near useless and the red spwans messing up the saftey of bases is screwing with any usefulness there was to begin with. Its something that is a simple and hopefully quick fix to let gamma keep what little usefulness it has.

18

(93 replies, posted in Feature discussion and requests)

this matters to the people who live on gamma

19

(93 replies, posted in Feature discussion and requests)

true i would love to see this get in asap

20

(93 replies, posted in Feature discussion and requests)

Its very good but more than a CEO should be able to turn it on and off

21

(93 replies, posted in Feature discussion and requests)

so from what I've read we all agree that turrets shooting red mobs on gamma is a awesome idea right?

22

(93 replies, posted in Feature discussion and requests)

If the turrets can tell the difference in between the two and not attack beacon mobs we wouldn't have any issues at all and it would fix a lot of crying

23

(93 replies, posted in Feature discussion and requests)

its not the pit that's the issue jita its the turrets killing beacon mobs while you're trying to farm in the safety of your base.

24

(93 replies, posted in Feature discussion and requests)

I love the idea if they dont drop loot that keeps any exploit from happening but i also under stand the beacon issue it would bring up. Unless turrets could tell the difference in between beacon Mobs and roaming Mobs then it is fixable

25

(46 replies, posted in Balancing)

Obi Wan Kenobi wrote:

This game's economic balance makes the North Koreans say WTF lol lol

Best comment of this entire read. Well besides the well thought out and valid arguments.