26

(37 replies, posted in Open discussion)

Don't fool yourself, population is good. Content everywhere.

Ya svoboden.

27

(37 replies, posted in Open discussion)

More like unlimited trial.

28

(37 replies, posted in Open discussion)

Perp is dead since almost 2 years, EVE wont change a thing.

29

(37 replies, posted in Open discussion)

How is it going in Albion?

Any news on release date?

30

(37 replies, posted in Open discussion)

You can also live in a wormhole as a small entity, you just need to know how to suck balls, and I know you are good at it.

31

(37 replies, posted in Open discussion)

BeastmodeGuNs wrote:

I might be forming a new low-sec based corp there, maybe you should come join if I go through. big_smile


+

I hate you all.

32

(3 replies, posted in Open discussion)

The in game channel is [jokers].

You can join our discord server here: https://discordapp.com/invite/0ql7ffIKucmnntM2

Edit:
We do not use the [jokers] channel anymore in EVE but feel free to join the Discord.

33

(4 replies, posted in Recruitment forum)

Good luck.

34

(6 replies, posted in Balancing)

http://forums.perpetuum-online.com/topi … orthwhile/
http://forums.perpetuum-online.com/topi … n-payouts/

More if you search for it.

35

(6 replies, posted in Balancing)

Nothing is done to encourage group play... Which is terrible for an MMO right?

We asked for it multiple times already.

It should be first priority tbh since combat PvE is what most new players are trying at first but well... I suppose it's better to tell them to gtfo.

luv bro

+1

General chat party!

As said, the features you are speaking about to "support this project" have been proposed by the community multiple times already. Of course it would be great to have paint job for example, I remember at Steam launch it was a real thing supposed to come soon (tm). But since it's completely ignored by the devs.

I think they just don't have the resources to do this at the moment. And if it comes, it will be in years supposed the game will be alive at that point.

For the "If you would want help - we would see you in the game", we try hard to play the game when it's possible aka when the population "ok", even if numbers are ridiculous. We have no interest doing (broken) PvE all day long and sleep on assets like you guys. When we play, we are 5-6 active players at best, and that's enough to murder you all and your babies. Then you cry at Beastmode because blablabla alliance, then you stop undocking and we are left alone, your call, we respect it but that's why we play other games.

Hunter wrote:

1) I'm sure there are lot of ppl who ready to spend some money for ICE purcahsing, but they can't.
Why they can't? - Because of EP accumulation still works on account - not on charachter.

Many ppl here has Steam accounts and don't want use multibox software. EP accumulation on account means useless the second charachters. If you split EP accumulation - you will have some extra money from ICE and other stuff sells.

This is easy money for you i think.

2) Why there are still no paint shop?

3) How about sells the DLCs with black mechs/heavies?

4) How about sells the aegis items? (new brand module, that can be possible buy only for perpetuum credits. If robot dies with equiped this module - he goes back in to the terminal)

and so on.

You are terrible.

40

(16 replies, posted in Open discussion)

Another WoW killer.

41

(38 replies, posted in General discussion)

Kill them a few times and they wont undock for the rest of the month.

42

(38 replies, posted in General discussion)

Line wrote:

Shut up and play

We tried but it's hard to find any targets.

43

(37 replies, posted in Open discussion)

Ok thanks for the info.

44

(37 replies, posted in Open discussion)

Naismith wrote:

Tbh the main argument isn't the population, it's the fact that it's well designed around 5-10 man guilds for end-game territory control content.

Gathering->Refining->Crafting->Accumulating is well thought out and extremely easy to do compared to Perp. In the time it takes you to mine out a titan field, you got 5-10 sets of T4-T5 gear.

Having to import T2 resources into Red and Black zones is a good way of creating caravans. They will probably expand on that and include T3 resources.

Newbie guy coming into the game is PVP-ready in 1-2 hours in any role not just tackle. Later on when gear levels escalate it will increase, but T4 will always be decent enough like T2 in Perp.

So can a 5-10 man players guild live and compete in Black Zones without being too much hardcore? Or do you speak about very dedicated players?

From what I heard and saw it was more like guilds was trying to get as big as possible and play with taxes to get better guild stuff but I havn't experienced it myself so I would like to know.

45

(37 replies, posted in Open discussion)

Inda wrote:

Albion, LOL you want to compare that thing to Perpetuum? Funny.

They are both sandbox games with full loot PvP, isn't it enough?

The main argument to move from Perp to Albion is that the last one has an healthy population.

Believe me if Perpetuum has a few hundreds more active players I would not try to entertain myself with another game.

46

(16 replies, posted in Balancing)

Making squad missions worthwhile.
Should be high priority.

Give your players some reasons to play together.
Make it fun, challenging, rewarding and more convenient (split the rewards, tokens as well).

EP patch bring more zombies afk mining online, but they wont stay when they'll release there is nothing interesting to do after they grind enough to use whatever bot they wanted.

PvP is inactive because there is not enough veterans, and PvE sucks because of that broken squad thing.

Difficulty slider?

DEV Zoom wrote:

If they were meant to go against Mk2s, they would be harder to obtain, more expensive, and would require more extensions, making them out of reach for newbies. Why would we do that?

Where are the newbies? There are the same 50 veterans playing this game for 2 years.
Make the game interesting for veterans, raise the population to a decent level again and if population is high enough, then newbies may stay and play the game for more than a week.

What the game needs is population more than anything else.

You should make them bot OP, so at least we can have a bit of fun with them.
You can always consider a nerf later on. If you release them as good or less than actual mk1, they will be ignored and your content is useless.

48

(9 replies, posted in Bugs)

PvE is the thing that keep most people playing MMOs, PvP only population is a tiny bit.

Sometimes there is a few of us that want to run combat missions together but... there is no point.
They are too easy, not rewarding enough, no cooperation is needed, and that is terrible for a multiplayer game.

Worst than that, we have to leave our squad to do them.

Please think about it.

Good ideas, +1.

50

(27 replies, posted in News and information)

https://www.youtube.com/watch?v=Sk9XYQMRiLY

I get a good feeling, yeah