The problem with ewar here is that combat mechanic in perpetuum is quite simple (compared to eve). In eve in order to land a show you need to have proper traversal speed, range, ammo-size-to-target ratio, turret rotation speed and couple more things. And with all those parameters in place it opens you up for a lot of interesting ewar which already is there (and used in smaller scale engagements very often) like weapon disruptors which lower your optimal range or turret rotation speed.
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Perpetuum Forums → Posts by Puciek
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Posts found: 22
1 2014-05-17 07:35:10
Re: Electronic warfare (16 replies, posted in Feature discussion and requests)
2 2014-05-16 00:14:28
Re: Move config files away from the encrypted files (5 replies, posted in Feature discussion and requests)
Then I have no idea why it didn't pick up hmpf, maybe a screw-up during transfer? Well, feel free to can this topic (although having the configs where they should be still would be nice).
3 2014-05-16 00:05:32
Re: Move config files away from the encrypted files (5 replies, posted in Feature discussion and requests)
User settings are stored in the local.gbf file, that's not really big.
Hmpf are you 100% sure that all settings are there? I moved everything but the big uns, and my UI setup didn't load till i moved the mountains (as advised in corp chat).
4 2014-05-15 23:59:10
Topic: Move config files away from the encrypted files (5 replies, posted in Feature discussion and requests)
I just migrated from old to new pc and had to copy over the big annoying files over just to carry over the settings. Not exactly a good solution, as it also makes backing them up pain in the behind, so could we get them separated away, either loosely into the game directory or where they belong (c:/user/name/)?
5 2014-05-15 16:49:13
Re: credits - get more - Steam - failed (18 replies, posted in Bugs)
Her currency is £ ... she bought the game via Steam ... if there is anyway one can actually use Steam to purchase the credits, please, let me know.
I'm the one getting it in the neck, 'cos I persuaded her to try the game.
Go through the website, simply log in with your steam account and buy the credits there with steam wallet as payment option.
6 2014-05-15 16:11:52
Re: credits - get more - Steam - failed (18 replies, posted in Bugs)
DEV Gargaj wrote:If nothing happens and the Steam window doesn't pop up then chances are the connection between the Perpetuum and Steam servers is not doing well. Advised to try at a later time
ok, but from yesterday till today, she has been trying ... there are 6 failed transactions on Steam.
She'll probably give up ... your loss.
Because this isn't matter of connection issues but an isuses with currencies, apparently devs are aware of it since april:
7 2014-05-15 15:35:54
Re: credits - get more - Steam - failed (18 replies, posted in Bugs)
Puciek wrote:She can login with her steam account, no passwrods needed
yes, she can ... but cannot find anywhere where Perp have hidden the "get more" credits on Steam.
Well as I said in first post - it's broken currently if you have different steam currency (different from euro), so she will have to do it through the website (which works fine and has steam wallet integration).
8 2014-05-15 15:17:42
Re: credits - get more - Steam - failed (18 replies, posted in Bugs)
She can login with her steam account, no passwrods needed
9 2014-05-15 15:05:12
Re: credits - get more - Steam - failed (18 replies, posted in Bugs)
It is an issue if you are using different than euro currency, workaround is to just sign to the website with your steam account and do the purchase there (you can pay with your steam wallet).
10 2014-05-15 11:55:13
Re: Data dumps for markets (2 replies, posted in Feature discussion and requests)
Hold shift on open market window, click on the floppy disk icon top left corner. Also works for robot cargo, private storage etc.
Correction: right corner.
Ugh, why didn't I think of that ?
Thanks mate, although having it dump automatically would also be nice (and will save me from raiding local cache files for the data) .
11 2014-05-15 02:39:53
Topic: Data dumps for markets (2 replies, posted in Feature discussion and requests)
In similar way we get chat logs saved to disk, could we also get CSV dumps of browsed markets (ideally optional button to dump data for currently opened market for all items)?
12 2014-05-14 21:35:29
Re: Two issues with combat missions (3 replies, posted in Feature discussion and requests)
Great to hear that!
13 2014-05-14 20:41:29
Topic: Two issues with combat missions (3 replies, posted in Feature discussion and requests)
First - make combat missions, well, about combat, not about scanning for artifacts or scouting chassis's of 5 identical miners or one big mob, twice, and then killing him. I mean from my combat missions I expect combat and the last one thing I want to do is go and hunt for artifacts (which I just can't stand as game mechanic). Maybe there should be another category of missions for those hybrids? Something like "discovery", or "scouting" or "misc".
My other suggestion is the obvious one - more variety. You can't imagine how boring it gets when you have to keep griding 3 missions over and over, with zero variety. Maybe at least make the sites more random? Or amount of npcs/type more random? Well, something because as it is 3 missions gets old really quick. I understand that there is much more challenge in designing missions here since you do not just warp to random place in space, but I can see how it will make a lot of people run for the hills.
