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Perpetuum Forums → Posts by F1R3F1GHT3R
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Posts found: 22
1 2014-05-29 05:38:59
Re: Firehouse CT's & Cortexes Consignment Shop (6 replies, posted in Selling Items)
2 2014-05-28 16:34:12
Re: Decepticons [Cons] now recruiting! (28 replies, posted in Recruitment forum)
Apparently its out of stock atm
I hate you
3 2014-05-24 23:42:12
Re: Detectors and detection (58 replies, posted in Balancing)
Detectors would be fine if you needed either a gimped mech or heavy to run them. That way your risking something for that level of sight. Adding a pvp flag when its used would stop people from scanning from the alpha exits and reduce alpha scouting significantly.
+1
maskers in general need to be removed imo.
-1
4 2014-05-24 00:30:30
Re: Firehouse CT's & Cortexes Consignment Shop (6 replies, posted in Selling Items)
updated
5 2014-05-23 18:08:22
Re: Detectors and detection (58 replies, posted in Balancing)
F1R3F1GHT3R wrote:Do you guys really want to kill PVP?
your suggestions make it easier for indy's to hide (so there is no risk in mining beta), and for roaming groups to easily scatter if they dont want a fight (which takes the risk out of roaming).
If you don't want the risk of losing your stuff, go play with the kids in WOW.
There's more to this than that.
Detectors and maskers are a two way street. They help you acquire targets, but they also help avoid fights in which you don't like the composition.
For you guys, things are a bit more difficult, assuming that you don't have access to maxed detectors yet--whenever you roam and want to PVP, you can pretty much assume that your entire fleet gets spotted without you knowing about it. Your enemy will know your numbers, location and composition and you can't really do anything about it because you can neither see the detector nor catch it. So, when your enemy engages, it's quite possible that he does so with a perfect counter to your fleet.
On the flipside, maxed detectors also allow you to see what's coming for your roaming group from 2 to 2.5k out. If you don't like what you see, you can simply bail. In this case, it's a massive decrease of risk due to detectors.
(I.e., get a guy with very high skills in detection asap)
Thanks for the well formed advice. I will make sure we do this asap.
6 2014-05-23 17:10:56
Re: Detectors and detection (58 replies, posted in Balancing)
+100 Jita more safety = more targets = more pvp. The rest just want easy mode kills, with OP detector Castels.
Is that why you guys haven't been on your island for two days?
7 2014-05-23 09:22:35
Re: Detectors and detection (58 replies, posted in Balancing)
I only remember PVP without this mechanic, when we had people on stationary EPI spots, mining all the time and light e-war coming for them in those (STATIC) spots.
I'm going off the current way things work. Didn't know there use to be static mining spots. Of course you wouldn't need detectors if you knew exactly where the miners would be.
8 2014-05-23 00:04:05
Re: Detectors and detection (58 replies, posted in Balancing)
I'm not trying to trash talk anyone on the forums, we prefer to talk in game with 10 - 20 assaults. All I was saying is taking away detection in game will destroy PVP (making it harder to find fights) and thus eventually destroying the game.
9 2014-05-22 23:14:09
Re: Detectors and detection (58 replies, posted in Balancing)
Do you guys really want to kill PVP?
your suggestions make it easier for indy's to hide (so there is no risk in mining beta), and for roaming groups to easily scatter if they dont want a fight (which takes the risk out of roaming).
If you don't want the risk of losing your stuff, go play with the kids in WOW.
10 2014-05-22 17:12:48
Re: Firehouse CT's & Cortexes Consignment Shop (6 replies, posted in Selling Items)
Updated.
11 2014-05-20 04:22:47
Re: Market tab for CT's (29 replies, posted in Feature discussion and requests)
Yes, not having to go out of game to sell something in game would be awesome. Contracts would fix everything.
