26

(56 replies, posted in General discussion)

nvm

27

(56 replies, posted in General discussion)

I think we should get 1000 ep per minute and everything would cost a thousand times more.. I like big numbers..

I really would like to see some deep analysis of the different weapon types. Of course there are many factors to consider, even the robot's bonuses, the line of sight effect (maybe you can shoot from 500m but good luck finding  a flat terrain), hit percentage (is there  a list somewhere about surface sizes? ) etc

Do the weapons have critical hit chance or there is only the extension up to 10%?

30

(5 replies, posted in Balancing)

Seems a bit stange to me
Compared to other games the insurrance cost is high, very short duration but it's paying a lot.

An example: prometheus light bot,
cost at the market: 408.000 (I believe it's inf. amount, but not sure)
insurance cost: 122.000
payoff: 448.000

It seems I'm better off destroying my own bot before the insurance expires. I don't know how much time+other cost to produce this bot, but so far it seems better to insure and destroy then than try to sell it. (the best offers in the stations were around 200.000, destroying it would pay off 326.000)
Am I missing something, is it intentional?

31

(43 replies, posted in Balancing)

I'm a new player, joined after the dynamic respawn patch and I had no problem completing the missions (I have read the forums before I've started , I knew what to expect so I spent lots of EP on targeting skills, (and still I have only spent 6k points altoger)
But the I agree that farming these level 1 mobs are too profitable compared to the lvl 2 mobs (which kicked my *** pretty bad when I tried to move on to lvl 2 missions, so I went back to continue farming lvl1s)
The fix for this problem should be soemthing like this:

less valuable loot from lvl1s
better rewards for lvl2 missions

This way those who can would move up to higher lvl missions, leaving the low level mobs for new players.