14 2014-05-14 01:42:25
Topic: steam achievement for joining a corp didn't pop (4 replies, posted in Bugs)
I got invited to join a corp and when I've accepted it the steam achievement didn't pop (and didn't pop since so it's clearly bugged).
15 2014-05-14 01:33:40
Re: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
Puciek wrote:Well, I got different requirements than most of gaming population that is why I underlined that for me, personally, such mess would be fine.
Sure, but imagine screenshots of that circling around the internet, representing the game. It might be fine for you, but it's certainly not the best advertisement.
I promise to release them only as a pair with similar screenshots from time when this issue plagued you-know-which-game and I had sprite hack running there .
I get your point though, but that still leaves the priority question which kinda is an answer on it's own.
16 2014-05-14 01:29:09
Re: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
I'm sorry but I don't think overlapping GUI elements and labels all over each other would be "fine". There is a certain limit to hacking the crap out of it too
Well, I got different requirements than most of gaming population that is why I underlined that for me, personally, such mess would be fine.
17 2014-05-14 00:40:12
Re: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
This is not a two-minute fix: The problem is that the GUI DESIGN itself (i.e. the actual skin of Perpetuum) wasn't drawn to be "stretchy" like a website. This was sadly an early oversight that we can't hack-fix.
Never said that making it stretchy would be a two-minute fix, just that there may be a hack with font sprites by replacing them with large ones (which would open big can of other issues, but for me that would be more than fine). And nothing to feel not-so-good about with it, oh so many mmos (even the big E) did that mistake early into development .
One question remains though - is that somewhere even near the pipeline, or more like on the bottom of a very dusty shelf?
18 2014-05-13 20:14:11
Re: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
I have a resolution of 1920x1080 and have no problem reading anything on screen, but my screen is 24" I'm not sure if that makes a difference. Lowering below recommended resolution is far from ideal that I understand.
I hope the Devs could work something out but it might take a while for that to be fixed. Maybe sooner, since Gargaj seems to be on steroids these past few weeks
2'' make a lot of difference, it also depends how far you sit from your screen. I am sitting in front of my PC a lot so i have comfy wing-back chair i can rest my back on, not the uncomfortable and painful "recommended" chair where you sit up-straight and about 70cm from the screen (which makes my eyes pop out in pain as it's way too close).
And if that is the case, we can put something special in Gargajs feeding bag .
19 2014-05-13 19:54:57
Re: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
Unfortunately the only option is to lower your screen resolution because increasing UI font size requires a complete UI overhaul.
Lowering the resolution is not an option for LCD monitors as it will distort the visuals, unless you got some low-res monitor from the get go (for example native 720 instead of 1080). And while doing it right would require some overhaul of the UI (not all of it, but also not a five minute task), it is a necessary step as 1080 is here and this is what most people use, and more will use it for gaming with every month as gaming pcs with enough power to output playable frame-rate are more and more affordable.
20 2014-05-13 19:49:40
Re: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
Puciek wrote:I am sitting at about 120cm from my screens (the main reason for it is the fact that I run 6 of them and sitting any closer makes using the others impractical), which are all 22'' running 1080p. And with that most of the text outside of chat requires me to move my head forward, and the very small font (for example with server time) requires moving forward and squinting. I don't have bad eyesight - quite the opposite, but simply from this distance font this small is unreadable.
So, can we get the font sizes adjustable, so I can read this without some weird face gymnastics?
Did you check to use large font under options? I think it is mainly for the chat window.
That option is what made chat readable, but it doesn't help UI one bit.
If they don't have the time to make UI scale properly with font, mark it as experimental setting (oh hell, even in config file for now) as I do not care if the text will overlap with some elements as long as I will be able to read it without squinting.
21 2014-05-13 19:47:50
Topic: Give us tier 1 standings as part of tutorial bonus (2 replies, posted in Feature discussion and requests)
With the ships you get, it would be nice to get access to tier 1 missions of your chosen factions as a bonus. The assault bot you get is powerful enough to fly through tier 2 missions, and tier 0 it just pulverizes (literally, you will one-shoot everything there) so with that in mind save the new guys some of the senseless grinding of the 3 missions in rotation.
22 2014-05-13 19:42:30
Topic: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
I am sitting at about 120cm from my screens (the main reason for it is the fact that I run 6 of them and sitting any closer makes using the others impractical), which are all 22'' running 1080p. And with that most of the text outside of chat requires me to move my head forward, and the very small font (for example with server time) requires moving forward and squinting. I don't have bad eyesight - quite the opposite, but simply from this distance font this small is unreadable.
So, can we get the font sizes adjustable, so I can read this without some weird face gymnastics?
Posts found: 22
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