12 2014-05-20 04:21:13
Re: Autopilot: ETA to destination and total travel time if waypoints (7 replies, posted in Feature discussion and requests)
+1
13 2014-05-19 20:17:26
Re: Decepticons [Cons] now recruiting! (28 replies, posted in Recruitment forum)
bump
14 2014-05-19 17:13:19
Re: Firehouse CT's & Cortexes Consignment Shop (6 replies, posted in Selling Items)
updated
15 2014-05-19 08:22:29
Re: Firehouse CT's & Cortexes Consignment Shop (6 replies, posted in Selling Items)
Updated
16 2014-05-19 02:06:32
Re: Market tab for CT's (29 replies, posted in Feature discussion and requests)
+1
17 2014-05-19 02:04:14
Re: Bigger font option needed desperatly (13 replies, posted in Feature discussion and requests)
+1
18 2014-05-19 01:58:24
Topic: Firehouse CT's & Cortexes Consignment Shop (6 replies, posted in Selling Items)
Firehouse CT's & Cortexes Consignment Shop
Sold @ Shinjalar
-Add a 500k delivery fee to Hershfield or Tellisis.CT's marked with an ASTERISK are on consignment, and may take up to a few days to deliver.
Don't forget your cortexes! Competitive prices! MUST BE PURCHASED W/ CT
CORTEXES
---------------------------------------------------------------
light - 2,500,000
assault - 3,500,000
mech - 10,000,000
Heavy - 20,000,000
Mk2 CT's
----------------------------------------------------------------
Indy
-------------------------------------
Laird Mk2 50/50 - 3 mil
(3) Argano Mk2 50/50 - 4 mil
(4) Sequer Mk2 50/50 - 4 mil
(2) Sequer Mk2 100/100 - 4 mil
(2) Gargoyle Mk2 50/50 - 4 mil
Gargoyle Mk2 100/100 - 8 mil
(4) Lithus Mk2 50/50 -8 mil
(2) Lithus Mk2 100/100 - 12 mil
Termis Mk2 50/50 - 8 mil
(2) Symbiot Mk2 50/50 - 8 mil
Symbiot Mk2 100/100 - 15 mil
(2) Riveler Mk2 50/50 - 10 mil
Lights
------------------------------------
Prometheus Mk2 50/50 - 7 mil
Prometheus Mk2 100/100 - 12 mil
Assaults
------------------------------------
Light EW
-------------------------------------
Intakt Mk2 100/100 - 20 mil
Troiar Mk2 50/50 - 10 mil
Combat Mechs
-------------------------------------
Tyrannos Mk2 50/50 - 12 mil
Artemis Mk2 50/50 - 12 mil
Kain Mk2 50/50 - 12 mil
EW Mechs
-------------------------------------
(2) Vagabond Mk2 100/100 - 20 mil
Zenith Mk2 50/50 - 10 mil
Zenith Mk2 100/100 - 20 mil
Zenith Mk2 150/150 - 30 mil
Ictus Mk2 100/100 - 20 mil
Heavy Mechs
-------------------------------------
Gropho Mk2 50/50 - 12.5 mil
Gropho Mk2 100/100 - 25 mil
19 2014-05-09 06:59:32
Re: Decepticons [Cons] now recruiting! (28 replies, posted in Recruitment forum)
You receive one half endorsement from me; you will receive the other half once you have significantly shortened the name of your public channel.
(seriously I missed a message from a spy yesterday because my chat title bar is full)
I'll work on that.
20 2014-05-03 18:58:08
Re: Decepticons [Cons] now recruiting! (28 replies, posted in Recruitment forum)
Good luck! If you need any help with anything, contact me or any other STC officer.
Thanks. Will do. Stuff like this is exactly why this got posted:
http://forums.perpetuum-online.com/topi … -this-one/
I fully endorse this product
Thank you.
21 2014-05-03 04:17:54
Topic: Decepticons [Cons] now recruiting! (28 replies, posted in Recruitment forum)
Decepticons are now actively recruiting all new & veteran players.
We are a 18+ fun corp who loves to pvp and protect our fellow indy bros. We are mostly ex military but openly welcome anyone who wants to join.
We require you to have a mic, Teamspeak 3, and the ability to be active. We look for players in all time zones as we are coming from eve online with over 175 players from all time zones.
If you are looking to be part of the CONS – join “Decepticons public channel” for more info today, or contact T3xasp3t3 or F1R3F1GHT3R.
Become part of one of the fastest growing corps on Nia!
22 2014-04-30 20:09:49
Re: I have never seen a community quite like this one.... (28 replies, posted in General discussion)
Great group of guys. Very professional and organized.
+1
Posts found: 22
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